#include "debug.h"
#include <sstream>
#include "main.h"
+#include "serverobject.h"
+#include "content_mapnode.h"
+#include "content_inventory.h"
+#include "content_sao.h"
/*
InventoryItem
}
}
+ServerActiveObject* InventoryItem::createSAO(ServerEnvironment *env, u16 id, v3f pos)
+{
+ /*
+ Create an ItemSAO
+ */
+ // Get item string
+ std::ostringstream os(std::ios_base::binary);
+ serialize(os);
+ // Create object
+ ServerActiveObject *obj = new ItemSAO(env, 0, pos, os.str());
+ return obj;
+}
+
+/*
+ MaterialItem
+*/
+
+bool MaterialItem::isCookable()
+{
+ return item_material_is_cookable(m_content);
+}
+
+InventoryItem *MaterialItem::createCookResult()
+{
+ return item_material_create_cook_result(m_content);
+}
+
/*
- MapBlockObjectItem
+ CraftItem
+*/
+
+#ifndef SERVER
+video::ITexture * CraftItem::getImage()
+{
+ if(g_texturesource == NULL)
+ return NULL;
+
+ std::string name = item_craft_get_image_name(m_subname);
+
+ // Get such a texture
+ return g_texturesource->getTextureRaw(name);
+}
+#endif
+
+ServerActiveObject* CraftItem::createSAO(ServerEnvironment *env, u16 id, v3f pos)
+{
+ // Special cases
+ ServerActiveObject *obj = item_craft_create_object(m_subname, env, id, pos);
+ if(obj)
+ return obj;
+ // Default
+ return InventoryItem::createSAO(env, id, pos);
+}
+
+u16 CraftItem::getDropCount()
+{
+ // Special cases
+ s16 dc = item_craft_get_drop_count(m_subname);
+ if(dc != -1)
+ return dc;
+ // Default
+ return InventoryItem::getDropCount();
+}
+
+bool CraftItem::isCookable()
+{
+ return item_craft_is_cookable(m_subname);
+}
+
+InventoryItem *CraftItem::createCookResult()
+{
+ return item_craft_create_cook_result(m_subname);
+}
+
+/*
+ MapBlockObjectItem DEPRECATED
+ TODO: Remove
*/
#ifndef SERVER
video::ITexture * MapBlockObjectItem::getImage()
m_name = name;
m_size = size;
clearItems();
+ //m_dirty = false;
}
InventoryList::~InventoryList()
{
m_items.push_back(NULL);
}
+
+ //setDirty(true);
}
void InventoryList::serialize(std::ostream &os)
m_items[i] = item->clone();
}
}
+ //setDirty(true);
return *this;
}
return num;
}
+u32 InventoryList::getFreeSlots()
+{
+ return getSize() - getUsedSlots();
+}
+
InventoryItem * InventoryList::getItem(u32 i)
{
if(i > m_items.size() - 1)
InventoryItem *olditem = m_items[i];
m_items[i] = newitem;
+ //setDirty(true);
return olditem;
}
InventoryItem * InventoryList::addItem(InventoryItem *newitem)
{
+ if(newitem == NULL)
+ return NULL;
+
/*
First try to find if it could be added to some existing items
*/
InventoryItem * InventoryList::addItem(u32 i, InventoryItem *newitem)
{
+ if(newitem == NULL)
+ return NULL;
+
+ //setDirty(true);
+
// If it is an empty position, it's an easy job.
- InventoryItem *to_item = m_items[i];
+ InventoryItem *to_item = getItem(i);
if(to_item == NULL)
{
m_items[i] = newitem;
}
}
+bool InventoryList::itemFits(u32 i, InventoryItem *newitem)
+{
+ // If it is an empty position, it's an easy job.
+ InventoryItem *to_item = getItem(i);
+ if(to_item == NULL)
+ {
+ return true;
+ }
+
+ // If not addable, return the item
+ if(newitem->addableTo(to_item) == false)
+ return false;
+
+ // If the item fits fully in the slot, add counter and delete it
+ if(newitem->getCount() <= to_item->freeSpace())
+ {
+ return true;
+ }
+
+ return false;
+}
+
InventoryItem * InventoryList::takeItem(u32 i, u32 count)
{
if(count == 0)
return NULL;
+
+ //setDirty(true);
- InventoryItem *item = m_items[i];
+ InventoryItem *item = getItem(i);
// If it is an empty position, return NULL
if(item == NULL)
return NULL;
mgr->inventoryModified(c, to_inv);
#endif
}
+
+/*
+ Craft checking system
+*/
+
+bool ItemSpec::checkItem(InventoryItem *item)
+{
+ if(type == ITEM_NONE)
+ {
+ // Has to be no item
+ if(item != NULL)
+ return false;
+ return true;
+ }
+
+ // There should be an item
+ if(item == NULL)
+ return false;
+
+ std::string itemname = item->getName();
+
+ if(type == ITEM_MATERIAL)
+ {
+ if(itemname != "MaterialItem")
+ return false;
+ MaterialItem *mitem = (MaterialItem*)item;
+ if(mitem->getMaterial() != num)
+ return false;
+ }
+ else if(type == ITEM_CRAFT)
+ {
+ if(itemname != "CraftItem")
+ return false;
+ CraftItem *mitem = (CraftItem*)item;
+ if(mitem->getSubName() != name)
+ return false;
+ }
+ else if(type == ITEM_TOOL)
+ {
+ // Not supported yet
+ assert(0);
+ }
+ else if(type == ITEM_MBO)
+ {
+ // Not supported yet
+ assert(0);
+ }
+ else
+ {
+ // Not supported yet
+ assert(0);
+ }
+ return true;
+}
+
+bool checkItemCombination(InventoryItem **items, ItemSpec *specs)
+{
+ u16 items_min_x = 100;
+ u16 items_max_x = 100;
+ u16 items_min_y = 100;
+ u16 items_max_y = 100;
+ for(u16 y=0; y<3; y++)
+ for(u16 x=0; x<3; x++)
+ {
+ if(items[y*3 + x] == NULL)
+ continue;
+ if(items_min_x == 100 || x < items_min_x)
+ items_min_x = x;
+ if(items_min_y == 100 || y < items_min_y)
+ items_min_y = y;
+ if(items_max_x == 100 || x > items_max_x)
+ items_max_x = x;
+ if(items_max_y == 100 || y > items_max_y)
+ items_max_y = y;
+ }
+ // No items at all, just return false
+ if(items_min_x == 100)
+ return false;
+
+ u16 items_w = items_max_x - items_min_x + 1;
+ u16 items_h = items_max_y - items_min_y + 1;
+
+ u16 specs_min_x = 100;
+ u16 specs_max_x = 100;
+ u16 specs_min_y = 100;
+ u16 specs_max_y = 100;
+ for(u16 y=0; y<3; y++)
+ for(u16 x=0; x<3; x++)
+ {
+ if(specs[y*3 + x].type == ITEM_NONE)
+ continue;
+ if(specs_min_x == 100 || x < specs_min_x)
+ specs_min_x = x;
+ if(specs_min_y == 100 || y < specs_min_y)
+ specs_min_y = y;
+ if(specs_max_x == 100 || x > specs_max_x)
+ specs_max_x = x;
+ if(specs_max_y == 100 || y > specs_max_y)
+ specs_max_y = y;
+ }
+ // No specs at all, just return false
+ if(specs_min_x == 100)
+ return false;
+
+ u16 specs_w = specs_max_x - specs_min_x + 1;
+ u16 specs_h = specs_max_y - specs_min_y + 1;
+
+ // Different sizes
+ if(items_w != specs_w || items_h != specs_h)
+ return false;
+
+ for(u16 y=0; y<specs_h; y++)
+ for(u16 x=0; x<specs_w; x++)
+ {
+ u16 items_x = items_min_x + x;
+ u16 items_y = items_min_y + y;
+ u16 specs_x = specs_min_x + x;
+ u16 specs_y = specs_min_y + y;
+ InventoryItem *item = items[items_y * 3 + items_x];
+ ItemSpec &spec = specs[specs_y * 3 + specs_x];
+
+ if(spec.checkItem(item) == false)
+ return false;
+ }
+
+ return true;
+}
//END