#include "inventory.h"
#include "serialization.h"
-#include "utility.h"
#include "debug.h"
#include <sstream>
#include "log.h"
#include "strfnd.h"
#include "content_mapnode.h" // For loading legacy MaterialItems
#include "nameidmapping.h" // For loading legacy MaterialItems
+#include "util/serialize.h"
+#include "util/string.h"
/*
ItemStack
{
m_name = name;
m_size = size;
+ m_width = 0;
m_itemdef = itemdef;
clearItems();
//m_dirty = false;
m_size = newsize;
}
+void InventoryList::setWidth(u32 newwidth)
+{
+ m_width = newwidth;
+}
+
void InventoryList::setName(const std::string &name)
{
m_name = name;
{
//os.imbue(std::locale("C"));
+ os<<"Width "<<m_width<<"\n";
+
for(u32 i=0; i<m_items.size(); i++)
{
const ItemStack &item = m_items[i];
clearItems();
u32 item_i = 0;
+ m_width = 0;
for(;;)
{
{
break;
}
+ else if(name == "Width")
+ {
+ iss >> m_width;
+ if (iss.fail())
+ throw SerializationError("incorrect width property");
+ }
else if(name == "Item")
{
if(item_i > getSize() - 1)
throw SerializationError("too many items");
m_items[item_i++].clear();
}
- else
- {
- throw SerializationError("Unknown inventory identifier");
- }
}
}
{
m_items = other.m_items;
m_size = other.m_size;
+ m_width = other.m_width;
m_name = other.m_name;
m_itemdef = other.m_itemdef;
//setDirty(true);
return m_items.size();
}
+u32 InventoryList::getWidth() const
+{
+ return m_width;
+}
+
u32 InventoryList::getUsedSlots() const
{
u32 num = 0;
m_lists.push_back(list);
}
- else
- {
- throw SerializationError("Unknown inventory identifier");
- }
}
}