void ItemStack::serialize(std::ostream &os) const
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
if(empty())
return;
void ItemStack::deSerialize(std::istream &is, IItemDefManager *itemdef)
{
- DSTACK(__FUNCTION_NAME);
+ DSTACK(FUNCTION_NAME);
clear();
std::getline(is, tmp, ' ');
if(!tmp.empty())
throw SerializationError("Unexpected text after item name");
-
+
if(name == "MaterialItem")
{
// Obsoleted on 2011-07-30
// Convert old materials
if(material <= 0xff)
material = content_translate_from_19_to_internal(material);
- if(material > MAX_CONTENT)
+ if(material > 0xfff)
throw SerializationError("Too large material number");
// Convert old id to name
NameIdMapping legacy_nimap;
legacy_nimap.getName(material, name);
if(name == "")
name = "unknown_block";
- name = itemdef->getAlias(name);
+ if (itemdef)
+ name = itemdef->getAlias(name);
count = materialcount;
}
else if(name == "MaterialItem2")
is>>material;
u16 materialcount;
is>>materialcount;
- if(material > MAX_CONTENT)
+ if(material > 0xfff)
throw SerializationError("Too large material number");
// Convert old id to name
NameIdMapping legacy_nimap;
legacy_nimap.getName(material, name);
if(name == "")
name = "unknown_block";
- name = itemdef->getAlias(name);
+ if (itemdef)
+ name = itemdef->getAlias(name);
count = materialcount;
}
else if(name == "node" || name == "NodeItem" || name == "MaterialItem3"
name = fnd.next(" ");
}
fnd.skip_over(" ");
- name = itemdef->getAlias(name);
+ if (itemdef)
+ name = itemdef->getAlias(name);
count = stoi(trim(fnd.next("")));
if(count == 0)
count = 1;
count = 1;
// Then read wear
fnd.skip_over(" ");
- name = itemdef->getAlias(name);
+ if (itemdef)
+ name = itemdef->getAlias(name);
wear = stoi(trim(fnd.next("")));
}
else
// The real thing
// Apply item aliases
- name = itemdef->getAlias(name);
+ if (itemdef)
+ name = itemdef->getAlias(name);
// Read the count
std::string count_str;
} while(false);
}
- if(name.empty() || count == 0)
+ if (name.empty() || count == 0)
clear();
- else if(itemdef->get(name).type == ITEM_TOOL)
+ else if (itemdef && itemdef->get(name).type == ITEM_TOOL)
count = 1;
}
std::string ItemStack::getItemString() const
{
- // Get item string
std::ostringstream os(std::ios::binary);
serialize(os);
return os.str();
}
+
ItemStack ItemStack::addItem(const ItemStack &newitem_,
IItemDefManager *itemdef)
{
void InventoryList::serialize(std::ostream &os) const
{
//os.imbue(std::locale("C"));
-
+
os<<"Width "<<m_width<<"\n";
for(u32 i=0; i<m_items.size(); i++)
return *this;
}
+bool InventoryList::operator == (const InventoryList &other) const
+{
+ if(m_size != other.m_size)
+ return false;
+ if(m_width != other.m_width)
+ return false;
+ if(m_name != other.m_name)
+ return false;
+ for(u32 i=0; i<m_items.size(); i++)
+ {
+ ItemStack s1 = m_items[i];
+ ItemStack s2 = other.m_items[i];
+ if(s1.name != s2.name || s1.wear!= s2.wear || s1.count != s2.count ||
+ s1.metadata != s2.metadata)
+ return false;
+ }
+
+ return true;
+}
+
const std::string &InventoryList::getName() const
{
return m_name;
const ItemStack& InventoryList::getItem(u32 i) const
{
- assert(i < m_size);
+ assert(i < m_size); // Pre-condition
return m_items[i];
}
ItemStack& InventoryList::getItem(u32 i)
{
- assert(i < m_size);
+ assert(i < m_size); // Pre-condition
return m_items[i];
}
void InventoryList::deleteItem(u32 i)
{
- assert(i < m_items.size());
+ assert(i < m_items.size()); // Pre-condition
m_items[i].clear();
}
if(newitem.empty())
return newitem;
-
+
/*
First try to find if it could be added to some existing items
*/
return true;
for(std::vector<ItemStack>::const_reverse_iterator
i = m_items.rbegin();
- i != m_items.rend(); i++)
+ i != m_items.rend(); ++i)
{
if(count == 0)
break;
ItemStack removed;
for(std::vector<ItemStack>::reverse_iterator
i = m_items.rbegin();
- i != m_items.rend(); i++)
+ i != m_items.rend(); ++i)
{
if(i->name == item.name)
{
return m_items[i].peekItem(peekcount);
}
-void InventoryList::moveItem(u32 i, InventoryList *dest, u32 dest_i, u32 count)
+void InventoryList::moveItemSomewhere(u32 i, InventoryList *dest, u32 count)
{
- if(this == dest && i == dest_i)
+ // Take item from source list
+ ItemStack item1;
+ if (count == 0)
+ item1 = changeItem(i, ItemStack());
+ else
+ item1 = takeItem(i, count);
+
+ if (item1.empty())
return;
+ // Try to add the item to destination list
+ u32 dest_size = dest->getSize();
+ // First try all the non-empty slots
+ for (u32 dest_i = 0; dest_i < dest_size; dest_i++) {
+ if (!m_items[dest_i].empty()) {
+ item1 = dest->addItem(dest_i, item1);
+ if (item1.empty()) return;
+ }
+ }
+
+ // Then try all the empty ones
+ for (u32 dest_i = 0; dest_i < dest_size; dest_i++) {
+ if (m_items[dest_i].empty()) {
+ item1 = dest->addItem(dest_i, item1);
+ if (item1.empty()) return;
+ }
+ }
+
+ // If we reach this, the item was not fully added
+ // Add the remaining part back to the source item
+ addItem(i, item1);
+}
+
+u32 InventoryList::moveItem(u32 i, InventoryList *dest, u32 dest_i,
+ u32 count, bool swap_if_needed, bool *did_swap)
+{
+ if(this == dest && i == dest_i)
+ return count;
+
// Take item from source list
ItemStack item1;
if(count == 0)
item1 = takeItem(i, count);
if(item1.empty())
- return;
+ return 0;
// Try to add the item to destination list
u32 oldcount = item1.count;
// If olditem is returned, nothing was added.
// Swap the items
- if(nothing_added)
- {
+ if (nothing_added && swap_if_needed) {
+ // Tell that we swapped
+ if (did_swap != NULL) {
+ *did_swap = true;
+ }
// Take item from source list
item1 = changeItem(i, ItemStack());
// Adding was not possible, swap the items.
changeItem(i, item2);
}
}
+ return (oldcount - item1.count);
}
/*
void Inventory::clear()
{
+ m_dirty = true;
for(u32 i=0; i<m_lists.size(); i++)
{
delete m_lists[i];
void Inventory::clearContents()
{
+ m_dirty = true;
for(u32 i=0; i<m_lists.size(); i++)
{
InventoryList *list = m_lists[i];
Inventory::Inventory(IItemDefManager *itemdef)
{
+ m_dirty = false;
m_itemdef = itemdef;
}
Inventory::Inventory(const Inventory &other)
{
*this = other;
+ m_dirty = false;
}
Inventory & Inventory::operator = (const Inventory &other)
// Gracefully handle self assignment
if(this != &other)
{
+ m_dirty = true;
clear();
m_itemdef = other.m_itemdef;
for(u32 i=0; i<other.m_lists.size(); i++)
return *this;
}
+bool Inventory::operator == (const Inventory &other) const
+{
+ if(m_lists.size() != other.m_lists.size())
+ return false;
+
+ for(u32 i=0; i<m_lists.size(); i++)
+ {
+ if(*m_lists[i] != *other.m_lists[i])
+ return false;
+ }
+ return true;
+}
+
void Inventory::serialize(std::ostream &os) const
{
for(u32 i=0; i<m_lists.size(); i++)
}
else
{
- throw SerializationError("invalid inventory specifier");
+ throw SerializationError("invalid inventory specifier: " + name);
}
}
}
InventoryList * Inventory::addList(const std::string &name, u32 size)
{
+ m_dirty = true;
s32 i = getListIndex(name);
if(i != -1)
{
}
else
{
+ //don't create list with invalid name
+ if (name.find(" ") != std::string::npos) return NULL;
+
InventoryList *list = new InventoryList(name, size, m_itemdef);
m_lists.push_back(list);
return list;
s32 i = getListIndex(name);
if(i == -1)
return false;
+ m_dirty = true;
delete m_lists[i];
m_lists.erase(m_lists.begin() + i);
return true;