]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/inventory.cpp
map unloading is now a whole lot better
[dragonfireclient.git] / src / inventory.cpp
index a610a4617556d4e816c8e5d8608579b59c06238e..fec51a759e581617db89f43eef9bb494ef82f949 100644 (file)
@@ -27,6 +27,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "debug.h"
 #include <sstream>
 #include "main.h"
+#include "serverobject.h"
+#include "content_mapnode.h"
+#include "content_inventory.h"
+#include "content_sao.h"
 
 /*
        InventoryItem
@@ -90,8 +94,83 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is)
        }
 }
 
+ServerActiveObject* InventoryItem::createSAO(ServerEnvironment *env, u16 id, v3f pos)
+{
+       /*
+               Create an ItemSAO
+       */
+       // Get item string
+       std::ostringstream os(std::ios_base::binary);
+       serialize(os);
+       // Create object
+       ServerActiveObject *obj = new ItemSAO(env, 0, pos, os.str());
+       return obj;
+}
+
+/*
+       MaterialItem
+*/
+
+bool MaterialItem::isCookable()
+{
+       return item_material_is_cookable(m_content);
+}
+
+InventoryItem *MaterialItem::createCookResult()
+{
+       return item_material_create_cook_result(m_content);
+}
+
 /*
-       MapBlockObjectItem
+       CraftItem
+*/
+
+#ifndef SERVER
+video::ITexture * CraftItem::getImage()
+{
+       if(g_texturesource == NULL)
+               return NULL;
+       
+       std::string name = item_craft_get_image_name(m_subname);
+
+       // Get such a texture
+       return g_texturesource->getTextureRaw(name);
+}
+#endif
+
+ServerActiveObject* CraftItem::createSAO(ServerEnvironment *env, u16 id, v3f pos)
+{
+       // Special cases
+       ServerActiveObject *obj = item_craft_create_object(m_subname, env, id, pos);
+       if(obj)
+               return obj;
+       // Default
+       return InventoryItem::createSAO(env, id, pos);
+}
+
+u16 CraftItem::getDropCount()
+{
+       // Special cases
+       s16 dc = item_craft_get_drop_count(m_subname);
+       if(dc != -1)
+               return dc;
+       // Default
+       return InventoryItem::getDropCount();
+}
+
+bool CraftItem::isCookable()
+{
+       return item_craft_is_cookable(m_subname);
+}
+
+InventoryItem *CraftItem::createCookResult()
+{
+       return item_craft_create_cook_result(m_subname);
+}
+
+/*
+       MapBlockObjectItem DEPRECATED
+       TODO: Remove
 */
 #ifndef SERVER
 video::ITexture * MapBlockObjectItem::getImage()
@@ -169,6 +248,7 @@ InventoryList::InventoryList(std::string name, u32 size)
        m_name = name;
        m_size = size;
        clearItems();
+       //m_dirty = false;
 }
 
 InventoryList::~InventoryList()
@@ -194,6 +274,8 @@ void InventoryList::clearItems()
        {
                m_items.push_back(NULL);
        }
+
+       //setDirty(true);
 }
 
 void InventoryList::serialize(std::ostream &os)
@@ -287,6 +369,7 @@ InventoryList & InventoryList::operator = (const InventoryList &other)
                        m_items[i] = item->clone();
                }
        }
+       //setDirty(true);
 
        return *this;
 }
@@ -313,6 +396,11 @@ u32 InventoryList::getUsedSlots()
        return num;
 }
 
+u32 InventoryList::getFreeSlots()
+{
+       return getSize() - getUsedSlots();
+}
+
 InventoryItem * InventoryList::getItem(u32 i)
 {
        if(i > m_items.size() - 1)
@@ -326,6 +414,7 @@ InventoryItem * InventoryList::changeItem(u32 i, InventoryItem *newitem)
 
        InventoryItem *olditem = m_items[i];
        m_items[i] = newitem;
+       //setDirty(true);
        return olditem;
 }
 
@@ -339,6 +428,9 @@ void InventoryList::deleteItem(u32 i)
 
 InventoryItem * InventoryList::addItem(InventoryItem *newitem)
 {
+       if(newitem == NULL)
+               return NULL;
+       
        /*
                First try to find if it could be added to some existing items
        */
@@ -373,8 +465,13 @@ InventoryItem * InventoryList::addItem(InventoryItem *newitem)
 
 InventoryItem * InventoryList::addItem(u32 i, InventoryItem *newitem)
 {
+       if(newitem == NULL)
+               return NULL;
+       
+       //setDirty(true);
+       
        // If it is an empty position, it's an easy job.
-       InventoryItem *to_item = m_items[i];
+       InventoryItem *to_item = getItem(i);
        if(to_item == NULL)
        {
                m_items[i] = newitem;
@@ -403,12 +500,36 @@ InventoryItem * InventoryList::addItem(u32 i, InventoryItem *newitem)
        }
 }
 
+bool InventoryList::itemFits(u32 i, InventoryItem *newitem)
+{
+       // If it is an empty position, it's an easy job.
+       InventoryItem *to_item = getItem(i);
+       if(to_item == NULL)
+       {
+               return true;
+       }
+       
+       // If not addable, return the item
+       if(newitem->addableTo(to_item) == false)
+               return false;
+       
+       // If the item fits fully in the slot, add counter and delete it
+       if(newitem->getCount() <= to_item->freeSpace())
+       {
+               return true;
+       }
+
+       return false;
+}
+
 InventoryItem * InventoryList::takeItem(u32 i, u32 count)
 {
        if(count == 0)
                return NULL;
+       
+       //setDirty(true);
 
-       InventoryItem *item = m_items[i];
+       InventoryItem *item = getItem(i);
        // If it is an empty position, return NULL
        if(item == NULL)
                return NULL;
@@ -698,5 +819,132 @@ void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr)
                mgr->inventoryModified(c, to_inv);
 #endif
 }
+
+/*
+       Craft checking system
+*/
+
+bool ItemSpec::checkItem(InventoryItem *item)
+{
+       if(type == ITEM_NONE)
+       {
+               // Has to be no item
+               if(item != NULL)
+                       return false;
+               return true;
+       }
+       
+       // There should be an item
+       if(item == NULL)
+               return false;
+
+       std::string itemname = item->getName();
+
+       if(type == ITEM_MATERIAL)
+       {
+               if(itemname != "MaterialItem")
+                       return false;
+               MaterialItem *mitem = (MaterialItem*)item;
+               if(mitem->getMaterial() != num)
+                       return false;
+       }
+       else if(type == ITEM_CRAFT)
+       {
+               if(itemname != "CraftItem")
+                       return false;
+               CraftItem *mitem = (CraftItem*)item;
+               if(mitem->getSubName() != name)
+                       return false;
+       }
+       else if(type == ITEM_TOOL)
+       {
+               // Not supported yet
+               assert(0);
+       }
+       else if(type == ITEM_MBO)
+       {
+               // Not supported yet
+               assert(0);
+       }
+       else
+       {
+               // Not supported yet
+               assert(0);
+       }
+       return true;
+}
+
+bool checkItemCombination(InventoryItem **items, ItemSpec *specs)
+{
+       u16 items_min_x = 100;
+       u16 items_max_x = 100;
+       u16 items_min_y = 100;
+       u16 items_max_y = 100;
+       for(u16 y=0; y<3; y++)
+       for(u16 x=0; x<3; x++)
+       {
+               if(items[y*3 + x] == NULL)
+                       continue;
+               if(items_min_x == 100 || x < items_min_x)
+                       items_min_x = x;
+               if(items_min_y == 100 || y < items_min_y)
+                       items_min_y = y;
+               if(items_max_x == 100 || x > items_max_x)
+                       items_max_x = x;
+               if(items_max_y == 100 || y > items_max_y)
+                       items_max_y = y;
+       }
+       // No items at all, just return false
+       if(items_min_x == 100)
+               return false;
+       
+       u16 items_w = items_max_x - items_min_x + 1;
+       u16 items_h = items_max_y - items_min_y + 1;
+
+       u16 specs_min_x = 100;
+       u16 specs_max_x = 100;
+       u16 specs_min_y = 100;
+       u16 specs_max_y = 100;
+       for(u16 y=0; y<3; y++)
+       for(u16 x=0; x<3; x++)
+       {
+               if(specs[y*3 + x].type == ITEM_NONE)
+                       continue;
+               if(specs_min_x == 100 || x < specs_min_x)
+                       specs_min_x = x;
+               if(specs_min_y == 100 || y < specs_min_y)
+                       specs_min_y = y;
+               if(specs_max_x == 100 || x > specs_max_x)
+                       specs_max_x = x;
+               if(specs_max_y == 100 || y > specs_max_y)
+                       specs_max_y = y;
+       }
+       // No specs at all, just return false
+       if(specs_min_x == 100)
+               return false;
+
+       u16 specs_w = specs_max_x - specs_min_x + 1;
+       u16 specs_h = specs_max_y - specs_min_y + 1;
+
+       // Different sizes
+       if(items_w != specs_w || items_h != specs_h)
+               return false;
+
+       for(u16 y=0; y<specs_h; y++)
+       for(u16 x=0; x<specs_w; x++)
+       {
+               u16 items_x = items_min_x + x;
+               u16 items_y = items_min_y + y;
+               u16 specs_x = specs_min_x + x;
+               u16 specs_y = specs_min_y + y;
+               InventoryItem *item = items[items_y * 3 + items_x];
+               ItemSpec &spec = specs[specs_y * 3 + specs_x];
+
+               if(spec.checkItem(item) == false)
+                       return false;
+       }
+
+       return true;
+}
        
 //END