]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/inventory.h
still a missing file
[dragonfireclient.git] / src / inventory.h
index e97db8ffbb20d0b6bb200e93f0e54f7cff7f1953..9155eb025f5868d34acecfaf4e7fc43cfa33925a 100644 (file)
@@ -33,10 +33,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 // For g_materials
 #include "main.h"
 
+#define QUANTITY_ITEM_MAX_COUNT 99
+
 class InventoryItem
 {
 public:
-       InventoryItem();
+       InventoryItem(u16 count);
        virtual ~InventoryItem();
        
        static InventoryItem* deSerialize(std::istream &is);
@@ -53,18 +55,49 @@ class InventoryItem
        // Shall return a text to show in the GUI
        virtual std::string getText() { return ""; }
 
-private:
-};
+       // Shall return true if the item can be add()ed to the other
+       virtual bool addableTo(InventoryItem *other)
+       {
+               return false;
+       }
+       
+       /*
+               Quantity methods
+       */
+       u16 getCount()
+       {
+               return m_count;
+       }
+       void setCount(u16 count)
+       {
+               m_count = count;
+       }
+       virtual u16 freeSpace()
+       {
+               return 0;
+       }
+       void add(u16 count)
+       {
+               assert(m_count + count <= QUANTITY_ITEM_MAX_COUNT);
+               m_count += count;
+       }
+       void remove(u16 count)
+       {
+               assert(m_count >= count);
+               m_count -= count;
+       }
 
-#define MATERIAL_ITEM_MAX_COUNT 99
+protected:
+       u16 m_count;
+};
 
 class MaterialItem : public InventoryItem
 {
 public:
-       MaterialItem(u8 content, u16 count)
+       MaterialItem(u8 content, u16 count):
+               InventoryItem(count)
        {
                m_content = content;
-               m_count = count;
        }
        /*
                Implementation interface
@@ -89,16 +122,8 @@ class MaterialItem : public InventoryItem
 #ifndef SERVER
        video::ITexture * getImage()
        {
-               /*if(m_content == CONTENT_TORCH)
-                       return g_texturecache.get("torch_on_floor");
-
-               u16 tile = content_tile(m_content, v3s16(1,0,0));
-               return g_tile_contents[tile].getTexture(0);*/
-               
-               if(m_content >= USEFUL_CONTENT_COUNT)
-                       return NULL;
-                       
-               return g_irrlicht->getTexture(g_content_inventory_textures[m_content]);
+               return content_features(m_content).inventory_texture;
+               return NULL;
        }
 #endif
        std::string getText()
@@ -107,46 +132,38 @@ class MaterialItem : public InventoryItem
                os<<m_count;
                return os.str();
        }
-       /*
-               Special methods
-       */
-       u8 getMaterial()
-       {
-               return m_content;
-       }
-       u16 getCount()
+
+       virtual bool addableTo(InventoryItem *other)
        {
-               return m_count;
+               if(std::string(other->getName()) != "MaterialItem")
+                       return false;
+               MaterialItem *m = (MaterialItem*)other;
+               if(m->getMaterial() != m_content)
+                       return false;
+               return true;
        }
        u16 freeSpace()
        {
-               if(m_count > MATERIAL_ITEM_MAX_COUNT)
+               if(m_count > QUANTITY_ITEM_MAX_COUNT)
                        return 0;
-               return MATERIAL_ITEM_MAX_COUNT - m_count;
-       }
-       void add(u16 count)
-       {
-               assert(m_count + count <= MATERIAL_ITEM_MAX_COUNT);
-               m_count += count;
+               return QUANTITY_ITEM_MAX_COUNT - m_count;
        }
-       void remove(u16 count)
+       /*
+               Special methods
+       */
+       u8 getMaterial()
        {
-               assert(m_count >= count);
-               m_count -= count;
+               return m_content;
        }
 private:
        u8 m_content;
-       u16 m_count;
 };
 
 class MapBlockObjectItem : public InventoryItem
 {
 public:
-       /*MapBlockObjectItem(MapBlockObject *obj)
-       {
-               m_inventorystring = obj->getInventoryString();
-       }*/
-       MapBlockObjectItem(std::string inventorystring)
+       MapBlockObjectItem(std::string inventorystring):
+               InventoryItem(1)
        {
                m_inventorystring = inventorystring;
        }
@@ -196,10 +213,97 @@ class MapBlockObjectItem : public InventoryItem
        std::string m_inventorystring;
 };
 
+/*
+       An item that is used as a mid-product when crafting.
+       Subnames:
+       - Stick
+*/
+class CraftItem : public InventoryItem
+{
+public:
+       CraftItem(std::string subname, u16 count):
+               InventoryItem(count)
+       {
+               m_subname = subname;
+       }
+       /*
+               Implementation interface
+       */
+       virtual const char* getName() const
+       {
+               return "CraftItem";
+       }
+       virtual void serialize(std::ostream &os)
+       {
+               os<<getName();
+               os<<" ";
+               os<<m_subname;
+               os<<" ";
+               os<<m_count;
+       }
+       virtual InventoryItem* clone()
+       {
+               return new CraftItem(m_subname, m_count);
+       }
+#ifndef SERVER
+       video::ITexture * getImage()
+       {
+               if(g_texturesource == NULL)
+                       return NULL;
+               
+               std::string name;
+
+               if(m_subname == "Stick")
+                       name = "stick.png";
+               else if(m_subname == "lump_of_coal")
+                       name = "lump_of_coal.png";
+               else if(m_subname == "lump_of_iron")
+                       name = "lump_of_iron.png";
+               else
+                       name = "cloud.png";
+               
+               // Get such a texture
+               //return g_irrlicht->getTexture(name);
+               return g_texturesource->getTextureRaw(name);
+       }
+#endif
+       std::string getText()
+       {
+               std::ostringstream os;
+               os<<m_count;
+               return os.str();
+       }
+       virtual bool addableTo(InventoryItem *other)
+       {
+               if(std::string(other->getName()) != "CraftItem")
+                       return false;
+               CraftItem *m = (CraftItem*)other;
+               if(m->m_subname != m_subname)
+                       return false;
+               return true;
+       }
+       u16 freeSpace()
+       {
+               if(m_count > QUANTITY_ITEM_MAX_COUNT)
+                       return 0;
+               return QUANTITY_ITEM_MAX_COUNT - m_count;
+       }
+       /*
+               Special methods
+       */
+       std::string getSubName()
+       {
+               return m_subname;
+       }
+private:
+       std::string m_subname;
+};
+
 class ToolItem : public InventoryItem
 {
 public:
-       ToolItem(std::string toolname, u16 wear)
+       ToolItem(std::string toolname, u16 wear):
+               InventoryItem(1)
        {
                m_toolname = toolname;
                m_wear = wear;
@@ -226,17 +330,43 @@ class ToolItem : public InventoryItem
 #ifndef SERVER
        video::ITexture * getImage()
        {
+               if(g_texturesource == NULL)
+                       return NULL;
+               
+               std::string basename;
                if(m_toolname == "WPick")
-                       return g_irrlicht->getTexture("../data/tool_wpick.png");
-               if(m_toolname == "STPick")
-                       return g_irrlicht->getTexture("../data/tool_stpick.png");
-               // Default to cloud texture
-               return g_irrlicht->getTexture(tile_texture_path_get(TILE_CLOUD));
+                       basename = "tool_wpick.png";
+               else if(m_toolname == "STPick")
+                       basename = "tool_stpick.png";
+               else if(m_toolname == "MesePick")
+                       basename = "tool_mesepick.png";
+               else
+                       basename = "cloud.png";
+               
+               /*
+                       Calculate a progress value with sane amount of
+                       maximum states
+               */
+               u32 maxprogress = 30;
+               u32 toolprogress = (65535-m_wear)/(65535/maxprogress);
+               
+               float value_f = (float)toolprogress / (float)maxprogress;
+               std::ostringstream os;
+               os<<basename<<"^[progressbar"<<value_f;
+
+               return g_texturesource->getTextureRaw(os.str());
+
+               /*TextureSpec spec;
+               spec.addTid(g_irrlicht->getTextureId(basename));
+               spec.addTid(g_irrlicht->getTextureId(os.str()));
+               return g_irrlicht->getTexture(spec);*/
        }
 #endif
        std::string getText()
        {
-               std::ostringstream os;
+               return "";
+               
+               /*std::ostringstream os;
                u16 f = 4;
                u16 d = 65535/f;
                u16 i;
@@ -244,7 +374,7 @@ class ToolItem : public InventoryItem
                        os<<'X';
                for(; i<f; i++)
                        os<<'-';
-               return os.str();
+               return os.str();*/
                
                /*std::ostringstream os;
                os<<m_toolname;
@@ -263,6 +393,20 @@ class ToolItem : public InventoryItem
        {
                return m_wear;
        }
+       // Returns true if weared out
+       bool addWear(u16 add)
+       {
+               if(m_wear >= 65535 - add)
+               {
+                       m_wear = 65535;
+                       return true;
+               }
+               else
+               {
+                       m_wear += add;
+                       return false;
+               }
+       }
 private:
        std::string m_toolname;
        u16 m_wear;
@@ -291,11 +435,20 @@ class InventoryList
        InventoryItem * changeItem(u32 i, InventoryItem *newitem);
        // Delete item
        void deleteItem(u32 i);
-       // Adds an item to a suitable place. Returns false if failed.
-       bool addItem(InventoryItem *newitem);
-       // If possible, adds item to given slot. Returns true on success.
-       // Fails when slot is populated by a different kind of item.
-       bool addItem(u32 i, InventoryItem *newitem);
+       // Adds an item to a suitable place. Returns leftover item.
+       // If all went into the list, returns NULL.
+       InventoryItem * addItem(InventoryItem *newitem);
+
+       // If possible, adds item to given slot.
+       // If cannot be added at all, returns the item back.
+       // If can be added partly, decremented item is returned back.
+       // If can be added fully, NULL is returned.
+       InventoryItem * addItem(u32 i, InventoryItem *newitem);
+
+       // Takes some items from a slot.
+       // If there are not enough, takes as many as it can.
+       // Returns NULL if couldn't take any.
+       InventoryItem * takeItem(u32 i, u32 count);
 
        // Decrements amount of every material item
        void decrementMaterials(u16 count);
@@ -325,12 +478,13 @@ class Inventory
        InventoryList * addList(const std::string &name, u32 size);
        InventoryList * getList(const std::string &name);
        bool deleteList(const std::string &name);
-       // A shorthand for adding items
-       bool addItem(const std::string &listname, InventoryItem *newitem)
+       // A shorthand for adding items.
+       // Returns NULL if the item was fully added, leftover otherwise.
+       InventoryItem * addItem(const std::string &listname, InventoryItem *newitem)
        {
                InventoryList *list = getList(listname);
                if(list == NULL)
-                       return false;
+                       return newitem;
                return list->addItem(newitem);
        }
        
@@ -354,6 +508,7 @@ struct InventoryAction
 
 struct IMoveAction : public InventoryAction
 {
+       // count=0 means "everything"
        u16 count;
        std::string from_name;
        s16 from_i;