#define IIRRLICHTWRAPPER_HEADER
#include "common_irrlicht.h"
+#include "texture.h"
+
+/*
+ NOTE: This is deprecated and should be removed completely
+*/
/*
IrrlichtWrapper prototype.
{
}
+ // Should be called only from the main thread
+ virtual IrrlichtDevice* getDevice(){ return NULL; }
+
virtual u32 getTime()
{
return 0;
}
- virtual textureid_t getTextureId(const std::string &name){ return 0; }
+ /*virtual textureid_t getTextureId(const std::string &name){ return 0; }
virtual std::string getTextureName(textureid_t id){ return ""; }
virtual video::ITexture* getTexture(const std::string &name){ return NULL; }
- virtual video::ITexture* getTexture(const TextureSpec &spec){ return NULL; }
+ virtual video::ITexture* getTexture(const TextureSpec &spec){ return NULL; }*/
private:
};