#define HUD_FLAG_BREATHBAR_VISIBLE (1 << 4)
#define HUD_PARAM_HOTBAR_ITEMCOUNT 1
+#define HUD_PARAM_HOTBAR_IMAGE 2
+#define HUD_PARAM_HOTBAR_SELECTED_IMAGE 3
#define HUD_HOTBAR_ITEMCOUNT_DEFAULT 8
#define HUD_HOTBAR_ITEMCOUNT_MAX 23
HUD_ELEM_IMAGE = 0,
HUD_ELEM_TEXT = 1,
HUD_ELEM_STATBAR = 2,
- HUD_ELEM_INVENTORY = 3
+ HUD_ELEM_INVENTORY = 3,
+ HUD_ELEM_WAYPOINT = 4,
};
enum HudElementStat {
HUD_STAT_ITEM,
HUD_STAT_DIR,
HUD_STAT_ALIGN,
- HUD_STAT_OFFSET
+ HUD_STAT_OFFSET,
+ HUD_STAT_WORLD_POS
};
struct HudElement {
u32 dir;
v2f align;
v2f offset;
+ v3f world_pos;
};
#ifndef SERVER
class Hud {
public:
video::IVideoDriver *driver;
+ scene::ISceneManager* smgr;
gui::IGUIEnvironment *guienv;
gui::IGUIFont *font;
u32 text_height;
video::SColor crosshair_argb;
video::SColor selectionbox_argb;
bool use_crosshair_image;
+ std::string hotbar_image;
+ bool use_hotbar_image;
+ std::string hotbar_selected_image;
+ bool use_hotbar_selected_image;
- Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
- gui::IGUIFont *font, u32 text_height, IGameDef *gamedef,
+ Hud(video::IVideoDriver *driver,scene::ISceneManager* smgr,
+ gui::IGUIEnvironment* guienv, gui::IGUIFont *font,
+ u32 text_height, IGameDef *gamedef,
LocalPlayer *player, Inventory *inventory);
void drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,