]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/inventory.cpp
+ paper, book, bookshelf
[dragonfireclient.git] / src / inventory.cpp
index a2aba311b23402c344425506386078ab6b3666d0..cb398a537527a436c968953a866a6591bfd06a7e 100644 (file)
@@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "debug.h"
 #include <sstream>
 #include "main.h"
+#include "serverobject.h"
 
 /*
        InventoryItem
@@ -90,19 +91,152 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is)
        }
 }
 
+ServerActiveObject* InventoryItem::createSAO(ServerEnvironment *env, u16 id, v3f pos)
+{
+       /*
+               Create an ItemSAO
+       */
+       // Get item string
+       std::ostringstream os(std::ios_base::binary);
+       serialize(os);
+       // Create object
+       ServerActiveObject *obj = new ItemSAO(env, 0, pos, os.str());
+       return obj;
+}
+
+/*
+       MaterialItem
+*/
+
+bool MaterialItem::isCookable()
+{
+       if(m_content == CONTENT_TREE)
+       {
+               return true;
+       }
+       else if(m_content == CONTENT_COBBLE)
+       {
+               return true;
+       }
+       else if(m_content == CONTENT_SAND)
+       {
+               return true;
+       }
+       return false;
+}
+
+InventoryItem *MaterialItem::createCookResult()
+{
+       if(m_content == CONTENT_TREE)
+       {
+               return new CraftItem("lump_of_coal", 1);
+       }
+       else if(m_content == CONTENT_COBBLE)
+       {
+               return new MaterialItem(CONTENT_STONE, 1);
+       }
+       else if(m_content == CONTENT_SAND)
+       {
+               return new MaterialItem(CONTENT_GLASS, 1);
+       }
+       return NULL;
+}
+
+/*
+       CraftItem
+*/
+
+#ifndef SERVER
+video::ITexture * CraftItem::getImage()
+{
+       if(g_texturesource == NULL)
+               return NULL;
+       
+       std::string name;
+
+       if(m_subname == "Stick")
+               name = "stick.png";
+       else if(m_subname == "paper")
+               name = "paper.png";
+       else if(m_subname == "book")
+               name = "book.png";
+       else if(m_subname == "lump_of_coal")
+               name = "lump_of_coal.png";
+       else if(m_subname == "lump_of_iron")
+               name = "lump_of_iron.png";
+       else if(m_subname == "lump_of_clay")
+               name = "lump_of_clay.png";
+       else if(m_subname == "steel_ingot")
+               name = "steel_ingot.png";
+       else if(m_subname == "clay_brick")
+               name = "clay_brick.png";
+       else if(m_subname == "rat")
+               name = "rat.png";
+       else
+               name = "cloud.png";
+       
+       // Get such a texture
+       return g_texturesource->getTextureRaw(name);
+}
+#endif
+
+ServerActiveObject* CraftItem::createSAO(ServerEnvironment *env, u16 id, v3f pos)
+{
+       // Special cases
+       if(m_subname == "rat")
+       {
+               ServerActiveObject *obj = new RatSAO(env, id, pos);
+               return obj;
+       }
+       // Default
+       else
+       {
+               return InventoryItem::createSAO(env, id, pos);
+       }
+}
+
+u16 CraftItem::getDropCount()
+{
+       // Special cases
+       if(m_subname == "rat")
+               return 1;
+       // Default
+       else
+               return InventoryItem::getDropCount();
+}
+
+bool CraftItem::isCookable()
+{
+       if(m_subname == "lump_of_iron" || m_subname == "lump_of_clay")
+       {
+               return true;
+       }
+       return false;
+}
+
+InventoryItem *CraftItem::createCookResult()
+{
+       if(m_subname == "lump_of_iron")
+       {
+               return new CraftItem("steel_ingot", 1);
+       }
+       else if(m_subname == "lump_of_clay")
+               return new CraftItem("clay_brick", 1);
+       return NULL;
+}
+
 /*
        MapBlockObjectItem
+       TODO: Remove
 */
 #ifndef SERVER
 video::ITexture * MapBlockObjectItem::getImage()
 {
        if(m_inventorystring.substr(0,3) == "Rat")
-               //return g_device->getVideoDriver()->getTexture("../data/rat.png");
-               return g_irrlicht->getTexture("../data/rat.png");
+               return g_texturesource->getTextureRaw("rat.png");
        
        if(m_inventorystring.substr(0,4) == "Sign")
-               //return g_device->getVideoDriver()->getTexture("../data/sign.png");
-               return g_irrlicht->getTexture("../data/sign.png");
+               return g_texturesource->getTextureRaw("sign.png");
 
        return NULL;
 }
@@ -171,6 +305,7 @@ InventoryList::InventoryList(std::string name, u32 size)
        m_name = name;
        m_size = size;
        clearItems();
+       //m_dirty = false;
 }
 
 InventoryList::~InventoryList()
@@ -196,6 +331,8 @@ void InventoryList::clearItems()
        {
                m_items.push_back(NULL);
        }
+
+       //setDirty(true);
 }
 
 void InventoryList::serialize(std::ostream &os)
@@ -217,7 +354,7 @@ void InventoryList::serialize(std::ostream &os)
                os<<"\n";
        }
 
-       os<<"end\n";
+       os<<"EndInventoryList\n";
 }
 
 void InventoryList::deSerialize(std::istream &is)
@@ -238,7 +375,12 @@ void InventoryList::deSerialize(std::istream &is)
                std::string name;
                std::getline(iss, name, ' ');
 
-               if(name == "end")
+               if(name == "EndInventoryList")
+               {
+                       break;
+               }
+               // This is a temporary backwards compatibility fix
+               else if(name == "end")
                {
                        break;
                }
@@ -284,6 +426,7 @@ InventoryList & InventoryList::operator = (const InventoryList &other)
                        m_items[i] = item->clone();
                }
        }
+       //setDirty(true);
 
        return *this;
 }
@@ -310,6 +453,11 @@ u32 InventoryList::getUsedSlots()
        return num;
 }
 
+u32 InventoryList::getFreeSlots()
+{
+       return getSize() - getUsedSlots();
+}
+
 InventoryItem * InventoryList::getItem(u32 i)
 {
        if(i > m_items.size() - 1)
@@ -323,6 +471,7 @@ InventoryItem * InventoryList::changeItem(u32 i, InventoryItem *newitem)
 
        InventoryItem *olditem = m_items[i];
        m_items[i] = newitem;
+       //setDirty(true);
        return olditem;
 }
 
@@ -336,6 +485,9 @@ void InventoryList::deleteItem(u32 i)
 
 InventoryItem * InventoryList::addItem(InventoryItem *newitem)
 {
+       if(newitem == NULL)
+               return NULL;
+       
        /*
                First try to find if it could be added to some existing items
        */
@@ -370,6 +522,11 @@ InventoryItem * InventoryList::addItem(InventoryItem *newitem)
 
 InventoryItem * InventoryList::addItem(u32 i, InventoryItem *newitem)
 {
+       if(newitem == NULL)
+               return NULL;
+       
+       //setDirty(true);
+       
        // If it is an empty position, it's an easy job.
        InventoryItem *to_item = m_items[i];
        if(to_item == NULL)
@@ -400,10 +557,34 @@ InventoryItem * InventoryList::addItem(u32 i, InventoryItem *newitem)
        }
 }
 
+bool InventoryList::itemFits(u32 i, InventoryItem *newitem)
+{
+       // If it is an empty position, it's an easy job.
+       InventoryItem *to_item = m_items[i];
+       if(to_item == NULL)
+       {
+               return true;
+       }
+       
+       // If not addable, return the item
+       if(newitem->addableTo(to_item) == false)
+               return false;
+       
+       // If the item fits fully in the slot, add counter and delete it
+       if(newitem->getCount() <= to_item->freeSpace())
+       {
+               return true;
+       }
+
+       return false;
+}
+
 InventoryItem * InventoryList::takeItem(u32 i, u32 count)
 {
        if(count == 0)
                return NULL;
+       
+       //setDirty(true);
 
        InventoryItem *item = m_items[i];
        // If it is an empty position, return NULL
@@ -497,7 +678,7 @@ void Inventory::serialize(std::ostream &os)
                list->serialize(os);
        }
 
-       os<<"end\n";
+       os<<"EndInventory\n";
 }
 
 void Inventory::deSerialize(std::istream &is)
@@ -514,7 +695,12 @@ void Inventory::deSerialize(std::istream &is)
                std::string name;
                std::getline(iss, name, ' ');
 
-               if(name == "end")
+               if(name == "EndInventory")
+               {
+                       break;
+               }
+               // This is a temporary backwards compatibility fix
+               else if(name == "end")
                {
                        break;
                }
@@ -594,12 +780,27 @@ InventoryAction * InventoryAction::deSerialize(std::istream &is)
        return a;
 }
 
-void IMoveAction::apply(Inventory *inventory)
+void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr)
 {
-       /*dstream<<"from_name="<<from_name<<" to_name="<<to_name<<std::endl;
+#if 1
+
+       /*dstream<<"from_inv="<<from_inv<<" to_inv="<<to_inv<<std::endl;
+       dstream<<"from_list="<<from_list<<" to_list="<<to_list<<std::endl;
        dstream<<"from_i="<<from_i<<" to_i="<<to_i<<std::endl;*/
-       InventoryList *list_from = inventory->getList(from_name);
-       InventoryList *list_to = inventory->getList(to_name);
+
+       Inventory *inv_from = mgr->getInventory(c, from_inv);
+       Inventory *inv_to = mgr->getInventory(c, to_inv);
+
+       if(!inv_from || !inv_to)
+       {
+               dstream<<__FUNCTION_NAME<<": Operation not allowed "
+                               <<"(inventories not found)"<<std::endl;
+               return;
+       }
+
+       InventoryList *list_from = inv_from->getList(from_list);
+       InventoryList *list_to = inv_to->getList(to_list);
+
        /*dstream<<"list_from="<<list_from<<" list_to="<<list_to
                        <<std::endl;*/
        /*if(list_from)
@@ -611,12 +812,28 @@ void IMoveAction::apply(Inventory *inventory)
        
        /*
                If a list doesn't exist or the source item doesn't exist
-               or the source and the destination slots are the same
        */
-       if(!list_from || !list_to || list_from->getItem(from_i) == NULL
-                       || (list_from == list_to && from_i == to_i))
+       if(!list_from || !list_to)
+       {
+               dstream<<__FUNCTION_NAME<<": Operation not allowed "
+                               <<"(a list doesn't exist)"
+                               <<std::endl;
+               return;
+       }
+       if(list_from->getItem(from_i) == NULL)
+       {
+               dstream<<__FUNCTION_NAME<<": Operation not allowed "
+                               <<"(the source item doesn't exist)"
+                               <<std::endl;
+               return;
+       }
+       /*
+               If the source and the destination slots are the same
+       */
+       if(inv_from == inv_to && list_from == list_to && from_i == to_i)
        {
-               dstream<<__FUNCTION_NAME<<": Operation not allowed"<<std::endl;
+               dstream<<__FUNCTION_NAME<<": Operation not allowed "
+                               <<"(source and the destination slots are the same)"<<std::endl;
                return;
        }
        
@@ -631,29 +848,160 @@ void IMoveAction::apply(Inventory *inventory)
        InventoryItem *olditem = item1;
        item1 = list_to->addItem(to_i, item1);
 
-       // If nothing is returned, the item was fully added
-       if(item1 == NULL)
-               return;
+       // If something is returned, the item was not fully added
+       if(item1 != NULL)
+       {
+               // If olditem is returned, nothing was added.
+               bool nothing_added = (item1 == olditem);
+               
+               // If something else is returned, part of the item was left unadded.
+               // Add the other part back to the source item
+               list_from->addItem(from_i, item1);
+
+               // If olditem is returned, nothing was added.
+               // Swap the items
+               if(nothing_added)
+               {
+                       // Take item from source list
+                       item1 = list_from->changeItem(from_i, NULL);
+                       // Adding was not possible, swap the items.
+                       InventoryItem *item2 = list_to->changeItem(to_i, item1);
+                       // Put item from destination list to the source list
+                       list_from->changeItem(from_i, item2);
+               }
+       }
+
+       mgr->inventoryModified(c, from_inv);
+       if(from_inv != to_inv)
+               mgr->inventoryModified(c, to_inv);
+#endif
+}
+
+/*
+       Craft checking system
+*/
+
+bool ItemSpec::checkItem(InventoryItem *item)
+{
+       if(type == ITEM_NONE)
+       {
+               // Has to be no item
+               if(item != NULL)
+                       return false;
+               return true;
+       }
        
-       // If olditem is returned, nothing was added.
-       bool nothing_added = (item1 == olditem);
+       // There should be an item
+       if(item == NULL)
+               return false;
+
+       std::string itemname = item->getName();
+
+       if(type == ITEM_MATERIAL)
+       {
+               if(itemname != "MaterialItem")
+                       return false;
+               MaterialItem *mitem = (MaterialItem*)item;
+               if(mitem->getMaterial() != num)
+                       return false;
+       }
+       else if(type == ITEM_CRAFT)
+       {
+               if(itemname != "CraftItem")
+                       return false;
+               CraftItem *mitem = (CraftItem*)item;
+               if(mitem->getSubName() != name)
+                       return false;
+       }
+       else if(type == ITEM_TOOL)
+       {
+               // Not supported yet
+               assert(0);
+       }
+       else if(type == ITEM_MBO)
+       {
+               // Not supported yet
+               assert(0);
+       }
+       else
+       {
+               // Not supported yet
+               assert(0);
+       }
+       return true;
+}
+
+bool checkItemCombination(InventoryItem **items, ItemSpec *specs)
+{
+       u16 items_min_x = 100;
+       u16 items_max_x = 100;
+       u16 items_min_y = 100;
+       u16 items_max_y = 100;
+       for(u16 y=0; y<3; y++)
+       for(u16 x=0; x<3; x++)
+       {
+               if(items[y*3 + x] == NULL)
+                       continue;
+               if(items_min_x == 100 || x < items_min_x)
+                       items_min_x = x;
+               if(items_min_y == 100 || y < items_min_y)
+                       items_min_y = y;
+               if(items_max_x == 100 || x > items_max_x)
+                       items_max_x = x;
+               if(items_max_y == 100 || y > items_max_y)
+                       items_max_y = y;
+       }
+       // No items at all, just return false
+       if(items_min_x == 100)
+               return false;
        
-       // If something else is returned, part of the item was left unadded.
-       // Add the other part back to the source item
-       list_from->addItem(from_i, item1);
+       u16 items_w = items_max_x - items_min_x + 1;
+       u16 items_h = items_max_y - items_min_y + 1;
 
-       // If olditem is returned, nothing was added.
-       // Swap the items
-       if(nothing_added)
+       u16 specs_min_x = 100;
+       u16 specs_max_x = 100;
+       u16 specs_min_y = 100;
+       u16 specs_max_y = 100;
+       for(u16 y=0; y<3; y++)
+       for(u16 x=0; x<3; x++)
        {
-               // Take item from source list
-               item1 = list_from->changeItem(from_i, NULL);
-               // Adding was not possible, swap the items.
-               InventoryItem *item2 = list_to->changeItem(to_i, item1);
-               // Put item from destination list to the source list
-               list_from->changeItem(from_i, item2);
-               return;
+               if(specs[y*3 + x].type == ITEM_NONE)
+                       continue;
+               if(specs_min_x == 100 || x < specs_min_x)
+                       specs_min_x = x;
+               if(specs_min_y == 100 || y < specs_min_y)
+                       specs_min_y = y;
+               if(specs_max_x == 100 || x > specs_max_x)
+                       specs_max_x = x;
+               if(specs_max_y == 100 || y > specs_max_y)
+                       specs_max_y = y;
+       }
+       // No specs at all, just return false
+       if(specs_min_x == 100)
+               return false;
+
+       u16 specs_w = specs_max_x - specs_min_x + 1;
+       u16 specs_h = specs_max_y - specs_min_y + 1;
+
+       // Different sizes
+       if(items_w != specs_w || items_h != specs_h)
+               return false;
+
+       for(u16 y=0; y<specs_h; y++)
+       for(u16 x=0; x<specs_w; x++)
+       {
+               u16 items_x = items_min_x + x;
+               u16 items_y = items_min_y + y;
+               u16 specs_x = specs_min_x + x;
+               u16 specs_y = specs_min_y + y;
+               InventoryItem *item = items[items_y * 3 + items_x];
+               ItemSpec &spec = specs[specs_y * 3 + specs_x];
+
+               if(spec.checkItem(item) == false)
+                       return false;
        }
+
+       return true;
 }
        
 //END