#include "debug.h"
#include <sstream>
#include "main.h"
+#include "serverobject.h"
+#include "content_mapnode.h"
+#include "content_inventory.h"
+#include "content_sao.h"
/*
InventoryItem
*/
-InventoryItem::InventoryItem()
+InventoryItem::InventoryItem(u16 count)
{
+ m_count = count;
}
InventoryItem::~InventoryItem()
std::getline(is, inventorystring, '|');
return new MapBlockObjectItem(inventorystring);
}
+ else if(name == "CraftItem")
+ {
+ std::string subname;
+ std::getline(is, subname, ' ');
+ u16 count;
+ is>>count;
+ return new CraftItem(subname, count);
+ }
else if(name == "ToolItem")
{
std::string toolname;
}
}
+ServerActiveObject* InventoryItem::createSAO(ServerEnvironment *env, u16 id, v3f pos)
+{
+ /*
+ Create an ItemSAO
+ */
+ // Get item string
+ std::ostringstream os(std::ios_base::binary);
+ serialize(os);
+ // Create object
+ ServerActiveObject *obj = new ItemSAO(env, 0, pos, os.str());
+ return obj;
+}
+
+/*
+ MaterialItem
+*/
+
+bool MaterialItem::isCookable()
+{
+ return item_material_is_cookable(m_content);
+}
+
+InventoryItem *MaterialItem::createCookResult()
+{
+ return item_material_create_cook_result(m_content);
+}
+
+/*
+ CraftItem
+*/
+
+#ifndef SERVER
+video::ITexture * CraftItem::getImage()
+{
+ if(g_texturesource == NULL)
+ return NULL;
+
+ std::string name = item_craft_get_image_name(m_subname);
+
+ // Get such a texture
+ return g_texturesource->getTextureRaw(name);
+}
+#endif
+
+ServerActiveObject* CraftItem::createSAO(ServerEnvironment *env, u16 id, v3f pos)
+{
+ // Special cases
+ ServerActiveObject *obj = item_craft_create_object(m_subname, env, id, pos);
+ if(obj)
+ return obj;
+ // Default
+ return InventoryItem::createSAO(env, id, pos);
+}
+
+u16 CraftItem::getDropCount()
+{
+ // Special cases
+ s16 dc = item_craft_get_drop_count(m_subname);
+ if(dc != -1)
+ return dc;
+ // Default
+ return InventoryItem::getDropCount();
+}
+
+bool CraftItem::isCookable()
+{
+ return item_craft_is_cookable(m_subname);
+}
+
+InventoryItem *CraftItem::createCookResult()
+{
+ return item_craft_create_cook_result(m_subname);
+}
+
/*
- MapBlockObjectItem
+ MapBlockObjectItem DEPRECATED
+ TODO: Remove
*/
#ifndef SERVER
video::ITexture * MapBlockObjectItem::getImage()
{
if(m_inventorystring.substr(0,3) == "Rat")
- //return g_device->getVideoDriver()->getTexture("../data/rat.png");
- return g_irrlicht->getTexture("../data/rat.png");
+ return g_texturesource->getTextureRaw("rat.png");
if(m_inventorystring.substr(0,4) == "Sign")
- //return g_device->getVideoDriver()->getTexture("../data/sign.png");
- return g_irrlicht->getTexture("../data/sign.png");
+ return g_texturesource->getTextureRaw("sign.png");
return NULL;
}
m_name = name;
m_size = size;
clearItems();
+ //m_dirty = false;
}
InventoryList::~InventoryList()
{
m_items.push_back(NULL);
}
+
+ //setDirty(true);
}
void InventoryList::serialize(std::ostream &os)
os<<"\n";
}
- os<<"end\n";
+ os<<"EndInventoryList\n";
}
void InventoryList::deSerialize(std::istream &is)
std::string name;
std::getline(iss, name, ' ');
- if(name == "end")
+ if(name == "EndInventoryList")
+ {
+ break;
+ }
+ // This is a temporary backwards compatibility fix
+ else if(name == "end")
{
break;
}
m_items[i] = item->clone();
}
}
+ //setDirty(true);
return *this;
}
return num;
}
+u32 InventoryList::getFreeSlots()
+{
+ return getSize() - getUsedSlots();
+}
+
InventoryItem * InventoryList::getItem(u32 i)
{
if(i > m_items.size() - 1)
InventoryItem *olditem = m_items[i];
m_items[i] = newitem;
+ //setDirty(true);
return olditem;
}
delete item;
}
-bool InventoryList::addItem(InventoryItem *newitem)
+InventoryItem * InventoryList::addItem(InventoryItem *newitem)
{
- // If it is a MaterialItem, try to find an already existing one
- // and just increment the counter
- if(std::string("MaterialItem") == newitem->getName())
+ if(newitem == NULL)
+ return NULL;
+
+ /*
+ First try to find if it could be added to some existing items
+ */
+ for(u32 i=0; i<m_items.size(); i++)
{
- u8 material = ((MaterialItem*)newitem)->getMaterial();
- u8 count = ((MaterialItem*)newitem)->getCount();
- for(u32 i=0; i<m_items.size(); i++)
- {
- InventoryItem *item2 = m_items[i];
- if(item2 == NULL)
- continue;
- if(std::string("MaterialItem") != item2->getName())
- continue;
- // Found one. Check if it is of the right material and has
- // free space
- MaterialItem *mitem2 = (MaterialItem*)item2;
- if(mitem2->getMaterial() != material)
- continue;
- //TODO: Add all that can be added and add remaining part
- // to another place
- if(mitem2->freeSpace() < count)
- continue;
- // Add to the counter
- mitem2->add(count);
- // Dump the parameter
- delete newitem;
- return true;
- }
+ // Ignore empty slots
+ if(m_items[i] == NULL)
+ continue;
+ // Try adding
+ newitem = addItem(i, newitem);
+ if(newitem == NULL)
+ return NULL; // All was eaten
}
- // Else find an empty position
+
+ /*
+ Then try to add it to empty slots
+ */
for(u32 i=0; i<m_items.size(); i++)
{
- InventoryItem *item = m_items[i];
- if(item != NULL)
+ // Ignore unempty slots
+ if(m_items[i] != NULL)
continue;
- m_items[i] = newitem;
- return true;
+ // Try adding
+ newitem = addItem(i, newitem);
+ if(newitem == NULL)
+ return NULL; // All was eaten
}
- // Failed
- return false;
+
+ // Return leftover
+ return newitem;
}
-bool InventoryList::addItem(u32 i, InventoryItem *newitem)
+InventoryItem * InventoryList::addItem(u32 i, InventoryItem *newitem)
{
+ if(newitem == NULL)
+ return NULL;
+
+ //setDirty(true);
+
// If it is an empty position, it's an easy job.
- InventoryItem *item = m_items[i];
- if(item == NULL)
+ InventoryItem *to_item = getItem(i);
+ if(to_item == NULL)
{
m_items[i] = newitem;
- return true;
+ return NULL;
+ }
+
+ // If not addable, return the item
+ if(newitem->addableTo(to_item) == false)
+ return newitem;
+
+ // If the item fits fully in the slot, add counter and delete it
+ if(newitem->getCount() <= to_item->freeSpace())
+ {
+ to_item->add(newitem->getCount());
+ delete newitem;
+ return NULL;
+ }
+ // Else the item does not fit fully. Add all that fits and return
+ // the rest.
+ else
+ {
+ u16 freespace = to_item->freeSpace();
+ to_item->add(freespace);
+ newitem->remove(freespace);
+ return newitem;
}
+}
- // If it is a material item, try to
- if(std::string("MaterialItem") == newitem->getName())
+bool InventoryList::itemFits(u32 i, InventoryItem *newitem)
+{
+ // If it is an empty position, it's an easy job.
+ InventoryItem *to_item = getItem(i);
+ if(to_item == NULL)
{
- u8 material = ((MaterialItem*)newitem)->getMaterial();
- u8 count = ((MaterialItem*)newitem)->getCount();
- InventoryItem *item2 = m_items[i];
+ return true;
+ }
+
+ // If not addable, return the item
+ if(newitem->addableTo(to_item) == false)
+ return false;
+
+ // If the item fits fully in the slot, add counter and delete it
+ if(newitem->getCount() <= to_item->freeSpace())
+ {
+ return true;
+ }
- if(item2 != NULL
- && std::string("MaterialItem") == item2->getName())
- {
- // Check if it is of the right material and has free space
- MaterialItem *mitem2 = (MaterialItem*)item2;
- if(mitem2->getMaterial() == material
- && mitem2->freeSpace() >= count)
- {
- // Add to the counter
- mitem2->add(count);
- // Dump the parameter
- delete newitem;
- // Done
- return true;
- }
- }
+ return false;
+}
+
+InventoryItem * InventoryList::takeItem(u32 i, u32 count)
+{
+ if(count == 0)
+ return NULL;
+
+ //setDirty(true);
+
+ InventoryItem *item = getItem(i);
+ // If it is an empty position, return NULL
+ if(item == NULL)
+ return NULL;
+
+ if(count >= item->getCount())
+ {
+ // Get the item by swapping NULL to its place
+ return changeItem(i, NULL);
+ }
+ else
+ {
+ InventoryItem *item2 = item->clone();
+ item->remove(count);
+ item2->setCount(count);
+ return item2;
}
return false;
{
for(u32 i=0; i<m_items.size(); i++)
{
- InventoryItem *item = m_items[i];
- if(item == NULL)
- continue;
- if(std::string("MaterialItem") == item->getName())
- {
- MaterialItem *mitem = (MaterialItem*)item;
- if(mitem->getCount() < count)
- {
- dstream<<__FUNCTION_NAME<<": decrementMaterials():"
- <<" too small material count"<<std::endl;
- }
- else if(mitem->getCount() == count)
- {
- deleteItem(i);
- }
- else
- {
- mitem->remove(1);
- }
- }
+ InventoryItem *item = takeItem(i, count);
+ if(item)
+ delete item;
}
}
list->serialize(os);
}
- os<<"end\n";
+ os<<"EndInventory\n";
}
void Inventory::deSerialize(std::istream &is)
std::string name;
std::getline(iss, name, ' ');
- if(name == "end")
+ if(name == "EndInventory")
+ {
+ break;
+ }
+ // This is a temporary backwards compatibility fix
+ else if(name == "end")
{
break;
}
return a;
}
-void IMoveAction::apply(Inventory *inventory)
+void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr)
{
- /*dstream<<"from_name="<<from_name<<" to_name="<<to_name<<std::endl;
+#if 1
+
+ /*dstream<<"from_inv="<<from_inv<<" to_inv="<<to_inv<<std::endl;
+ dstream<<"from_list="<<from_list<<" to_list="<<to_list<<std::endl;
dstream<<"from_i="<<from_i<<" to_i="<<to_i<<std::endl;*/
- InventoryList *list_from = inventory->getList(from_name);
- InventoryList *list_to = inventory->getList(to_name);
+
+ Inventory *inv_from = mgr->getInventory(c, from_inv);
+ Inventory *inv_to = mgr->getInventory(c, to_inv);
+
+ if(!inv_from || !inv_to)
+ {
+ dstream<<__FUNCTION_NAME<<": Operation not allowed "
+ <<"(inventories not found)"<<std::endl;
+ return;
+ }
+
+ InventoryList *list_from = inv_from->getList(from_list);
+ InventoryList *list_to = inv_to->getList(to_list);
+
/*dstream<<"list_from="<<list_from<<" list_to="<<list_to
<<std::endl;*/
/*if(list_from)
dstream<<" list_to->getItem(to_i)="<<list_to->getItem(to_i)
<<std::endl;*/
- if(!list_from || !list_to || list_from->getItem(from_i) == NULL
- || (list_from == list_to && from_i == to_i))
+ /*
+ If a list doesn't exist or the source item doesn't exist
+ */
+ if(!list_from || !list_to)
+ {
+ dstream<<__FUNCTION_NAME<<": Operation not allowed "
+ <<"(a list doesn't exist)"
+ <<std::endl;
+ return;
+ }
+ if(list_from->getItem(from_i) == NULL)
{
- dstream<<__FUNCTION_NAME<<": Operation not allowed"<<std::endl;
+ dstream<<__FUNCTION_NAME<<": Operation not allowed "
+ <<"(the source item doesn't exist)"
+ <<std::endl;
+ return;
+ }
+ /*
+ If the source and the destination slots are the same
+ */
+ if(inv_from == inv_to && list_from == list_to && from_i == to_i)
+ {
+ dstream<<__FUNCTION_NAME<<": Operation not allowed "
+ <<"(source and the destination slots are the same)"<<std::endl;
return;
}
// Take item from source list
- InventoryItem *item1 = list_from->changeItem(from_i, NULL);
+ InventoryItem *item1 = NULL;
+ if(count == 0)
+ item1 = list_from->changeItem(from_i, NULL);
+ else
+ item1 = list_from->takeItem(from_i, count);
+
// Try to add the item to destination list
- if(list_to->addItem(to_i, item1))
+ InventoryItem *olditem = item1;
+ item1 = list_to->addItem(to_i, item1);
+
+ // If something is returned, the item was not fully added
+ if(item1 != NULL)
+ {
+ // If olditem is returned, nothing was added.
+ bool nothing_added = (item1 == olditem);
+
+ // If something else is returned, part of the item was left unadded.
+ // Add the other part back to the source item
+ list_from->addItem(from_i, item1);
+
+ // If olditem is returned, nothing was added.
+ // Swap the items
+ if(nothing_added)
+ {
+ // Take item from source list
+ item1 = list_from->changeItem(from_i, NULL);
+ // Adding was not possible, swap the items.
+ InventoryItem *item2 = list_to->changeItem(to_i, item1);
+ // Put item from destination list to the source list
+ list_from->changeItem(from_i, item2);
+ }
+ }
+
+ mgr->inventoryModified(c, from_inv);
+ if(from_inv != to_inv)
+ mgr->inventoryModified(c, to_inv);
+#endif
+}
+
+/*
+ Craft checking system
+*/
+
+bool ItemSpec::checkItem(InventoryItem *item)
+{
+ if(type == ITEM_NONE)
{
- // Done.
- return;
+ // Has to be no item
+ if(item != NULL)
+ return false;
+ return true;
+ }
+
+ // There should be an item
+ if(item == NULL)
+ return false;
+
+ std::string itemname = item->getName();
+
+ if(type == ITEM_MATERIAL)
+ {
+ if(itemname != "MaterialItem")
+ return false;
+ MaterialItem *mitem = (MaterialItem*)item;
+ if(mitem->getMaterial() != num)
+ return false;
+ }
+ else if(type == ITEM_CRAFT)
+ {
+ if(itemname != "CraftItem")
+ return false;
+ CraftItem *mitem = (CraftItem*)item;
+ if(mitem->getSubName() != name)
+ return false;
+ }
+ else if(type == ITEM_TOOL)
+ {
+ // Not supported yet
+ assert(0);
}
- // Adding was not possible, switch it.
- // Switch it to the destination list
- InventoryItem *item2 = list_to->changeItem(to_i, item1);
- // Put item from destination list to the source list
- list_from->changeItem(from_i, item2);
+ else if(type == ITEM_MBO)
+ {
+ // Not supported yet
+ assert(0);
+ }
+ else
+ {
+ // Not supported yet
+ assert(0);
+ }
+ return true;
+}
+
+bool checkItemCombination(InventoryItem **items, ItemSpec *specs)
+{
+ u16 items_min_x = 100;
+ u16 items_max_x = 100;
+ u16 items_min_y = 100;
+ u16 items_max_y = 100;
+ for(u16 y=0; y<3; y++)
+ for(u16 x=0; x<3; x++)
+ {
+ if(items[y*3 + x] == NULL)
+ continue;
+ if(items_min_x == 100 || x < items_min_x)
+ items_min_x = x;
+ if(items_min_y == 100 || y < items_min_y)
+ items_min_y = y;
+ if(items_max_x == 100 || x > items_max_x)
+ items_max_x = x;
+ if(items_max_y == 100 || y > items_max_y)
+ items_max_y = y;
+ }
+ // No items at all, just return false
+ if(items_min_x == 100)
+ return false;
+
+ u16 items_w = items_max_x - items_min_x + 1;
+ u16 items_h = items_max_y - items_min_y + 1;
+
+ u16 specs_min_x = 100;
+ u16 specs_max_x = 100;
+ u16 specs_min_y = 100;
+ u16 specs_max_y = 100;
+ for(u16 y=0; y<3; y++)
+ for(u16 x=0; x<3; x++)
+ {
+ if(specs[y*3 + x].type == ITEM_NONE)
+ continue;
+ if(specs_min_x == 100 || x < specs_min_x)
+ specs_min_x = x;
+ if(specs_min_y == 100 || y < specs_min_y)
+ specs_min_y = y;
+ if(specs_max_x == 100 || x > specs_max_x)
+ specs_max_x = x;
+ if(specs_max_y == 100 || y > specs_max_y)
+ specs_max_y = y;
+ }
+ // No specs at all, just return false
+ if(specs_min_x == 100)
+ return false;
+
+ u16 specs_w = specs_max_x - specs_min_x + 1;
+ u16 specs_h = specs_max_y - specs_min_y + 1;
+
+ // Different sizes
+ if(items_w != specs_w || items_h != specs_h)
+ return false;
+
+ for(u16 y=0; y<specs_h; y++)
+ for(u16 x=0; x<specs_w; x++)
+ {
+ u16 items_x = items_min_x + x;
+ u16 items_y = items_min_y + y;
+ u16 specs_x = specs_min_x + x;
+ u16 specs_y = specs_min_y + y;
+ InventoryItem *item = items[items_y * 3 + items_x];
+ ItemSpec &spec = specs[specs_y * 3 + specs_x];
+
+ if(spec.checkItem(item) == false)
+ return false;
+ }
+
+ return true;
}
//END