struct ItemStack
{
- ItemStack() {}
+ ItemStack() = default;
+
ItemStack(const std::string &name_, u16 count_,
u16 wear, IItemDefManager *itemdef);
- ~ItemStack() {}
+ ~ItemStack() = default;
// Serialization
void serialize(std::ostream &os) const;
const ToolCapabilities& getToolCapabilities(
IItemDefManager *itemdef) const
{
- ToolCapabilities *cap;
- cap = itemdef->get(name).tool_capabilities;
- if(cap == NULL)
- cap = itemdef->get("").tool_capabilities;
- assert(cap != NULL);
- return *cap;
+ const ToolCapabilities *item_cap =
+ itemdef->get(name).tool_capabilities;
+
+ if (item_cap == NULL)
+ // Fall back to the hand's tool capabilities
+ item_cap = itemdef->get("").tool_capabilities;
+
+ assert(item_cap != NULL);
+ return metadata.getToolCapabilities(*item_cap); // Check for override
}
// Wear out (only tools)
wear += amount;
return true;
}
- else
- {
- return false;
- }
+
+ return false;
}
// If possible, adds newitem to this item.