]> git.lizzy.rs Git - minetest.git/blobdiff - src/hud.cpp
Fix segfaults caused by the Environment not being initialized yet
[minetest.git] / src / hud.cpp
index a74d926d7353e35f9d9af2ab16274a1d9f53d632..dbc4a01a3a63093652442883e7a8dc15547c8098 100644 (file)
@@ -20,18 +20,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 
 #include "hud.h"
-#include "main.h"
 #include "settings.h"
 #include "util/numeric.h"
 #include "log.h"
 #include "gamedef.h"
 #include "itemdef.h"
 #include "inventory.h"
-#include "tile.h"
+#include "client/tile.h"
 #include "localplayer.h"
 #include "camera.h"
 #include "porting.h"
 #include "fontengine.h"
+#include "guiscalingfilter.h"
 #include <IGUIStaticText.h>
 
 #ifdef HAVE_TOUCHSCREENGUI
@@ -58,22 +58,22 @@ Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
        for (unsigned int i=0; i < 4; i++ ){
                hbar_colors[i] = hbar_color;
        }
-       
+
        tsrc = gamedef->getTextureSource();
-       
+
        v3f crosshair_color = g_settings->getV3F("crosshair_color");
        u32 cross_r = rangelim(myround(crosshair_color.X), 0, 255);
        u32 cross_g = rangelim(myround(crosshair_color.Y), 0, 255);
        u32 cross_b = rangelim(myround(crosshair_color.Z), 0, 255);
        u32 cross_a = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255);
        crosshair_argb = video::SColor(cross_a, cross_r, cross_g, cross_b);
-       
+
        v3f selectionbox_color = g_settings->getV3F("selectionbox_color");
        u32 sbox_r = rangelim(myround(selectionbox_color.X), 0, 255);
        u32 sbox_g = rangelim(myround(selectionbox_color.Y), 0, 255);
        u32 sbox_b = rangelim(myround(selectionbox_color.Z), 0, 255);
        selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b);
-       
+
        use_crosshair_image = tsrc->isKnownSourceImage("crosshair.png");
 
        hotbar_image = "";
@@ -94,7 +94,7 @@ void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect, bool sele
                                imgrect2.LowerRightCorner.Y += (m_padding*2);
                                        video::ITexture *texture = tsrc->getTexture(hotbar_selected_image);
                                        core::dimension2di imgsize(texture->getOriginalSize());
-                               driver->draw2DImage(texture, imgrect2,
+                               draw2DImageFilterScaled(driver, texture, imgrect2,
                                                core::rect<s32>(core::position2d<s32>(0,0), imgsize),
                                                NULL, hbar_colors, true);
                        } else {
@@ -200,7 +200,7 @@ void Hud::drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset,
                core::rect<s32> rect2 = imgrect2 + pos;
                video::ITexture *texture = tsrc->getTexture(hotbar_image);
                core::dimension2di imgsize(texture->getOriginalSize());
-               driver->draw2DImage(texture, rect2,
+               draw2DImageFilterScaled(driver, texture, rect2,
                        core::rect<s32>(core::position2d<s32>(0,0), imgsize),
                        NULL, hbar_colors, true);
        }
@@ -244,7 +244,7 @@ void Hud::drawLuaElements(v3s16 camera_offset) {
                HudElement *e = player->getHud(i);
                if (!e)
                        continue;
-               
+
                v2s32 pos(floor(e->pos.X * (float) m_screensize.X + 0.5),
                                floor(e->pos.Y * (float) m_screensize.Y + 0.5));
                switch (e->type) {
@@ -266,7 +266,7 @@ void Hud::drawLuaElements(v3s16 camera_offset) {
                                             (e->align.Y - 1.0) * dstsize.Y / 2);
                                core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y);
                                rect += pos + offset + v2s32(e->offset.X, e->offset.Y);
-                               driver->draw2DImage(texture, rect,
+                               draw2DImageFilterScaled(driver, texture, rect,
                                        core::rect<s32>(core::position2d<s32>(0,0), imgsize),
                                        NULL, colors, true);
                                break; }
@@ -275,7 +275,7 @@ void Hud::drawLuaElements(v3s16 camera_offset) {
                                                                                 (e->number >> 8)  & 0xFF,
                                                                                 (e->number >> 0)  & 0xFF);
                                core::rect<s32> size(0, 0, e->scale.X, text_height * e->scale.Y);
-                               std::wstring text = narrow_to_wide(e->text);
+                               std::wstring text = utf8_to_wide(e->text);
                                core::dimension2d<u32> textsize = font->getDimension(text.c_str());
                                v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
                                             (e->align.Y - 1.0) * (textsize.Height / 2));
@@ -310,11 +310,11 @@ void Hud::drawLuaElements(v3s16 camera_offset) {
                                                                                 (e->number >> 8)  & 0xFF,
                                                                                 (e->number >> 0)  & 0xFF);
                                core::rect<s32> size(0, 0, 200, 2 * text_height);
-                               std::wstring text = narrow_to_wide(e->name);
+                               std::wstring text = utf8_to_wide(e->name);
                                font->draw(text.c_str(), size + pos, color);
                                std::ostringstream os;
-                               os<<distance<<e->text;
-                               text = narrow_to_wide(os.str());
+                               os << distance << e->text;
+                               text = utf8_to_wide(os.str());
                                pos.Y += text_height;
                                font->draw(text.c_str(), size + pos, color);
                                break; }
@@ -331,26 +331,22 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
 {
        const video::SColor color(255, 255, 255, 255);
        const video::SColor colors[] = {color, color, color, color};
-       
+
        video::ITexture *stat_texture = tsrc->getTexture(texture);
        if (!stat_texture)
                return;
-               
+
        core::dimension2di srcd(stat_texture->getOriginalSize());
        core::dimension2di dstd;
        if (size == v2s32()) {
                dstd = srcd;
        } else {
-               dstd.Height = size.Y * g_settings->getFloat("hud_scaling") *
-                               porting::getDisplayDensity();
-               dstd.Width  = size.X * g_settings->getFloat("hud_scaling") *
-                               porting::getDisplayDensity();
-
-               offset.X *= g_settings->getFloat("hud_scaling") *
-                               porting::getDisplayDensity();
-
-               offset.Y *= g_settings->getFloat("hud_scaling") *
+               double size_factor = g_settings->getFloat("hud_scaling") *
                                porting::getDisplayDensity();
+               dstd.Height = size.Y * size_factor;
+               dstd.Width  = size.X * size_factor;
+               offset.X *= size_factor;
+               offset.Y *= size_factor;
        }
 
        v2s32 p = pos;
@@ -375,24 +371,24 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
        }
        steppos.X *= dstd.Width;
        steppos.Y *= dstd.Height;
-       
+
        for (s32 i = 0; i < count / 2; i++)
        {
                core::rect<s32> srcrect(0, 0, srcd.Width, srcd.Height);
                core::rect<s32> dstrect(0,0, dstd.Width, dstd.Height);
 
                dstrect += p;
-               driver->draw2DImage(stat_texture, dstrect, srcrect, NULL, colors, true);
+               draw2DImageFilterScaled(driver, stat_texture, dstrect, srcrect, NULL, colors, true);
                p += steppos;
        }
-       
+
        if (count % 2 == 1)
        {
                core::rect<s32> srcrect(0, 0, srcd.Width / 2, srcd.Height);
                core::rect<s32> dstrect(0,0, dstd.Width / 2, dstd.Height);
 
                dstrect += p;
-               driver->draw2DImage(stat_texture, dstrect, srcrect, NULL, colors, true);
+               draw2DImageFilterScaled(driver, stat_texture, dstrect, srcrect, NULL, colors, true);
        }
 }
 
@@ -406,7 +402,7 @@ void Hud::drawHotbar(u16 playeritem) {
                //silently ignore this we may not be initialized completely
                return;
        }
-       
+
        s32 hotbar_itemcount = player->hud_hotbar_itemcount;
        s32 width = hotbar_itemcount * (m_hotbar_imagesize + m_padding * 2);
        v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 3);
@@ -432,24 +428,26 @@ void Hud::drawHotbar(u16 playeritem) {
        //////////////////////////// compatibility code to be removed //////////////
        // this is ugly as hell but there's no other way to keep compatibility to
        // old servers
-       if ( player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE)
-               drawStatbar(v2s32(floor(0.5 * (float) m_screensize.X + 0.5),
-                               floor(1 * (float) m_screensize.Y + 0.5)),
-                               HUD_CORNER_UPPER, 0, "heart.png",
-                               player->hp, v2s32((-10*24)-25,-(48+24+10)), v2s32(24,24));
+       if ((player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE)) {
+               drawStatbar(v2s32(floor(0.5 * (float)m_screensize.X + 0.5),
+                       floor(1 * (float) m_screensize.Y + 0.5)),
+                       HUD_CORNER_UPPER, 0, "heart.png",
+                       player->hp, v2s32((-10*24)-25,-(48+24+10)), v2s32(24,24));
+       }
 
        if ((player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE) &&
-                       (player->getBreath() < 11))
-               drawStatbar(v2s32(floor(0.5 * (float) m_screensize.X + 0.5),
-                               floor(1 * (float) m_screensize.Y + 0.5)),
-                               HUD_CORNER_UPPER, 0, "heart.png",
-                               player->getBreath(), v2s32(25,-(48+24+10)), v2s32(24,24));
+                       (player->getBreath() < 11)) {
+               drawStatbar(v2s32(floor(0.5 * (float)m_screensize.X + 0.5),
+                       floor(1 * (float) m_screensize.Y + 0.5)),
+                       HUD_CORNER_UPPER, 0, "bubble.png",
+                       player->getBreath(), v2s32(25,-(48+24+10)), v2s32(24,24));
+       }
        ////////////////////////////////////////////////////////////////////////////
 }
 
 
 void Hud::drawCrosshair() {
-               
+
        if (use_crosshair_image) {
                video::ITexture *crosshair = tsrc->getTexture("crosshair.png");
                v2u32 size  = crosshair->getOriginalSize();
@@ -495,7 +493,7 @@ void drawItemStack(video::IVideoDriver *driver,
 {
        if(item.empty())
                return;
-       
+
        const ItemDefinition &def = item.getDefinition(gamedef->idef());
        video::ITexture *texture = gamedef->idef()->getInventoryTexture(def.name, gamedef);
 
@@ -504,7 +502,7 @@ void drawItemStack(video::IVideoDriver *driver,
        {
                const video::SColor color(255,255,255,255);
                const video::SColor colors[] = {color,color,color,color};
-               driver->draw2DImage(texture, rect,
+               draw2DImageFilterScaled(driver, texture, rect,
                        core::rect<s32>(core::position2d<s32>(0,0),
                        core::dimension2di(texture->getOriginalSize())),
                        clip, colors, true);
@@ -554,7 +552,7 @@ void drawItemStack(video::IVideoDriver *driver,
        {
                // Get the item count as a string
                std::string text = itos(item.count);
-               v2u32 dim = font->getDimension(narrow_to_wide(text).c_str());
+               v2u32 dim = font->getDimension(utf8_to_wide(text).c_str());
                v2s32 sdim(dim.X,dim.Y);
 
                core::rect<s32> rect2(