]> git.lizzy.rs Git - minetest.git/blobdiff - src/inventory.h
Clients inform server on wielded item
[minetest.git] / src / inventory.h
index 45bc488c54d16aa2aea21c816efaa6d1fbde5bc4..0e757a1e0334e8454d4eac1edb365af1ad9de668 100644 (file)
@@ -30,11 +30,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "common_irrlicht.h"
 #include "debug.h"
 #include "mapblockobject.h"
-// For g_materials
-#include "main.h"
+#include "main.h" // For g_materials
+#include "mapnode.h" // For content_t
 
 #define QUANTITY_ITEM_MAX_COUNT 99
 
+class ServerActiveObject;
+class ServerEnvironment;
+class Player;
+
 class InventoryItem
 {
 public:
@@ -54,17 +58,22 @@ class InventoryItem
 #endif
        // Shall return a text to show in the GUI
        virtual std::string getText() { return ""; }
+       // Creates an object from the item, to be placed in the world.
+       virtual ServerActiveObject* createSAO(ServerEnvironment *env, u16 id, v3f pos);
+       // Gets amount of items that dropping one SAO will decrement
+       virtual u16 getDropCount() const { return getCount(); }
+
+       /*
+               Quantity methods
+       */
 
        // Shall return true if the item can be add()ed to the other
-       virtual bool addableTo(InventoryItem *other)
+       virtual bool addableTo(const InventoryItem *other) const
        {
                return false;
        }
        
-       /*
-               Quantity methods
-       */
-       u16 getCount()
+       u16 getCount() const
        {
                return m_count;
        }
@@ -72,7 +81,8 @@ class InventoryItem
        {
                m_count = count;
        }
-       virtual u16 freeSpace()
+       // This should return something else for stackable items
+       virtual u16 freeSpace() const
        {
                return 0;
        }
@@ -87,6 +97,23 @@ class InventoryItem
                m_count -= count;
        }
 
+       /*
+               Other properties
+       */
+
+       // Whether it can be cooked
+       virtual bool isCookable() const {return false;}
+       // Time of cooking
+       virtual float getCookTime(){return 3.0;}
+       // Result of cooking (can randomize)
+       virtual InventoryItem *createCookResult() const {return NULL;}
+       
+       // Eat, press, activate, whatever.
+       // Called when item is right-clicked when lying on ground.
+       // If returns true, item shall be deleted.
+       virtual bool use(ServerEnvironment *env,
+                       Player *player){return false;}
+
 protected:
        u16 m_count;
 };
@@ -94,7 +121,7 @@ class InventoryItem
 class MaterialItem : public InventoryItem
 {
 public:
-       MaterialItem(u8 content, u16 count):
+       MaterialItem(content_t content, u16 count):
                InventoryItem(count)
        {
                m_content = content;
@@ -109,7 +136,7 @@ class MaterialItem : public InventoryItem
        virtual void serialize(std::ostream &os)
        {
                //os.imbue(std::locale("C"));
-               os<<getName();
+               os<<"MaterialItem2";
                os<<" ";
                os<<(unsigned int)m_content;
                os<<" ";
@@ -133,7 +160,7 @@ class MaterialItem : public InventoryItem
                return os.str();
        }
 
-       virtual bool addableTo(InventoryItem *other)
+       virtual bool addableTo(const InventoryItem *other) const
        {
                if(std::string(other->getName()) != "MaterialItem")
                        return false;
@@ -142,23 +169,29 @@ class MaterialItem : public InventoryItem
                        return false;
                return true;
        }
-       u16 freeSpace()
+       u16 freeSpace() const
        {
                if(m_count > QUANTITY_ITEM_MAX_COUNT)
                        return 0;
                return QUANTITY_ITEM_MAX_COUNT - m_count;
        }
+       /*
+               Other properties
+       */
+       bool isCookable() const;
+       InventoryItem *createCookResult() const;
        /*
                Special methods
        */
-       u8 getMaterial()
+       content_t getMaterial()
        {
                return m_content;
        }
 private:
-       u8 m_content;
+       content_t m_content;
 };
 
+//TODO: Remove
 class MapBlockObjectItem : public InventoryItem
 {
 public:
@@ -246,26 +279,7 @@ class CraftItem : public InventoryItem
                return new CraftItem(m_subname, m_count);
        }
 #ifndef SERVER
-       video::ITexture * getImage()
-       {
-               if(g_texturesource == NULL)
-                       return NULL;
-               
-               std::string name;
-
-               if(m_subname == "Stick")
-                       name = "stick.png";
-               else if(m_subname == "lump_of_coal")
-                       name = "lump_of_coal.png";
-               else if(m_subname == "lump_of_iron")
-                       name = "lump_of_iron.png";
-               else
-                       name = "cloud.png";
-               
-               // Get such a texture
-               //return g_irrlicht->getTexture(name);
-               return g_texturesource->getTextureRaw(name);
-       }
+       video::ITexture * getImage();
 #endif
        std::string getText()
        {
@@ -273,7 +287,11 @@ class CraftItem : public InventoryItem
                os<<m_count;
                return os.str();
        }
-       virtual bool addableTo(InventoryItem *other)
+
+       ServerActiveObject* createSAO(ServerEnvironment *env, u16 id, v3f pos);
+       u16 getDropCount() const;
+
+       virtual bool addableTo(const InventoryItem *other) const
        {
                if(std::string(other->getName()) != "CraftItem")
                        return false;
@@ -282,12 +300,22 @@ class CraftItem : public InventoryItem
                        return false;
                return true;
        }
-       u16 freeSpace()
+       u16 freeSpace() const
        {
                if(m_count > QUANTITY_ITEM_MAX_COUNT)
                        return 0;
                return QUANTITY_ITEM_MAX_COUNT - m_count;
        }
+
+       /*
+               Other properties
+       */
+
+       bool isCookable() const;
+       InventoryItem *createCookResult() const;
+
+       bool use(ServerEnvironment *env, Player *player);
+       
        /*
                Special methods
        */
@@ -335,11 +363,31 @@ class ToolItem : public InventoryItem
                
                std::string basename;
                if(m_toolname == "WPick")
-                       basename = "tool_wpick.png";
+                       basename = "tool_woodpick.png";
                else if(m_toolname == "STPick")
-                       basename = "tool_stpick.png";
+                       basename = "tool_stonepick.png";
+               else if(m_toolname == "SteelPick")
+                       basename = "tool_steelpick.png";
                else if(m_toolname == "MesePick")
                        basename = "tool_mesepick.png";
+               else if(m_toolname == "WShovel")
+                       basename = "tool_woodshovel.png";
+               else if(m_toolname == "STShovel")
+                       basename = "tool_stoneshovel.png";
+               else if(m_toolname == "SteelShovel")
+                       basename = "tool_steelshovel.png";
+               else if(m_toolname == "WAxe")
+                       basename = "tool_woodaxe.png";
+               else if(m_toolname == "STAxe")
+                       basename = "tool_stoneaxe.png";
+               else if(m_toolname == "SteelAxe")
+                       basename = "tool_steelaxe.png";
+               else if(m_toolname == "WSword")
+                       basename = "tool_woodsword.png";
+               else if(m_toolname == "STSword")
+                       basename = "tool_stonesword.png";
+               else if(m_toolname == "SteelSword")
+                       basename = "tool_steelsword.png";
                else
                        basename = "cloud.png";
                
@@ -355,11 +403,6 @@ class ToolItem : public InventoryItem
                os<<basename<<"^[progressbar"<<value_f;
 
                return g_texturesource->getTextureRaw(os.str());
-
-               /*TextureSpec spec;
-               spec.addTid(g_irrlicht->getTextureId(basename));
-               spec.addTid(g_irrlicht->getTextureId(os.str()));
-               return g_irrlicht->getTexture(spec);*/
        }
 #endif
        std::string getText()
@@ -424,17 +467,23 @@ class InventoryList
        InventoryList(const InventoryList &other);
        InventoryList & operator = (const InventoryList &other);
 
-       std::string getName();
+       const std::string &getName() const;
        u32 getSize();
        // Count used slots
        u32 getUsedSlots();
+       u32 getFreeSlots();
+
+       /*bool getDirty(){ return m_dirty; }
+       void setDirty(bool dirty=true){ m_dirty = dirty; }*/
        
        // Get pointer to item
+       const InventoryItem * getItem(u32 i) const;
        InventoryItem * getItem(u32 i);
        // Returns old item (or NULL). Parameter can be NULL.
        InventoryItem * changeItem(u32 i, InventoryItem *newitem);
        // Delete item
        void deleteItem(u32 i);
+
        // Adds an item to a suitable place. Returns leftover item.
        // If all went into the list, returns NULL.
        InventoryItem * addItem(InventoryItem *newitem);
@@ -445,6 +494,9 @@ class InventoryList
        // If can be added fully, NULL is returned.
        InventoryItem * addItem(u32 i, InventoryItem *newitem);
 
+       // Checks whether the item could be added to the given slot
+       bool itemFits(u32 i, InventoryItem *newitem);
+
        // Takes some items from a slot.
        // If there are not enough, takes as many as it can.
        // Returns NULL if couldn't take any.
@@ -459,6 +511,7 @@ class InventoryList
        core::array<InventoryItem*> m_items;
        u32 m_size;
        std::string m_name;
+       //bool m_dirty;
 };
 
 class Inventory
@@ -477,6 +530,7 @@ class Inventory
 
        InventoryList * addList(const std::string &name, u32 size);
        InventoryList * getList(const std::string &name);
+       const InventoryList * getList(const std::string &name) const;
        bool deleteList(const std::string &name);
        // A shorthand for adding items.
        // Returns NULL if the item was fully added, leftover otherwise.
@@ -490,7 +544,7 @@ class Inventory
        
 private:
        // -1 if not found
-       s32 getListIndex(const std::string &name);
+       const s32 getListIndex(const std::string &name) const;
 
        core::array<InventoryList*> m_lists;
 };
@@ -506,7 +560,7 @@ struct InventoryContext
        {}
 };
 
-class InventoryAction;
+struct InventoryAction;
 
 class InventoryManager
 {
@@ -522,7 +576,7 @@ class InventoryManager
        */
        virtual Inventory* getInventory(InventoryContext *c, std::string id)
                {return NULL;}
-       // Used on the server by InventoryAction::apply
+       // Used on the server by InventoryAction::apply and other stuff
        virtual void inventoryModified(InventoryContext *c, std::string id)
                {}
        // Used on the client
@@ -600,5 +654,51 @@ struct IMoveAction : public InventoryAction
        void apply(InventoryContext *c, InventoryManager *mgr);
 };
 
+/*
+       Craft checking system
+*/
+
+enum ItemSpecType
+{
+       ITEM_NONE,
+       ITEM_MATERIAL,
+       ITEM_CRAFT,
+       ITEM_TOOL,
+       ITEM_MBO
+};
+
+struct ItemSpec
+{
+       enum ItemSpecType type;
+       // Only other one of these is used
+       std::string name;
+       u16 num;
+
+       ItemSpec():
+               type(ITEM_NONE)
+       {
+       }
+       ItemSpec(enum ItemSpecType a_type, std::string a_name):
+               type(a_type),
+               name(a_name),
+               num(65535)
+       {
+       }
+       ItemSpec(enum ItemSpecType a_type, u16 a_num):
+               type(a_type),
+               name(""),
+               num(a_num)
+       {
+       }
+
+       bool checkItem(const InventoryItem *item) const;
+};
+
+/*
+       items: a pointer to an array of 9 pointers to items
+       specs: a pointer to an array of 9 ItemSpecs
+*/
+bool checkItemCombination(const InventoryItem * const*items, const ItemSpec *specs);
+
 #endif