]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/hud.h
Fix crash regression when chatting in the ncurses console
[dragonfireclient.git] / src / hud.h
index 3897a850c332fba79a005e82d0558a4117e67202..7f0fbe7b38ec5837c4da6f9d193fc64a3933b5a3 100644 (file)
--- a/src/hud.h
+++ b/src/hud.h
@@ -32,11 +32,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #define HUD_CORNER_LOWER  1
 #define HUD_CORNER_CENTER 2
 
+// Note that these visibility flags do not determine if the hud items are
+// actually drawn, but rather, whether to draw the item should the rest
+// of the game state permit it.
 #define HUD_FLAG_HOTBAR_VISIBLE    (1 << 0)
 #define HUD_FLAG_HEALTHBAR_VISIBLE (1 << 1)
 #define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2)
 #define HUD_FLAG_WIELDITEM_VISIBLE (1 << 3)
 #define HUD_FLAG_BREATHBAR_VISIBLE (1 << 4)
+#define HUD_FLAG_MINIMAP_VISIBLE   (1 << 5)
 
 #define HUD_PARAM_HOTBAR_ITEMCOUNT 1
 #define HUD_PARAM_HOTBAR_IMAGE 2
@@ -66,7 +70,8 @@ enum HudElementStat {
        HUD_STAT_DIR,
        HUD_STAT_ALIGN,
        HUD_STAT_OFFSET,
-       HUD_STAT_WORLD_POS
+       HUD_STAT_WORLD_POS,
+       HUD_STAT_SIZE
 };
 
 struct HudElement {
@@ -81,6 +86,7 @@ struct HudElement {
        v2f align;
        v2f offset;
        v3f world_pos;
+       v2s32 size;
 };
 
 #ifndef SERVER
@@ -101,8 +107,6 @@ class Hud {
        video::IVideoDriver *driver;
        scene::ISceneManager* smgr;
        gui::IGUIEnvironment *guienv;
-       gui::IGUIFont *font;
-       u32 text_height;
        IGameDef *gamedef;
        LocalPlayer *player;
        Inventory *inventory;
@@ -115,31 +119,65 @@ class Hud {
        bool use_hotbar_image;
        std::string hotbar_selected_image;
        bool use_hotbar_selected_image;
-       
+
        Hud(video::IVideoDriver *driver,scene::ISceneManager* smgr,
-               gui::IGUIEnvironment* guienv, gui::IGUIFont *font,
-               u32 text_height, IGameDef *gamedef,
-               LocalPlayer *player, Inventory *inventory);
-       
-       void drawHotbar(s32 halfheartcount, u16 playeritem, s32 breath);
+               gui::IGUIEnvironment* guienv, IGameDef *gamedef, LocalPlayer *player,
+               Inventory *inventory);
+       ~Hud();
+
+       void drawHotbar(u16 playeritem);
        void resizeHotbar();
        void drawCrosshair();
-       void drawSelectionBoxes(std::vector<aabb3f> &hilightboxes);
-       void drawLuaElements();
+       void drawSelectionMesh();
+       void updateSelectionMesh(const v3s16 &camera_offset);
+
+       std::vector<aabb3f> *getSelectionBoxes()
+       { return &m_selection_boxes; }
+
+       void setSelectionPos(const v3f &pos, const v3s16 &camera_offset);
+
+       v3f getSelectionPos() const
+       { return m_selection_pos; }
+
+       void setSelectionMeshColor(const video::SColor &c)
+       { m_selection_mesh_color = c; }
+
+       void drawLuaElements(const v3s16 &camera_offset);
+
 private:
-       void drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
-                                        std::string texture, s32 count, v2s32 offset);
-       
-       void drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset,
-               InventoryList *mainlist, u16 selectitem, u16 direction);
-
-       void drawItem(const ItemStack &item, const core::rect<s32>& rect, bool selected);
-       
+       void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
+                       s32 count, v2s32 offset, v2s32 size=v2s32());
+
+       void drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
+               s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction);
+
+       void drawItem(const ItemStack &item, const core::rect<s32>& rect,
+               bool selected);
+
+       float m_hud_scaling; // cached minetest setting
+       v3s16 m_camera_offset;
        v2u32 m_screensize;
        v2s32 m_displaycenter;
-       s32 m_hotbar_imagesize;
-       s32 m_padding;
+       s32 m_hotbar_imagesize; // Takes hud_scaling into account, updated by resizeHotbar()
+       s32 m_padding;  // Takes hud_scaling into account, updated by resizeHotbar()
        video::SColor hbar_colors[4];
+
+       std::vector<aabb3f> m_selection_boxes;
+       std::vector<aabb3f> m_halo_boxes;
+       v3f m_selection_pos;
+       v3f m_selection_pos_with_offset;
+
+       scene::IMesh* m_selection_mesh;
+       video::SColor m_selection_mesh_color;
+       video::SMaterial m_selection_material;
+       bool m_use_selection_mesh;
+};
+
+enum ItemRotationKind {
+       IT_ROT_SELECTED,
+       IT_ROT_HOVERED,
+       IT_ROT_DRAGGED,
+       IT_ROT_NONE, // Must be last, also serves as number
 };
 
 void drawItemStack(video::IVideoDriver *driver,
@@ -147,8 +185,8 @@ void drawItemStack(video::IVideoDriver *driver,
                const ItemStack &item,
                const core::rect<s32> &rect,
                const core::rect<s32> *clip,
-               IGameDef *gamedef);
-
+               IGameDef *gamedef,
+               ItemRotationKind rotation_kind);
 
 #endif