]> git.lizzy.rs Git - minetest.git/blobdiff - src/inventory.cpp
mobv2
[minetest.git] / src / inventory.cpp
index 86e00877c96054eb1e9001599d5da0bfb660192a..b8afbc81f32b3f60b8d897f5cded51014af43cf7 100644 (file)
@@ -27,6 +27,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "debug.h"
 #include <sstream>
 #include "main.h"
+#include "serverobject.h"
+#include "content_mapnode.h"
+#include "content_inventory.h"
+#include "content_sao.h"
+#include "player.h"
 
 /*
        InventoryItem
@@ -41,6 +46,18 @@ InventoryItem::~InventoryItem()
 {
 }
 
+content_t content_translate_from_19_to_internal(content_t c_from)
+{
+       for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
+       {
+               if(trans_table_19[i][1] == c_from)
+               {
+                       return trans_table_19[i][0];
+               }
+       }
+       return c_from;
+}
+
 InventoryItem* InventoryItem::deSerialize(std::istream &is)
 {
        DSTACK(__FUNCTION_NAME);
@@ -57,7 +74,22 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is)
                is>>material;
                u16 count;
                is>>count;
-               if(material > 255)
+               // Convert old materials
+               if(material <= 0xff)
+               {
+                       material = content_translate_from_19_to_internal(material);
+               }
+               if(material > MAX_CONTENT)
+                       throw SerializationError("Too large material number");
+               return new MaterialItem(material, count);
+       }
+       else if(name == "MaterialItem2")
+       {
+               u16 material;
+               is>>material;
+               u16 count;
+               is>>count;
+               if(material > MAX_CONTENT)
                        throw SerializationError("Too large material number");
                return new MaterialItem(material, count);
        }
@@ -65,7 +97,7 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is)
        {
                std::string inventorystring;
                std::getline(is, inventorystring, '|');
-               return new MapBlockObjectItem(inventorystring);
+               throw SerializationError("MBOItem not supported anymore");
        }
        else if(name == "CraftItem")
        {
@@ -90,74 +122,101 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is)
        }
 }
 
+std::string InventoryItem::getItemString() {
+       // Get item string
+       std::ostringstream os(std::ios_base::binary);
+       serialize(os);
+       return os.str();
+}
+
+ServerActiveObject* InventoryItem::createSAO(ServerEnvironment *env, u16 id, v3f pos)
+{
+       /*
+               Create an ItemSAO
+       */
+       // Create object
+       ServerActiveObject *obj = new ItemSAO(env, 0, pos, getItemString());
+       return obj;
+}
+
 /*
-       MapBlockObjectItem
+       MaterialItem
 */
+
+bool MaterialItem::isCookable() const
+{
+       return item_material_is_cookable(m_content);
+}
+
+InventoryItem *MaterialItem::createCookResult() const
+{
+       return item_material_create_cook_result(m_content);
+}
+
+/*
+       CraftItem
+*/
+
 #ifndef SERVER
-video::ITexture * MapBlockObjectItem::getImage()
+video::ITexture * CraftItem::getImage() const
 {
-       if(m_inventorystring.substr(0,3) == "Rat")
-               return g_texturesource->getTextureRaw("rat.png");
+       if(g_texturesource == NULL)
+               return NULL;
        
-       if(m_inventorystring.substr(0,4) == "Sign")
-               return g_texturesource->getTextureRaw("sign.png");
+       std::string name = item_craft_get_image_name(m_subname);
 
-       return NULL;
+       // Get such a texture
+       return g_texturesource->getTextureRaw(name);
 }
 #endif
-std::string MapBlockObjectItem::getText()
+
+ServerActiveObject* CraftItem::createSAO(ServerEnvironment *env, u16 id, v3f pos)
 {
-       if(m_inventorystring.substr(0,3) == "Rat")
-               return "";
-       
-       if(m_inventorystring.substr(0,4) == "Sign")
-               return "";
+       // Special cases
+       ServerActiveObject *obj = item_craft_create_object(m_subname, env, id, pos);
+       if(obj)
+               return obj;
+       // Default
+       return InventoryItem::createSAO(env, id, pos);
+}
 
-       return "obj";
+u16 CraftItem::getDropCount() const
+{
+       // Special cases
+       s16 dc = item_craft_get_drop_count(m_subname);
+       if(dc != -1)
+               return dc;
+       // Default
+       return InventoryItem::getDropCount();
 }
 
-MapBlockObject * MapBlockObjectItem::createObject
-               (v3f pos, f32 player_yaw, f32 player_pitch)
+bool CraftItem::isCookable() const
 {
-       std::istringstream is(m_inventorystring);
-       std::string name;
-       std::getline(is, name, ' ');
-       
-       if(name == "None")
-       {
-               return NULL;
-       }
-       else if(name == "Sign")
-       {
-               std::string text;
-               std::getline(is, text, '|');
-               SignObject *obj = new SignObject(NULL, -1, pos);
-               obj->setText(text);
-               obj->setYaw(-player_yaw);
-               return obj;
-       }
-       else if(name == "Rat")
-       {
-               RatObject *obj = new RatObject(NULL, -1, pos);
-               return obj;
-       }
-       else if(name == "ItemObj")
-       {
-               /*
-                       Now we are an inventory item containing the serialization
-                       string of an object that contains the serialization
-                       string of an inventory item. Fuck this.
-               */
-               //assert(0);
-               dstream<<__FUNCTION_NAME<<": WARNING: Ignoring ItemObj "
-                               <<"because an item-object should never be inside "
-                               <<"an object-item."<<std::endl;
-               return NULL;
-       }
-       else
+       return item_craft_is_cookable(m_subname);
+}
+
+InventoryItem *CraftItem::createCookResult() const
+{
+       return item_craft_create_cook_result(m_subname);
+}
+
+bool CraftItem::use(ServerEnvironment *env, Player *player)
+{
+       if(item_craft_is_eatable(m_subname))
        {
-               return NULL;
+               u16 result_count = getCount() - 1; // Eat one at a time
+               s16 hp_change = item_craft_eat_hp_change(m_subname);
+               if(player->hp + hp_change > 20)
+                       player->hp = 20;
+               else
+                       player->hp += hp_change;
+               
+               if(result_count < 1)
+                       return true;
+               else
+                       setCount(result_count);
        }
+       return false;
 }
 
 /*
@@ -169,6 +228,7 @@ InventoryList::InventoryList(std::string name, u32 size)
        m_name = name;
        m_size = size;
        clearItems();
+       //m_dirty = false;
 }
 
 InventoryList::~InventoryList()
@@ -194,9 +254,11 @@ void InventoryList::clearItems()
        {
                m_items.push_back(NULL);
        }
+
+       //setDirty(true);
 }
 
-void InventoryList::serialize(std::ostream &os)
+void InventoryList::serialize(std::ostream &os) const
 {
        //os.imbue(std::locale("C"));
        
@@ -287,11 +349,12 @@ InventoryList & InventoryList::operator = (const InventoryList &other)
                        m_items[i] = item->clone();
                }
        }
+       //setDirty(true);
 
        return *this;
 }
 
-std::string InventoryList::getName()
+const std::string &InventoryList::getName() const
 {
        return m_name;
 }
@@ -313,6 +376,18 @@ u32 InventoryList::getUsedSlots()
        return num;
 }
 
+u32 InventoryList::getFreeSlots()
+{
+       return getSize() - getUsedSlots();
+}
+
+const InventoryItem * InventoryList::getItem(u32 i) const
+{
+       if(i > m_items.size() - 1)
+               return NULL;
+       return m_items[i];
+}
+
 InventoryItem * InventoryList::getItem(u32 i)
 {
        if(i > m_items.size() - 1)
@@ -326,6 +401,7 @@ InventoryItem * InventoryList::changeItem(u32 i, InventoryItem *newitem)
 
        InventoryItem *olditem = m_items[i];
        m_items[i] = newitem;
+       //setDirty(true);
        return olditem;
 }
 
@@ -339,6 +415,9 @@ void InventoryList::deleteItem(u32 i)
 
 InventoryItem * InventoryList::addItem(InventoryItem *newitem)
 {
+       if(newitem == NULL)
+               return NULL;
+       
        /*
                First try to find if it could be added to some existing items
        */
@@ -373,8 +452,13 @@ InventoryItem * InventoryList::addItem(InventoryItem *newitem)
 
 InventoryItem * InventoryList::addItem(u32 i, InventoryItem *newitem)
 {
+       if(newitem == NULL)
+               return NULL;
+       
+       //setDirty(true);
+       
        // If it is an empty position, it's an easy job.
-       InventoryItem *to_item = m_items[i];
+       InventoryItem *to_item = getItem(i);
        if(to_item == NULL)
        {
                m_items[i] = newitem;
@@ -403,20 +487,20 @@ InventoryItem * InventoryList::addItem(u32 i, InventoryItem *newitem)
        }
 }
 
-bool InventoryList::itemFits(u32 i, InventoryItem *newitem)
+bool InventoryList::itemFits(const u32 i, const InventoryItem *newitem)
 {
        // If it is an empty position, it's an easy job.
-       InventoryItem *to_item = m_items[i];
+       const InventoryItem *to_item = getItem(i);
        if(to_item == NULL)
        {
                return true;
        }
        
-       // If not addable, return the item
+       // If not addable, fail
        if(newitem->addableTo(to_item) == false)
                return false;
        
-       // If the item fits fully in the slot, add counter and delete it
+       // If the item fits fully in the slot, pass
        if(newitem->getCount() <= to_item->freeSpace())
        {
                return true;
@@ -425,12 +509,34 @@ bool InventoryList::itemFits(u32 i, InventoryItem *newitem)
        return false;
 }
 
+bool InventoryList::roomForItem(const InventoryItem *item)
+{
+       for(u32 i=0; i<m_items.size(); i++)
+               if(itemFits(i, item))
+                       return true;
+       return false;
+}
+
+bool InventoryList::roomForCookedItem(const InventoryItem *item)
+{
+       if(!item)
+               return false;
+       const InventoryItem *cook = item->createCookResult();
+       if(!cook)
+               return false;
+       bool room = roomForItem(cook);
+       delete cook;
+       return room;
+}
+
 InventoryItem * InventoryList::takeItem(u32 i, u32 count)
 {
        if(count == 0)
                return NULL;
+       
+       //setDirty(true);
 
-       InventoryItem *item = m_items[i];
+       InventoryItem *item = getItem(i);
        // If it is an empty position, return NULL
        if(item == NULL)
                return NULL;
@@ -513,7 +619,7 @@ Inventory & Inventory::operator = (const Inventory &other)
        return *this;
 }
 
-void Inventory::serialize(std::ostream &os)
+void Inventory::serialize(std::ostream &os) const
 {
        for(u32 i=0; i<m_lists.size(); i++)
        {
@@ -595,7 +701,15 @@ InventoryList * Inventory::getList(const std::string &name)
        return m_lists[i];
 }
 
-s32 Inventory::getListIndex(const std::string &name)
+const InventoryList * Inventory::getList(const std::string &name) const
+{
+       s32 i = getListIndex(name);
+       if(i == -1)
+               return NULL;
+       return m_lists[i];
+}
+
+const s32 Inventory::getListIndex(const std::string &name) const
 {
        for(u32 i=0; i<m_lists.size(); i++)
        {
@@ -725,7 +839,7 @@ void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr)
        Craft checking system
 */
 
-bool ItemSpec::checkItem(InventoryItem *item)
+bool ItemSpec::checkItem(const InventoryItem *item) const
 {
        if(type == ITEM_NONE)
        {
@@ -775,7 +889,7 @@ bool ItemSpec::checkItem(InventoryItem *item)
        return true;
 }
 
-bool checkItemCombination(InventoryItem **items, ItemSpec *specs)
+bool checkItemCombination(InventoryItem const * const *items, const ItemSpec *specs)
 {
        u16 items_min_x = 100;
        u16 items_max_x = 100;
@@ -838,8 +952,8 @@ bool checkItemCombination(InventoryItem **items, ItemSpec *specs)
                u16 items_y = items_min_y + y;
                u16 specs_x = specs_min_x + x;
                u16 specs_y = specs_min_y + y;
-               InventoryItem *item = items[items_y * 3 + items_x];
-               ItemSpec &spec = specs[specs_y * 3 + specs_x];
+               const InventoryItem *item = items[items_y * 3 + items_x];
+               const ItemSpec &spec = specs[specs_y * 3 + specs_x];
 
                if(spec.checkItem(item) == false)
                        return false;