]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/hud.h
[CSM] Expose more env functions
[dragonfireclient.git] / src / hud.h
index 3377337cfa72b2888cfed900a99b647713ea34a7..bfb6443035975ebe01e0c8c304405b1757457a99 100644 (file)
--- a/src/hud.h
+++ b/src/hud.h
@@ -1,6 +1,7 @@
 /*
 Minetest
 Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+Copyright (C) 2017 red-001 <red-001@outlook.ie>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -22,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "irrlichttypes_extrabloated.h"
 #include <string>
+#include "common/c_types.h"
 
 #define HUD_DIR_LEFT_RIGHT 0
 #define HUD_DIR_RIGHT_LEFT 1
@@ -35,19 +37,20 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 // Note that these visibility flags do not determine if the hud items are
 // actually drawn, but rather, whether to draw the item should the rest
 // of the game state permit it.
-#define HUD_FLAG_HOTBAR_VISIBLE    (1 << 0)
-#define HUD_FLAG_HEALTHBAR_VISIBLE (1 << 1)
-#define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2)
-#define HUD_FLAG_WIELDITEM_VISIBLE (1 << 3)
-#define HUD_FLAG_BREATHBAR_VISIBLE (1 << 4)
-#define HUD_FLAG_MINIMAP_VISIBLE   (1 << 5)
+#define HUD_FLAG_HOTBAR_VISIBLE        (1 << 0)
+#define HUD_FLAG_HEALTHBAR_VISIBLE     (1 << 1)
+#define HUD_FLAG_CROSSHAIR_VISIBLE     (1 << 2)
+#define HUD_FLAG_WIELDITEM_VISIBLE     (1 << 3)
+#define HUD_FLAG_BREATHBAR_VISIBLE     (1 << 4)
+#define HUD_FLAG_MINIMAP_VISIBLE       (1 << 5)
+#define HUD_FLAG_MINIMAP_RADAR_VISIBLE (1 << 6)
 
 #define HUD_PARAM_HOTBAR_ITEMCOUNT 1
 #define HUD_PARAM_HOTBAR_IMAGE 2
 #define HUD_PARAM_HOTBAR_SELECTED_IMAGE 3
 
 #define HUD_HOTBAR_ITEMCOUNT_DEFAULT 8
-#define HUD_HOTBAR_ITEMCOUNT_MAX     23
+#define HUD_HOTBAR_ITEMCOUNT_MAX     32
 
 
 #define HOTBAR_IMAGE_SIZE 48
@@ -89,114 +92,8 @@ struct HudElement {
        v2s32 size;
 };
 
-#ifndef SERVER
-
-#include <vector>
-#include <IGUIFont.h>
-#include "irr_aabb3d.h"
-
-class Client;
-class ITextureSource;
-class Inventory;
-class InventoryList;
-class LocalPlayer;
-struct ItemStack;
-
-class Hud {
-public:
-       video::IVideoDriver *driver;
-       scene::ISceneManager* smgr;
-       gui::IGUIEnvironment *guienv;
-       Client *client;
-       LocalPlayer *player;
-       Inventory *inventory;
-       ITextureSource *tsrc;
-
-       video::SColor crosshair_argb;
-       video::SColor selectionbox_argb;
-       bool use_crosshair_image = false;
-       std::string hotbar_image = "";
-       bool use_hotbar_image = false;
-       std::string hotbar_selected_image = "";
-       bool use_hotbar_selected_image;
-
-       Hud(video::IVideoDriver *driver,scene::ISceneManager* smgr,
-               gui::IGUIEnvironment* guienv, Client *client, LocalPlayer *player,
-               Inventory *inventory);
-       ~Hud();
-
-       void drawHotbar(u16 playeritem);
-       void resizeHotbar();
-       void drawCrosshair();
-       void drawSelectionMesh();
-       void updateSelectionMesh(const v3s16 &camera_offset);
-
-       std::vector<aabb3f> *getSelectionBoxes()
-       { return &m_selection_boxes; }
-
-       void setSelectionPos(const v3f &pos, const v3s16 &camera_offset);
-
-       v3f getSelectionPos() const
-       { return m_selection_pos; }
-
-       void setSelectionMeshColor(const video::SColor &color)
-       { m_selection_mesh_color = color; }
-
-       void setSelectedFaceNormal(const v3f &face_normal)
-       { m_selected_face_normal = face_normal; }
-
-       void drawLuaElements(const v3s16 &camera_offset);
-
-private:
-       void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
-                       s32 count, v2s32 offset, v2s32 size=v2s32());
-
-       void drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
-               s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction);
-
-       void drawItem(const ItemStack &item, const core::rect<s32>& rect,
-               bool selected);
-
-       float m_hud_scaling; // cached minetest setting
-       v3s16 m_camera_offset;
-       v2u32 m_screensize;
-       v2s32 m_displaycenter;
-       s32 m_hotbar_imagesize; // Takes hud_scaling into account, updated by resizeHotbar()
-       s32 m_padding;  // Takes hud_scaling into account, updated by resizeHotbar()
-       video::SColor hbar_colors[4];
-
-       std::vector<aabb3f> m_selection_boxes;
-       std::vector<aabb3f> m_halo_boxes;
-       v3f m_selection_pos;
-       v3f m_selection_pos_with_offset;
-
-       scene::IMesh *m_selection_mesh = nullptr;
-       video::SColor m_selection_mesh_color;
-       v3f m_selected_face_normal;
-
-       video::SMaterial m_selection_material;
-
-       enum {
-               HIGHLIGHT_BOX,
-               HIGHLIGHT_HALO,
-               HIGHLIGHT_NONE } m_mode;
-};
-
-enum ItemRotationKind {
-       IT_ROT_SELECTED,
-       IT_ROT_HOVERED,
-       IT_ROT_DRAGGED,
-       IT_ROT_NONE, // Must be last, also serves as number
-};
-
-void drawItemStack(video::IVideoDriver *driver,
-               gui::IGUIFont *font,
-               const ItemStack &item,
-               const core::rect<s32> &rect,
-               const core::rect<s32> *clip,
-               Client *client,
-               ItemRotationKind rotation_kind);
-
-#endif
+extern const EnumString es_HudElementType[];
+extern const EnumString es_HudElementStat[];
+extern const EnumString es_HudBuiltinElement[];
 
 #endif