#include "debug.h"
#include <sstream>
#include "main.h"
+#include "serverobject.h"
+#include "content_mapnode.h"
+#include "content_inventory.h"
+#include "content_sao.h"
/*
InventoryItem
}
}
+ServerActiveObject* InventoryItem::createSAO(ServerEnvironment *env, u16 id, v3f pos)
+{
+ /*
+ Create an ItemSAO
+ */
+ // Get item string
+ std::ostringstream os(std::ios_base::binary);
+ serialize(os);
+ // Create object
+ ServerActiveObject *obj = new ItemSAO(env, 0, pos, os.str());
+ return obj;
+}
+
/*
MaterialItem
*/
bool MaterialItem::isCookable()
{
- if(m_content == CONTENT_TREE)
- {
- return true;
- }
- else if(m_content == CONTENT_COBBLE)
- {
- return true;
- }
- return false;
+ return item_material_is_cookable(m_content);
}
InventoryItem *MaterialItem::createCookResult()
{
- if(m_content == CONTENT_TREE)
- {
- return new CraftItem("lump_of_coal", 1);
- }
- else if(m_content == CONTENT_COBBLE)
- {
- return new MaterialItem(CONTENT_STONE, 1);
- }
- return NULL;
+ return item_material_create_cook_result(m_content);
}
/*
CraftItem
*/
+#ifndef SERVER
+video::ITexture * CraftItem::getImage()
+{
+ if(g_texturesource == NULL)
+ return NULL;
+
+ std::string name = item_craft_get_image_name(m_subname);
+
+ // Get such a texture
+ return g_texturesource->getTextureRaw(name);
+}
+#endif
+
+ServerActiveObject* CraftItem::createSAO(ServerEnvironment *env, u16 id, v3f pos)
+{
+ // Special cases
+ ServerActiveObject *obj = item_craft_create_object(m_subname, env, id, pos);
+ if(obj)
+ return obj;
+ // Default
+ return InventoryItem::createSAO(env, id, pos);
+}
+
+u16 CraftItem::getDropCount()
+{
+ // Special cases
+ s16 dc = item_craft_get_drop_count(m_subname);
+ if(dc != -1)
+ return dc;
+ // Default
+ return InventoryItem::getDropCount();
+}
+
bool CraftItem::isCookable()
{
- if(m_subname == "lump_of_iron")
- {
- return true;
- }
- return false;
+ return item_craft_is_cookable(m_subname);
}
InventoryItem *CraftItem::createCookResult()
{
- if(m_subname == "lump_of_iron")
- {
- return new CraftItem("steel_ingot", 1);
- }
- return NULL;
+ return item_craft_create_cook_result(m_subname);
}
/*
- MapBlockObjectItem
+ MapBlockObjectItem DEPRECATED
+ TODO: Remove
*/
#ifndef SERVER
video::ITexture * MapBlockObjectItem::getImage()
m_name = name;
m_size = size;
clearItems();
+ //m_dirty = false;
}
InventoryList::~InventoryList()
{
m_items.push_back(NULL);
}
+
+ //setDirty(true);
}
void InventoryList::serialize(std::ostream &os)
m_items[i] = item->clone();
}
}
+ //setDirty(true);
return *this;
}
InventoryItem *olditem = m_items[i];
m_items[i] = newitem;
+ //setDirty(true);
return olditem;
}
if(newitem == NULL)
return NULL;
+ //setDirty(true);
+
// If it is an empty position, it's an easy job.
- InventoryItem *to_item = m_items[i];
+ InventoryItem *to_item = getItem(i);
if(to_item == NULL)
{
m_items[i] = newitem;
bool InventoryList::itemFits(u32 i, InventoryItem *newitem)
{
// If it is an empty position, it's an easy job.
- InventoryItem *to_item = m_items[i];
+ InventoryItem *to_item = getItem(i);
if(to_item == NULL)
{
return true;
{
if(count == 0)
return NULL;
+
+ //setDirty(true);
- InventoryItem *item = m_items[i];
+ InventoryItem *item = getItem(i);
// If it is an empty position, return NULL
if(item == NULL)
return NULL;