]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/hud.h
make formspec textarea wordwrap
[dragonfireclient.git] / src / hud.h
index 54b7e7f36e2e84879debbf517740244893918afb..1a24d094572bd0293cfa25cf76f0ec5deaa51543 100644 (file)
--- a/src/hud.h
+++ b/src/hud.h
@@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #define HUD_HEADER
 
 #include "irrlichttypes_extrabloated.h"
+#include <string>
 
 #define HUD_DIR_LEFT_RIGHT 0
 #define HUD_DIR_RIGHT_LEFT 1
@@ -35,14 +36,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #define HUD_FLAG_HEALTHBAR_VISIBLE (1 << 1)
 #define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2)
 #define HUD_FLAG_WIELDITEM_VISIBLE (1 << 3)
+#define HUD_FLAG_BREATHBAR_VISIBLE (1 << 4)
 
-class Player;
+#define HUD_PARAM_HOTBAR_ITEMCOUNT 1
+#define HUD_PARAM_HOTBAR_IMAGE 2
+#define HUD_PARAM_HOTBAR_SELECTED_IMAGE 3
+
+#define HUD_HOTBAR_ITEMCOUNT_DEFAULT 8
+#define HUD_HOTBAR_ITEMCOUNT_MAX     23
 
 enum HudElementType {
        HUD_ELEM_IMAGE     = 0,
        HUD_ELEM_TEXT      = 1,
        HUD_ELEM_STATBAR   = 2,
-       HUD_ELEM_INVENTORY = 3
+       HUD_ELEM_INVENTORY = 3,
+       HUD_ELEM_WAYPOINT  = 4,
 };
 
 enum HudElementStat {
@@ -54,7 +62,8 @@ enum HudElementStat {
        HUD_STAT_ITEM,
        HUD_STAT_DIR,
        HUD_STAT_ALIGN,
-       HUD_STAT_OFFSET
+       HUD_STAT_OFFSET,
+       HUD_STAT_WORLD_POS
 };
 
 struct HudElement {
@@ -68,29 +77,26 @@ struct HudElement {
        u32 dir;
        v2f align;
        v2f offset;
+       v3f world_pos;
 };
 
-
-inline u32 hud_get_free_id(Player *player) {
-       size_t size = player->hud.size();
-       for (size_t i = 0; i != size; i++) {
-               if (!player->hud[i])
-                       return i;
-       }
-       return size;
-}
-
 #ifndef SERVER
 
+#include <vector>
 #include <IGUIFont.h>
+#include "irr_aabb3d.h"
 
-#include "gamedef.h"
-#include "inventory.h"
-#include "localplayer.h"
+class IGameDef;
+class ITextureSource;
+class Inventory;
+class InventoryList;
+class LocalPlayer;
+struct ItemStack;
 
 class Hud {
 public:
        video::IVideoDriver *driver;
+       scene::ISceneManager* smgr;
        gui::IGUIEnvironment *guienv;
        gui::IGUIFont *font;
        u32 text_height;
@@ -102,14 +108,18 @@ class Hud {
        v2u32 screensize;
        v2s32 displaycenter;
        s32 hotbar_imagesize;
-       s32 hotbar_itemcount;
        
        video::SColor crosshair_argb;
        video::SColor selectionbox_argb;
        bool use_crosshair_image;
+       std::string hotbar_image;
+       bool use_hotbar_image;
+       std::string hotbar_selected_image;
+       bool use_hotbar_selected_image;
        
-       Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
-               gui::IGUIFont *font, u32 text_height, IGameDef *gamedef,
+       Hud(video::IVideoDriver *driver,scene::ISceneManager* smgr,
+               gui::IGUIEnvironment* guienv, gui::IGUIFont *font,
+               u32 text_height, IGameDef *gamedef,
                LocalPlayer *player, Inventory *inventory);
        
        void drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
@@ -118,13 +128,21 @@ class Hud {
        void drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
                                         std::string texture, s32 count, v2s32 offset);
        
-       void drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem);
+       void drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem, s32 breath);
        void resizeHotbar();
        
        void drawCrosshair();
        void drawSelectionBoxes(std::vector<aabb3f> &hilightboxes);
 };
 
+void drawItemStack(video::IVideoDriver *driver,
+               gui::IGUIFont *font,
+               const ItemStack &item,
+               const core::rect<s32> &rect,
+               const core::rect<s32> *clip,
+               IGameDef *gamedef);
+
+
 #endif
 
 #endif