51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef INVENTORY_HEADER
-#define INVENTORY_HEADER
+#pragma once
-#include "debug.h"
#include "itemdef.h"
#include "irrlichttypes.h"
#include "itemstackmetadata.h"
#include <ostream>
#include <string>
#include <vector>
+#include <cassert>
struct ToolCapabilities;
struct ItemStack
{
- ItemStack() {}
+ ItemStack() = default;
+
ItemStack(const std::string &name_, u16 count_,
u16 wear, IItemDefManager *itemdef);
- ~ItemStack() {}
+ ~ItemStack() = default;
// Serialization
void serialize(std::ostream &os) const;
- // Deserialization. Pass itemdef unless you don't want aliases resolved.
+ // Deserialization. Pass itemdef unless you don't want aliases resolved.
void deSerialize(std::istream &is, IItemDefManager *itemdef = NULL);
void deSerialize(const std::string &s, IItemDefManager *itemdef = NULL);
// Returns the string used for inventory
std::string getItemString() const;
+ // Returns the tooltip
+ std::string getDescription(IItemDefManager *itemdef) const;
/*
Quantity methods
const ToolCapabilities& getToolCapabilities(
IItemDefManager *itemdef) const
{
- ToolCapabilities *cap;
- cap = itemdef->get(name).tool_capabilities;
- if(cap == NULL)
- cap = itemdef->get("").tool_capabilities;
- assert(cap != NULL);
- return *cap;
+ const ToolCapabilities *item_cap =
+ itemdef->get(name).tool_capabilities;
+
+ if (item_cap == NULL)
+ // Fall back to the hand's tool capabilities
+ item_cap = itemdef->get("").tool_capabilities;
+
+ assert(item_cap != NULL);
+ return metadata.getToolCapabilities(*item_cap); // Check for override
}
// Wear out (only tools)
wear += amount;
return true;
}
- else
- {
- return false;
- }
+
+ return false;
}
// If possible, adds newitem to this item.
// If cannot be added at all, returns the item back.
// If can be added partly, decremented item is returned back.
// If can be added fully, empty item is returned.
- ItemStack addItem(const ItemStack &newitem,
- IItemDefManager *itemdef);
+ ItemStack addItem(ItemStack newitem, IItemDefManager *itemdef);
// Checks whether newitem could be added.
// If restitem is non-NULL, it receives the part of newitem that
// would be left over after adding.
- bool itemFits(const ItemStack &newitem,
+ bool itemFits(ItemStack newitem,
ItemStack *restitem, // may be NULL
IItemDefManager *itemdef) const;
// Similar to takeItem, but keeps this ItemStack intact.
ItemStack peekItem(u32 peekcount) const;
+ bool operator ==(const ItemStack &s) const
+ {
+ return (this->name == s.name &&
+ this->count == s.count &&
+ this->wear == s.wear &&
+ this->metadata == s.metadata);
+ }
+
+ bool operator !=(const ItemStack &s) const
+ {
+ return !(*this == s);
+ }
+
/*
Properties
*/
{
public:
InventoryList(const std::string &name, u32 size, IItemDefManager *itemdef);
- ~InventoryList();
+ ~InventoryList() = default;
void clearItems();
void setSize(u32 newsize);
void setWidth(u32 newWidth);
void setName(const std::string &name);
- void serialize(std::ostream &os) const;
+ void serialize(std::ostream &os, bool incremental) const;
void deSerialize(std::istream &is);
InventoryList(const InventoryList &other);
// also with optional rollback recording
void moveItemSomewhere(u32 i, InventoryList *dest, u32 count);
+ inline bool checkModified() const { return m_dirty; }
+ inline void setModified(bool dirty = true) { m_dirty = dirty; }
+
private:
std::vector<ItemStack> m_items;
std::string m_name;
u32 m_size;
u32 m_width = 0;
IItemDefManager *m_itemdef;
+ bool m_dirty = true;
};
class Inventory
~Inventory();
void clear();
- void clearContents();
Inventory(IItemDefManager *itemdef);
Inventory(const Inventory &other);
return !(*this == other);
}
- void serialize(std::ostream &os) const;
+ // Never ever serialize to disk using "incremental"!
+ void serialize(std::ostream &os, bool incremental = false) const;
void deSerialize(std::istream &is);
InventoryList * addList(const std::string &name, u32 size);
// A shorthand for adding items. Returns leftover item (possibly empty).
ItemStack addItem(const std::string &listname, const ItemStack &newitem)
{
- m_dirty = true;
InventoryList *list = getList(listname);
if(list == NULL)
return newitem;
return list->addItem(newitem);
}
- bool checkModified() const
+ inline bool checkModified() const
{
- return m_dirty;
+ if (m_dirty)
+ return true;
+
+ for (const auto &list : m_lists)
+ if (list->checkModified())
+ return true;
+
+ return false;
}
- void setModified(const bool x)
+ inline void setModified(bool dirty = true)
{
- m_dirty = x;
+ m_dirty = dirty;
+ // Set all as handled
+ if (!dirty) {
+ for (const auto &list : m_lists)
+ list->setModified(dirty);
+ }
}
-
private:
// -1 if not found
const s32 getListIndex(const std::string &name) const;
std::vector<InventoryList*> m_lists;
IItemDefManager *m_itemdef;
- bool m_dirty = false;
+ bool m_dirty = true;
};
-
-#endif