#define HUD_CORNER_LOWER 1
#define HUD_CORNER_CENTER 2
+// Note that these visibility flags do not determine if the hud items are
+// actually drawn, but rather, whether to draw the item should the rest
+// of the game state permit it.
#define HUD_FLAG_HOTBAR_VISIBLE (1 << 0)
#define HUD_FLAG_HEALTHBAR_VISIBLE (1 << 1)
#define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2)
#define HUD_FLAG_WIELDITEM_VISIBLE (1 << 3)
#define HUD_FLAG_BREATHBAR_VISIBLE (1 << 4)
+#define HUD_FLAG_MINIMAP_VISIBLE (1 << 5)
#define HUD_PARAM_HOTBAR_ITEMCOUNT 1
#define HUD_PARAM_HOTBAR_IMAGE 2
HUD_STAT_DIR,
HUD_STAT_ALIGN,
HUD_STAT_OFFSET,
- HUD_STAT_WORLD_POS
+ HUD_STAT_WORLD_POS,
+ HUD_STAT_SIZE
};
struct HudElement {
v2f align;
v2f offset;
v3f world_pos;
+ v2s32 size;
};
#ifndef SERVER
video::IVideoDriver *driver;
scene::ISceneManager* smgr;
gui::IGUIEnvironment *guienv;
- gui::IGUIFont *font;
- u32 text_height;
IGameDef *gamedef;
LocalPlayer *player;
Inventory *inventory;
bool use_hotbar_image;
std::string hotbar_selected_image;
bool use_hotbar_selected_image;
-
+ v3s16 camera_offset;
+
Hud(video::IVideoDriver *driver,scene::ISceneManager* smgr,
- gui::IGUIEnvironment* guienv, gui::IGUIFont *font,
- u32 text_height, IGameDef *gamedef,
- LocalPlayer *player, Inventory *inventory);
-
- void drawHotbar(s32 halfheartcount, u16 playeritem, s32 breath);
+ gui::IGUIEnvironment* guienv, IGameDef *gamedef, LocalPlayer *player,
+ Inventory *inventory);
+
+ void drawHotbar(u16 playeritem);
void resizeHotbar();
void drawCrosshair();
void drawSelectionBoxes(std::vector<aabb3f> &hilightboxes);
- void drawLuaElements();
+ void drawLuaElements(v3s16 camera_offset);
private:
- void drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
- std::string texture, s32 count, v2s32 offset);
-
+ void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
+ s32 count, v2s32 offset, v2s32 size=v2s32());
+
void drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset,
InventoryList *mainlist, u16 selectitem, u16 direction);
void drawItem(const ItemStack &item, const core::rect<s32>& rect, bool selected);
-
+
v2u32 m_screensize;
v2s32 m_displaycenter;
s32 m_hotbar_imagesize;