#define QUANTITY_ITEM_MAX_COUNT 99
+class ServerActiveObject;
+class ServerEnvironment;
+
class InventoryItem
{
public:
#endif
// Shall return a text to show in the GUI
virtual std::string getText() { return ""; }
+ // Creates an object from the item, to be placed in the world.
+ virtual ServerActiveObject* createSAO(ServerEnvironment *env, u16 id, v3f pos);
+ // Gets amount of items that dropping one SAO will decrement
+ virtual u16 getDropCount(){ return getCount(); }
+
+ /*
+ Quantity methods
+ */
// Shall return true if the item can be add()ed to the other
virtual bool addableTo(InventoryItem *other)
return false;
}
- /*
- Quantity methods
- */
u16 getCount()
{
return m_count;
{
m_count = count;
}
+ // This should return something else for stackable items
virtual u16 freeSpace()
{
return 0;
m_count -= count;
}
+ /*
+ Other properties
+ */
+ // Whether it can be cooked
+ virtual bool isCookable(){return false;}
+ // Time of cooking
+ virtual float getCookTime(){return 3.0;}
+ // Result of cooking
+ virtual InventoryItem *createCookResult(){return NULL;}
+
protected:
u16 m_count;
};
#ifndef SERVER
video::ITexture * getImage()
{
- /*if(m_content == CONTENT_TORCH)
- return g_texturecache.get("torch_on_floor");
-
- u16 tile = content_tile(m_content, v3s16(1,0,0));
- return g_tile_contents[tile].getTexture(0);*/
-
- if(m_content >= USEFUL_CONTENT_COUNT)
- return NULL;
-
- return g_irrlicht->getTexture(g_content_inventory_textures[m_content]);
+ return content_features(m_content).inventory_texture;
+ return NULL;
}
#endif
std::string getText()
return 0;
return QUANTITY_ITEM_MAX_COUNT - m_count;
}
+ /*
+ Other properties
+ */
+ bool isCookable();
+ InventoryItem *createCookResult();
/*
Special methods
*/
u8 m_content;
};
+//TODO: Remove
class MapBlockObjectItem : public InventoryItem
{
public:
return new CraftItem(m_subname, m_count);
}
#ifndef SERVER
- video::ITexture * getImage()
- {
- std::string basename;
- if(m_subname == "Stick")
- basename = "../data/stick.png";
- // Default to cloud texture
- else
- basename = tile_texture_path_get(TILE_CLOUD);
-
- // Get such a texture
- return g_irrlicht->getTexture(basename);
- //return g_irrlicht->getTexture(TextureSpec(finalname, basename, mod));
- }
+ video::ITexture * getImage();
#endif
std::string getText()
{
os<<m_count;
return os.str();
}
+
+ ServerActiveObject* createSAO(ServerEnvironment *env, u16 id, v3f pos);
+ u16 getDropCount();
+
virtual bool addableTo(InventoryItem *other)
{
if(std::string(other->getName()) != "CraftItem")
return 0;
return QUANTITY_ITEM_MAX_COUNT - m_count;
}
+ /*
+ Other properties
+ */
+ bool isCookable();
+ InventoryItem *createCookResult();
/*
Special methods
*/
#ifndef SERVER
video::ITexture * getImage()
{
+ if(g_texturesource == NULL)
+ return NULL;
+
std::string basename;
if(m_toolname == "WPick")
- basename = "../data/tool_wpick.png";
+ basename = "tool_woodpick.png";
else if(m_toolname == "STPick")
- basename = "../data/tool_stpick.png";
- // Default to cloud texture
+ basename = "tool_stonepick.png";
+ else if(m_toolname == "SteelPick")
+ basename = "tool_steelpick.png";
+ else if(m_toolname == "MesePick")
+ basename = "tool_mesepick.png";
+ else if(m_toolname == "WShovel")
+ basename = "tool_woodshovel.png";
+ else if(m_toolname == "STShovel")
+ basename = "tool_stoneshovel.png";
+ else if(m_toolname == "SteelShovel")
+ basename = "tool_steelshovel.png";
+ else if(m_toolname == "WAxe")
+ basename = "tool_woodaxe.png";
+ else if(m_toolname == "STAxe")
+ basename = "tool_stoneaxe.png";
+ else if(m_toolname == "SteelAxe")
+ basename = "tool_steelaxe.png";
+ else if(m_toolname == "WSword")
+ basename = "tool_woodsword.png";
+ else if(m_toolname == "STSword")
+ basename = "tool_stonesword.png";
+ else if(m_toolname == "SteelSword")
+ basename = "tool_steelsword.png";
else
- basename = tile_texture_path_get(TILE_CLOUD);
+ basename = "cloud.png";
/*
- Calculate some progress value with sane amount of
+ Calculate a progress value with sane amount of
maximum states
*/
u32 maxprogress = 30;
u32 toolprogress = (65535-m_wear)/(65535/maxprogress);
- // Make texture name for the new texture with a progress bar
+ float value_f = (float)toolprogress / (float)maxprogress;
std::ostringstream os;
- os<<basename<<"-toolprogress-"<<toolprogress;
- std::string finalname = os.str();
+ os<<basename<<"^[progressbar"<<value_f;
- float value_f = (float)toolprogress / (float)maxprogress;
-
- // Get such a texture
- TextureMod *mod = new ProgressBarTextureMod(value_f);
- return g_irrlicht->getTexture(TextureSpec(finalname, basename, mod));
+ return g_texturesource->getTextureRaw(os.str());
}
#endif
std::string getText()
u32 getSize();
// Count used slots
u32 getUsedSlots();
+ u32 getFreeSlots();
+
+ /*bool getDirty(){ return m_dirty; }
+ void setDirty(bool dirty=true){ m_dirty = dirty; }*/
// Get pointer to item
InventoryItem * getItem(u32 i);
InventoryItem * changeItem(u32 i, InventoryItem *newitem);
// Delete item
void deleteItem(u32 i);
+
// Adds an item to a suitable place. Returns leftover item.
// If all went into the list, returns NULL.
InventoryItem * addItem(InventoryItem *newitem);
// If can be added fully, NULL is returned.
InventoryItem * addItem(u32 i, InventoryItem *newitem);
+ // Checks whether the item could be added to the given slot
+ bool itemFits(u32 i, InventoryItem *newitem);
+
// Takes some items from a slot.
// If there are not enough, takes as many as it can.
// Returns NULL if couldn't take any.
core::array<InventoryItem*> m_items;
u32 m_size;
std::string m_name;
+ //bool m_dirty;
};
class Inventory
core::array<InventoryList*> m_lists;
};
+class Player;
+
+struct InventoryContext
+{
+ Player *current_player;
+
+ InventoryContext():
+ current_player(NULL)
+ {}
+};
+
+class InventoryAction;
+
+class InventoryManager
+{
+public:
+ InventoryManager(){}
+ virtual ~InventoryManager(){}
+
+ /*
+ Get a pointer to an inventory specified by id.
+ id can be:
+ - "current_player"
+ - "nodemeta:X,Y,Z"
+ */
+ virtual Inventory* getInventory(InventoryContext *c, std::string id)
+ {return NULL;}
+ // Used on the server by InventoryAction::apply and other stuff
+ virtual void inventoryModified(InventoryContext *c, std::string id)
+ {}
+ // Used on the client
+ virtual void inventoryAction(InventoryAction *a)
+ {}
+};
+
#define IACTION_MOVE 0
struct InventoryAction
virtual u16 getType() const = 0;
virtual void serialize(std::ostream &os) = 0;
- virtual void apply(Inventory *inventory) = 0;
+ virtual void apply(InventoryContext *c, InventoryManager *mgr) = 0;
};
struct IMoveAction : public InventoryAction
{
// count=0 means "everything"
u16 count;
- std::string from_name;
+ std::string from_inv;
+ std::string from_list;
s16 from_i;
- std::string to_name;
+ std::string to_inv;
+ std::string to_list;
s16 to_i;
IMoveAction()
std::getline(is, ts, ' ');
count = stoi(ts);
- std::getline(is, from_name, ' ');
+ std::getline(is, from_inv, ' ');
+
+ std::getline(is, from_list, ' ');
std::getline(is, ts, ' ');
from_i = stoi(ts);
- std::getline(is, to_name, ' ');
+ std::getline(is, to_inv, ' ');
+
+ std::getline(is, to_list, ' ');
std::getline(is, ts, ' ');
to_i = stoi(ts);
{
os<<"Move ";
os<<count<<" ";
- os<<from_name<<" ";
+ os<<from_inv<<" ";
+ os<<from_list<<" ";
os<<from_i<<" ";
- os<<to_name<<" ";
+ os<<to_inv<<" ";
+ os<<to_list<<" ";
os<<to_i;
}
- void apply(Inventory *inventory);
+ void apply(InventoryContext *c, InventoryManager *mgr);
};
+/*
+ Craft checking system
+*/
+
+enum ItemSpecType
+{
+ ITEM_NONE,
+ ITEM_MATERIAL,
+ ITEM_CRAFT,
+ ITEM_TOOL,
+ ITEM_MBO
+};
+
+struct ItemSpec
+{
+ enum ItemSpecType type;
+ // Only other one of these is used
+ std::string name;
+ u16 num;
+
+ ItemSpec():
+ type(ITEM_NONE)
+ {
+ }
+ ItemSpec(enum ItemSpecType a_type, std::string a_name):
+ type(a_type),
+ name(a_name),
+ num(65535)
+ {
+ }
+ ItemSpec(enum ItemSpecType a_type, u16 a_num):
+ type(a_type),
+ name(""),
+ num(a_num)
+ {
+ }
+
+ bool checkItem(InventoryItem *item);
+};
+
+/*
+ items: a pointer to an array of 9 pointers to items
+ specs: a pointer to an array of 9 ItemSpecs
+*/
+bool checkItemCombination(InventoryItem **items, ItemSpec *specs);
+
#endif