#include "debug.h"
#include <sstream>
#include "main.h"
+#include "serverobject.h"
/*
InventoryItem
*/
-InventoryItem::InventoryItem()
+InventoryItem::InventoryItem(u16 count)
{
+ m_count = count;
}
InventoryItem::~InventoryItem()
std::getline(is, inventorystring, '|');
return new MapBlockObjectItem(inventorystring);
}
+ else if(name == "CraftItem")
+ {
+ std::string subname;
+ std::getline(is, subname, ' ');
+ u16 count;
+ is>>count;
+ return new CraftItem(subname, count);
+ }
+ else if(name == "ToolItem")
+ {
+ std::string toolname;
+ std::getline(is, toolname, ' ');
+ u16 wear;
+ is>>wear;
+ return new ToolItem(toolname, wear);
+ }
else
{
dstream<<"Unknown InventoryItem name=\""<<name<<"\""<<std::endl;
}
}
+ServerActiveObject* InventoryItem::createSAO(ServerEnvironment *env, u16 id, v3f pos)
+{
+ /*
+ Create an ItemSAO
+ */
+ // Get item string
+ std::ostringstream os(std::ios_base::binary);
+ serialize(os);
+ // Create object
+ ServerActiveObject *obj = new ItemSAO(env, 0, pos, os.str());
+ return obj;
+}
+
/*
- MapBlockObjectItem
+ MaterialItem
*/
+bool MaterialItem::isCookable()
+{
+ if(m_content == CONTENT_TREE)
+ {
+ return true;
+ }
+ else if(m_content == CONTENT_COBBLE)
+ {
+ return true;
+ }
+ return false;
+}
+
+InventoryItem *MaterialItem::createCookResult()
+{
+ if(m_content == CONTENT_TREE)
+ {
+ return new CraftItem("lump_of_coal", 1);
+ }
+ else if(m_content == CONTENT_COBBLE)
+ {
+ return new MaterialItem(CONTENT_STONE, 1);
+ }
+ return NULL;
+}
+
+/*
+ CraftItem
+*/
+
+#ifndef SERVER
+video::ITexture * CraftItem::getImage()
+{
+ if(g_texturesource == NULL)
+ return NULL;
+
+ std::string name;
+
+ if(m_subname == "Stick")
+ name = "stick.png";
+ else if(m_subname == "lump_of_coal")
+ name = "lump_of_coal.png";
+ else if(m_subname == "lump_of_iron")
+ name = "lump_of_iron.png";
+ else if(m_subname == "steel_ingot")
+ name = "steel_ingot.png";
+ else if(m_subname == "rat")
+ name = "rat.png";
+ else
+ name = "cloud.png";
+
+ // Get such a texture
+ return g_texturesource->getTextureRaw(name);
+}
+#endif
+
+ServerActiveObject* CraftItem::createSAO(ServerEnvironment *env, u16 id, v3f pos)
+{
+ // Special cases
+ if(m_subname == "rat")
+ {
+ ServerActiveObject *obj = new RatSAO(env, id, pos);
+ return obj;
+ }
+ // Default
+ else
+ {
+ return InventoryItem::createSAO(env, id, pos);
+ }
+}
+
+u16 CraftItem::getDropCount()
+{
+ // Special cases
+ if(m_subname == "rat")
+ return 1;
+ // Default
+ else
+ return InventoryItem::getDropCount();
+}
+
+bool CraftItem::isCookable()
+{
+ if(m_subname == "lump_of_iron")
+ {
+ return true;
+ }
+ return false;
+}
+
+InventoryItem *CraftItem::createCookResult()
+{
+ if(m_subname == "lump_of_iron")
+ {
+ return new CraftItem("steel_ingot", 1);
+ }
+ return NULL;
+}
+
+/*
+ MapBlockObjectItem
+ TODO: Remove
+*/
+#ifndef SERVER
video::ITexture * MapBlockObjectItem::getImage()
{
if(m_inventorystring.substr(0,3) == "Rat")
- //return g_device->getVideoDriver()->getTexture("../data/rat.png");
- return g_irrlicht->getTexture("../data/rat.png");
+ return g_texturesource->getTextureRaw("rat.png");
if(m_inventorystring.substr(0,4) == "Sign")
- //return g_device->getVideoDriver()->getTexture("../data/sign.png");
- return g_irrlicht->getTexture("../data/sign.png");
+ return g_texturesource->getTextureRaw("sign.png");
return NULL;
}
+#endif
std::string MapBlockObjectItem::getText()
{
if(m_inventorystring.substr(0,3) == "Rat")
RatObject *obj = new RatObject(NULL, -1, pos);
return obj;
}
+ else if(name == "ItemObj")
+ {
+ /*
+ Now we are an inventory item containing the serialization
+ string of an object that contains the serialization
+ string of an inventory item. Fuck this.
+ */
+ //assert(0);
+ dstream<<__FUNCTION_NAME<<": WARNING: Ignoring ItemObj "
+ <<"because an item-object should never be inside "
+ <<"an object-item."<<std::endl;
+ return NULL;
+ }
else
{
return NULL;
Inventory
*/
-Inventory::Inventory(u32 size)
+InventoryList::InventoryList(std::string name, u32 size)
{
+ m_name = name;
m_size = size;
clearItems();
+ //m_dirty = false;
}
-Inventory::~Inventory()
+InventoryList::~InventoryList()
{
for(u32 i=0; i<m_items.size(); i++)
{
- delete m_items[i];
+ if(m_items[i])
+ delete m_items[i];
}
}
-void Inventory::clearItems()
+void InventoryList::clearItems()
{
+ for(u32 i=0; i<m_items.size(); i++)
+ {
+ if(m_items[i])
+ delete m_items[i];
+ }
+
m_items.clear();
+
for(u32 i=0; i<m_size; i++)
{
m_items.push_back(NULL);
}
+
+ //setDirty(true);
}
-void Inventory::serialize(std::ostream &os)
+void InventoryList::serialize(std::ostream &os)
{
//os.imbue(std::locale("C"));
os<<"\n";
}
- os<<"end\n";
+ os<<"EndInventoryList\n";
}
-void Inventory::deSerialize(std::istream &is)
+void InventoryList::deSerialize(std::istream &is)
{
//is.imbue(std::locale("C"));
std::string name;
std::getline(iss, name, ' ');
- if(name == "end")
+ if(name == "EndInventoryList")
+ {
+ break;
+ }
+ // This is a temporary backwards compatibility fix
+ else if(name == "end")
{
break;
}
}
}
-Inventory & Inventory::operator = (Inventory &other)
+InventoryList::InventoryList(const InventoryList &other)
{
+ /*
+ Do this so that the items get cloned. Otherwise the pointers
+ in the array will just get copied.
+ */
+ *this = other;
+}
+
+InventoryList & InventoryList::operator = (const InventoryList &other)
+{
+ m_name = other.m_name;
m_size = other.m_size;
clearItems();
for(u32 i=0; i<other.m_items.size(); i++)
m_items[i] = item->clone();
}
}
+ //setDirty(true);
return *this;
}
-u32 Inventory::getSize()
+std::string InventoryList::getName()
+{
+ return m_name;
+}
+
+u32 InventoryList::getSize()
{
return m_items.size();
}
-u32 Inventory::getUsedSlots()
+u32 InventoryList::getUsedSlots()
{
u32 num = 0;
for(u32 i=0; i<m_items.size(); i++)
return num;
}
-InventoryItem * Inventory::getItem(u32 i)
+u32 InventoryList::getFreeSlots()
+{
+ return getSize() - getUsedSlots();
+}
+
+InventoryItem * InventoryList::getItem(u32 i)
{
if(i > m_items.size() - 1)
return NULL;
return m_items[i];
}
-InventoryItem * Inventory::changeItem(u32 i, InventoryItem *newitem)
+InventoryItem * InventoryList::changeItem(u32 i, InventoryItem *newitem)
{
assert(i < m_items.size());
InventoryItem *olditem = m_items[i];
m_items[i] = newitem;
+ //setDirty(true);
return olditem;
}
-void Inventory::deleteItem(u32 i)
+void InventoryList::deleteItem(u32 i)
{
assert(i < m_items.size());
InventoryItem *item = changeItem(i, NULL);
delete item;
}
-bool Inventory::addItem(InventoryItem *newitem)
+InventoryItem * InventoryList::addItem(InventoryItem *newitem)
{
- // If it is a MaterialItem, try to find an already existing one
- // and just increment the counter
- if(std::string("MaterialItem") == newitem->getName())
+ if(newitem == NULL)
+ return NULL;
+
+ /*
+ First try to find if it could be added to some existing items
+ */
+ for(u32 i=0; i<m_items.size(); i++)
{
- u8 material = ((MaterialItem*)newitem)->getMaterial();
- u8 count = ((MaterialItem*)newitem)->getCount();
- for(u32 i=0; i<m_items.size(); i++)
- {
- InventoryItem *item2 = m_items[i];
- if(item2 == NULL)
- continue;
- if(std::string("MaterialItem") != item2->getName())
- continue;
- // Found one. Check if it is of the right material and has
- // free space
- MaterialItem *mitem2 = (MaterialItem*)item2;
- if(mitem2->getMaterial() != material)
- continue;
- //TODO: Add all that can be added and add remaining part
- // to another place
- if(mitem2->freeSpace() < count)
- continue;
- // Add to the counter
- mitem2->add(count);
- // Dump the parameter
- delete newitem;
- return true;
- }
+ // Ignore empty slots
+ if(m_items[i] == NULL)
+ continue;
+ // Try adding
+ newitem = addItem(i, newitem);
+ if(newitem == NULL)
+ return NULL; // All was eaten
}
- // Else find an empty position
+
+ /*
+ Then try to add it to empty slots
+ */
for(u32 i=0; i<m_items.size(); i++)
{
- InventoryItem *item = m_items[i];
- if(item != NULL)
+ // Ignore unempty slots
+ if(m_items[i] != NULL)
continue;
+ // Try adding
+ newitem = addItem(i, newitem);
+ if(newitem == NULL)
+ return NULL; // All was eaten
+ }
+
+ // Return leftover
+ return newitem;
+}
+
+InventoryItem * InventoryList::addItem(u32 i, InventoryItem *newitem)
+{
+ if(newitem == NULL)
+ return NULL;
+
+ //setDirty(true);
+
+ // If it is an empty position, it's an easy job.
+ InventoryItem *to_item = m_items[i];
+ if(to_item == NULL)
+ {
m_items[i] = newitem;
+ return NULL;
+ }
+
+ // If not addable, return the item
+ if(newitem->addableTo(to_item) == false)
+ return newitem;
+
+ // If the item fits fully in the slot, add counter and delete it
+ if(newitem->getCount() <= to_item->freeSpace())
+ {
+ to_item->add(newitem->getCount());
+ delete newitem;
+ return NULL;
+ }
+ // Else the item does not fit fully. Add all that fits and return
+ // the rest.
+ else
+ {
+ u16 freespace = to_item->freeSpace();
+ to_item->add(freespace);
+ newitem->remove(freespace);
+ return newitem;
+ }
+}
+
+bool InventoryList::itemFits(u32 i, InventoryItem *newitem)
+{
+ // If it is an empty position, it's an easy job.
+ InventoryItem *to_item = m_items[i];
+ if(to_item == NULL)
+ {
return true;
}
- // Failed
+
+ // If not addable, return the item
+ if(newitem->addableTo(to_item) == false)
+ return false;
+
+ // If the item fits fully in the slot, add counter and delete it
+ if(newitem->getCount() <= to_item->freeSpace())
+ {
+ return true;
+ }
+
+ return false;
+}
+
+InventoryItem * InventoryList::takeItem(u32 i, u32 count)
+{
+ if(count == 0)
+ return NULL;
+
+ //setDirty(true);
+
+ InventoryItem *item = m_items[i];
+ // If it is an empty position, return NULL
+ if(item == NULL)
+ return NULL;
+
+ if(count >= item->getCount())
+ {
+ // Get the item by swapping NULL to its place
+ return changeItem(i, NULL);
+ }
+ else
+ {
+ InventoryItem *item2 = item->clone();
+ item->remove(count);
+ item2->setCount(count);
+ return item2;
+ }
+
return false;
}
-void Inventory::print(std::ostream &o)
+void InventoryList::decrementMaterials(u16 count)
{
- o<<"Player inventory:"<<std::endl;
+ for(u32 i=0; i<m_items.size(); i++)
+ {
+ InventoryItem *item = takeItem(i, count);
+ if(item)
+ delete item;
+ }
+}
+
+void InventoryList::print(std::ostream &o)
+{
+ o<<"InventoryList:"<<std::endl;
for(u32 i=0; i<m_items.size(); i++)
{
InventoryItem *item = m_items[i];
}
}
}
+
+/*
+ Inventory
+*/
+
+Inventory::~Inventory()
+{
+ clear();
+}
+
+void Inventory::clear()
+{
+ for(u32 i=0; i<m_lists.size(); i++)
+ {
+ delete m_lists[i];
+ }
+ m_lists.clear();
+}
+
+Inventory::Inventory()
+{
+}
+
+Inventory::Inventory(const Inventory &other)
+{
+ *this = other;
+}
+
+Inventory & Inventory::operator = (const Inventory &other)
+{
+ clear();
+ for(u32 i=0; i<other.m_lists.size(); i++)
+ {
+ m_lists.push_back(new InventoryList(*other.m_lists[i]));
+ }
+ return *this;
+}
+
+void Inventory::serialize(std::ostream &os)
+{
+ for(u32 i=0; i<m_lists.size(); i++)
+ {
+ InventoryList *list = m_lists[i];
+ os<<"List "<<list->getName()<<" "<<list->getSize()<<"\n";
+ list->serialize(os);
+ }
+
+ os<<"EndInventory\n";
+}
+
+void Inventory::deSerialize(std::istream &is)
+{
+ clear();
+
+ for(;;)
+ {
+ std::string line;
+ std::getline(is, line, '\n');
+
+ std::istringstream iss(line);
+
+ std::string name;
+ std::getline(iss, name, ' ');
+
+ if(name == "EndInventory")
+ {
+ break;
+ }
+ // This is a temporary backwards compatibility fix
+ else if(name == "end")
+ {
+ break;
+ }
+ else if(name == "List")
+ {
+ std::string listname;
+ u32 listsize;
+
+ std::getline(iss, listname, ' ');
+ iss>>listsize;
+
+ InventoryList *list = new InventoryList(listname, listsize);
+ list->deSerialize(is);
+
+ m_lists.push_back(list);
+ }
+ else
+ {
+ throw SerializationError("Unknown inventory identifier");
+ }
+ }
+}
+
+InventoryList * Inventory::addList(const std::string &name, u32 size)
+{
+ s32 i = getListIndex(name);
+ if(i != -1)
+ {
+ if(m_lists[i]->getSize() != size)
+ {
+ delete m_lists[i];
+ m_lists[i] = new InventoryList(name, size);
+ }
+ return m_lists[i];
+ }
+ else
+ {
+ m_lists.push_back(new InventoryList(name, size));
+ return m_lists.getLast();
+ }
+}
+
+InventoryList * Inventory::getList(const std::string &name)
+{
+ s32 i = getListIndex(name);
+ if(i == -1)
+ return NULL;
+ return m_lists[i];
+}
+
+s32 Inventory::getListIndex(const std::string &name)
+{
+ for(u32 i=0; i<m_lists.size(); i++)
+ {
+ if(m_lists[i]->getName() == name)
+ return i;
+ }
+ return -1;
+}
+
+/*
+ InventoryAction
+*/
+
+InventoryAction * InventoryAction::deSerialize(std::istream &is)
+{
+ std::string type;
+ std::getline(is, type, ' ');
+
+ InventoryAction *a = NULL;
+
+ if(type == "Move")
+ {
+ a = new IMoveAction(is);
+ }
+
+ return a;
+}
+
+void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr)
+{
+#if 1
+
+ /*dstream<<"from_inv="<<from_inv<<" to_inv="<<to_inv<<std::endl;
+ dstream<<"from_list="<<from_list<<" to_list="<<to_list<<std::endl;
+ dstream<<"from_i="<<from_i<<" to_i="<<to_i<<std::endl;*/
+
+ Inventory *inv_from = mgr->getInventory(c, from_inv);
+ Inventory *inv_to = mgr->getInventory(c, to_inv);
+
+ if(!inv_from || !inv_to)
+ {
+ dstream<<__FUNCTION_NAME<<": Operation not allowed "
+ <<"(inventories not found)"<<std::endl;
+ return;
+ }
+
+ InventoryList *list_from = inv_from->getList(from_list);
+ InventoryList *list_to = inv_to->getList(to_list);
+
+ /*dstream<<"list_from="<<list_from<<" list_to="<<list_to
+ <<std::endl;*/
+ /*if(list_from)
+ dstream<<" list_from->getItem(from_i)="<<list_from->getItem(from_i)
+ <<std::endl;
+ if(list_to)
+ dstream<<" list_to->getItem(to_i)="<<list_to->getItem(to_i)
+ <<std::endl;*/
+
+ /*
+ If a list doesn't exist or the source item doesn't exist
+ */
+ if(!list_from || !list_to)
+ {
+ dstream<<__FUNCTION_NAME<<": Operation not allowed "
+ <<"(a list doesn't exist)"
+ <<std::endl;
+ return;
+ }
+ if(list_from->getItem(from_i) == NULL)
+ {
+ dstream<<__FUNCTION_NAME<<": Operation not allowed "
+ <<"(the source item doesn't exist)"
+ <<std::endl;
+ return;
+ }
+ /*
+ If the source and the destination slots are the same
+ */
+ if(inv_from == inv_to && list_from == list_to && from_i == to_i)
+ {
+ dstream<<__FUNCTION_NAME<<": Operation not allowed "
+ <<"(source and the destination slots are the same)"<<std::endl;
+ return;
+ }
+
+ // Take item from source list
+ InventoryItem *item1 = NULL;
+ if(count == 0)
+ item1 = list_from->changeItem(from_i, NULL);
+ else
+ item1 = list_from->takeItem(from_i, count);
+
+ // Try to add the item to destination list
+ InventoryItem *olditem = item1;
+ item1 = list_to->addItem(to_i, item1);
+
+ // If something is returned, the item was not fully added
+ if(item1 != NULL)
+ {
+ // If olditem is returned, nothing was added.
+ bool nothing_added = (item1 == olditem);
+
+ // If something else is returned, part of the item was left unadded.
+ // Add the other part back to the source item
+ list_from->addItem(from_i, item1);
+
+ // If olditem is returned, nothing was added.
+ // Swap the items
+ if(nothing_added)
+ {
+ // Take item from source list
+ item1 = list_from->changeItem(from_i, NULL);
+ // Adding was not possible, swap the items.
+ InventoryItem *item2 = list_to->changeItem(to_i, item1);
+ // Put item from destination list to the source list
+ list_from->changeItem(from_i, item2);
+ }
+ }
+
+ mgr->inventoryModified(c, from_inv);
+ if(from_inv != to_inv)
+ mgr->inventoryModified(c, to_inv);
+#endif
+}
+
+/*
+ Craft checking system
+*/
+
+bool ItemSpec::checkItem(InventoryItem *item)
+{
+ if(type == ITEM_NONE)
+ {
+ // Has to be no item
+ if(item != NULL)
+ return false;
+ return true;
+ }
+
+ // There should be an item
+ if(item == NULL)
+ return false;
+
+ std::string itemname = item->getName();
+
+ if(type == ITEM_MATERIAL)
+ {
+ if(itemname != "MaterialItem")
+ return false;
+ MaterialItem *mitem = (MaterialItem*)item;
+ if(mitem->getMaterial() != num)
+ return false;
+ }
+ else if(type == ITEM_CRAFT)
+ {
+ if(itemname != "CraftItem")
+ return false;
+ CraftItem *mitem = (CraftItem*)item;
+ if(mitem->getSubName() != name)
+ return false;
+ }
+ else if(type == ITEM_TOOL)
+ {
+ // Not supported yet
+ assert(0);
+ }
+ else if(type == ITEM_MBO)
+ {
+ // Not supported yet
+ assert(0);
+ }
+ else
+ {
+ // Not supported yet
+ assert(0);
+ }
+ return true;
+}
+
+bool checkItemCombination(InventoryItem **items, ItemSpec *specs)
+{
+ u16 items_min_x = 100;
+ u16 items_max_x = 100;
+ u16 items_min_y = 100;
+ u16 items_max_y = 100;
+ for(u16 y=0; y<3; y++)
+ for(u16 x=0; x<3; x++)
+ {
+ if(items[y*3 + x] == NULL)
+ continue;
+ if(items_min_x == 100 || x < items_min_x)
+ items_min_x = x;
+ if(items_min_y == 100 || y < items_min_y)
+ items_min_y = y;
+ if(items_max_x == 100 || x > items_max_x)
+ items_max_x = x;
+ if(items_max_y == 100 || y > items_max_y)
+ items_max_y = y;
+ }
+ // No items at all, just return false
+ if(items_min_x == 100)
+ return false;
+
+ u16 items_w = items_max_x - items_min_x + 1;
+ u16 items_h = items_max_y - items_min_y + 1;
+
+ u16 specs_min_x = 100;
+ u16 specs_max_x = 100;
+ u16 specs_min_y = 100;
+ u16 specs_max_y = 100;
+ for(u16 y=0; y<3; y++)
+ for(u16 x=0; x<3; x++)
+ {
+ if(specs[y*3 + x].type == ITEM_NONE)
+ continue;
+ if(specs_min_x == 100 || x < specs_min_x)
+ specs_min_x = x;
+ if(specs_min_y == 100 || y < specs_min_y)
+ specs_min_y = y;
+ if(specs_max_x == 100 || x > specs_max_x)
+ specs_max_x = x;
+ if(specs_max_y == 100 || y > specs_max_y)
+ specs_max_y = y;
+ }
+ // No specs at all, just return false
+ if(specs_min_x == 100)
+ return false;
+
+ u16 specs_w = specs_max_x - specs_min_x + 1;
+ u16 specs_h = specs_max_y - specs_min_y + 1;
+
+ // Different sizes
+ if(items_w != specs_w || items_h != specs_h)
+ return false;
+
+ for(u16 y=0; y<specs_h; y++)
+ for(u16 x=0; x<specs_w; x++)
+ {
+ u16 items_x = items_min_x + x;
+ u16 items_y = items_min_y + y;
+ u16 specs_x = specs_min_x + x;
+ u16 specs_y = specs_min_y + y;
+ InventoryItem *item = items[items_y * 3 + items_x];
+ ItemSpec &spec = specs[specs_y * 3 + specs_x];
+
+ if(spec.checkItem(item) == false)
+ return false;
+ }
+
+ return true;
+}
//END