os<<basename<<"^[progressbar"<<value_f;
return g_texturesource->getTextureRaw(os.str());
-
- /*TextureSpec spec;
- spec.addTid(g_irrlicht->getTextureId(basename));
- spec.addTid(g_irrlicht->getTextureId(os.str()));
- return g_irrlicht->getTexture(spec);*/
}
#endif
std::string getText()