#ifndef SERVER
video::ITexture * getImage()
{
- /*if(m_content == CONTENT_TORCH)
- return g_texturecache.get("torch_on_floor");
-
- u16 tile = content_tile(m_content, v3s16(1,0,0));
- return g_tile_contents[tile].getTexture(0);*/
-
- if(m_content >= USEFUL_CONTENT_COUNT)
- return NULL;
-
- return g_irrlicht->getTexture(g_content_inventory_texture_paths[m_content]);
+ return content_features(m_content).inventory_texture;
+ return NULL;
}
#endif
std::string getText()
#ifndef SERVER
video::ITexture * getImage()
{
- std::string basename;
+ if(g_texturesource == NULL)
+ return NULL;
+
+ std::string name;
+
if(m_subname == "Stick")
- basename = porting::getDataPath("stick.png").c_str();
- // Default to cloud texture
+ name = "stick.png";
+ else if(m_subname == "lump_of_coal")
+ name = "lump_of_coal.png";
+ else if(m_subname == "lump_of_iron")
+ name = "lump_of_iron.png";
else
- basename = tile_texture_path_get(TILE_CLOUD);
+ name = "cloud.png";
// Get such a texture
- return g_irrlicht->getTexture(basename);
- //return g_irrlicht->getTexture(TextureSpec(finalname, basename, mod));
+ //return g_irrlicht->getTexture(name);
+ return g_texturesource->getTextureRaw(name);
}
#endif
std::string getText()
#ifndef SERVER
video::ITexture * getImage()
{
+ if(g_texturesource == NULL)
+ return NULL;
+
std::string basename;
if(m_toolname == "WPick")
- basename = porting::getDataPath("tool_wpick.png").c_str();
+ basename = "tool_wpick.png";
else if(m_toolname == "STPick")
- basename = porting::getDataPath("tool_stpick.png").c_str();
+ basename = "tool_stpick.png";
else if(m_toolname == "MesePick")
- basename = porting::getDataPath("tool_mesepick.png").c_str();
- // Default to cloud texture
+ basename = "tool_mesepick.png";
else
- basename = tile_texture_path_get(TILE_CLOUD);
+ basename = "cloud.png";
/*
- Calculate some progress value with sane amount of
+ Calculate a progress value with sane amount of
maximum states
*/
u32 maxprogress = 30;
u32 toolprogress = (65535-m_wear)/(65535/maxprogress);
- // Make texture name for the new texture with a progress bar
+ float value_f = (float)toolprogress / (float)maxprogress;
std::ostringstream os;
- os<<basename<<"-toolprogress-"<<toolprogress;
- std::string finalname = os.str();
+ os<<basename<<"^[progressbar"<<value_f;
- float value_f = (float)toolprogress / (float)maxprogress;
-
- // Get such a texture
- TextureMod *mod = new ProgressBarTextureMod(value_f);
- return g_irrlicht->getTexture(TextureSpec(finalname, basename, mod));
+ return g_texturesource->getTextureRaw(os.str());
+
+ /*TextureSpec spec;
+ spec.addTid(g_irrlicht->getTextureId(basename));
+ spec.addTid(g_irrlicht->getTextureId(os.str()));
+ return g_irrlicht->getTexture(spec);*/
}
#endif
std::string getText()