]> git.lizzy.rs Git - minetest.git/blobdiff - src/hud.cpp
Report collisionMoveSimple for client and server. (#13105)
[minetest.git] / src / hud.cpp
index 70903ce15e895422aba53b25d8043a270ef29d70..841c907587eb456f199791d94c0ba6185d256549 100644 (file)
@@ -1,8 +1,6 @@
 /*
 Minetest
-Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-Copyright (C) 2010-2013 blue42u, Jonathon Anderson <anderjon@umail.iu.edu>
-Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+Copyright (C) 2010-2018 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -20,754 +18,51 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 
 #include "hud.h"
-#include "settings.h"
-#include "util/numeric.h"
-#include "log.h"
-#include "client.h"
-#include "inventory.h"
-#include "client/tile.h"
-#include "localplayer.h"
-#include "camera.h"
-#include "porting.h"
-#include "fontengine.h"
-#include "guiscalingfilter.h"
-#include "mesh.h"
-#include "wieldmesh.h"
-#include <IGUIStaticText.h>
-#include "client/renderingengine.h"
+#include <cmath>
 
-#ifdef HAVE_TOUCHSCREENGUI
-#include "touchscreengui.h"
-#endif
-
-Hud::Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player,
-               Inventory *inventory)
-{
-       driver            = RenderingEngine::get_video_driver();
-       this->guienv      = guienv;
-       this->client      = client;
-       this->player      = player;
-       this->inventory   = inventory;
-
-       m_hud_scaling      = g_settings->getFloat("hud_scaling");
-       m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE *
-               RenderingEngine::getDisplayDensity() + 0.5f);
-       m_hotbar_imagesize *= m_hud_scaling;
-       m_padding = m_hotbar_imagesize / 12;
-
-       for (unsigned int i = 0; i < 4; i++)
-               hbar_colors[i] = video::SColor(255, 255, 255, 255);
-
-       tsrc = client->getTextureSource();
-
-       v3f crosshair_color = g_settings->getV3F("crosshair_color");
-       u32 cross_r = rangelim(myround(crosshair_color.X), 0, 255);
-       u32 cross_g = rangelim(myround(crosshair_color.Y), 0, 255);
-       u32 cross_b = rangelim(myround(crosshair_color.Z), 0, 255);
-       u32 cross_a = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255);
-       crosshair_argb = video::SColor(cross_a, cross_r, cross_g, cross_b);
-
-       v3f selectionbox_color = g_settings->getV3F("selectionbox_color");
-       u32 sbox_r = rangelim(myround(selectionbox_color.X), 0, 255);
-       u32 sbox_g = rangelim(myround(selectionbox_color.Y), 0, 255);
-       u32 sbox_b = rangelim(myround(selectionbox_color.Z), 0, 255);
-       selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b);
-
-       use_crosshair_image = tsrc->isKnownSourceImage("crosshair.png");
-
-       m_selection_boxes.clear();
-       m_halo_boxes.clear();
-
-       std::string mode_setting = g_settings->get("node_highlighting");
-
-       if (mode_setting == "halo") {
-               m_mode = HIGHLIGHT_HALO;
-       } else if (mode_setting == "none") {
-               m_mode = HIGHLIGHT_NONE;
-       } else {
-               m_mode = HIGHLIGHT_BOX;
-       }
-
-       m_selection_material.Lighting = false;
-
-       if (g_settings->getBool("enable_shaders")) {
-               IShaderSource *shdrsrc = client->getShaderSource();
-               u16 shader_id = shdrsrc->getShader(
-                       m_mode == HIGHLIGHT_HALO ? "selection_shader" : "default_shader", 1, 1);
-               m_selection_material.MaterialType = shdrsrc->getShaderInfo(shader_id).material;
-       } else {
-               m_selection_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
-       }
-
-       if (m_mode == HIGHLIGHT_BOX) {
-               m_selection_material.Thickness =
-                       rangelim(g_settings->getS16("selectionbox_width"), 1, 5);
-       } else if (m_mode == HIGHLIGHT_HALO) {
-               m_selection_material.setTexture(0, tsrc->getTextureForMesh("halo.png"));
-               m_selection_material.setFlag(video::EMF_BACK_FACE_CULLING, true);
-       } else {
-               m_selection_material.MaterialType = video::EMT_SOLID;
-       }
-}
-
-Hud::~Hud()
-{
-       if (m_selection_mesh)
-               m_selection_mesh->drop();
-}
-
-void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect,
-               bool selected)
-{
-       if (selected) {
-               /* draw hihlighting around selected item */
-               if (use_hotbar_selected_image) {
-                       core::rect<s32> imgrect2 = rect;
-                       imgrect2.UpperLeftCorner.X  -= (m_padding*2);
-                       imgrect2.UpperLeftCorner.Y  -= (m_padding*2);
-                       imgrect2.LowerRightCorner.X += (m_padding*2);
-                       imgrect2.LowerRightCorner.Y += (m_padding*2);
-                               video::ITexture *texture = tsrc->getTexture(hotbar_selected_image);
-                               core::dimension2di imgsize(texture->getOriginalSize());
-                       draw2DImageFilterScaled(driver, texture, imgrect2,
-                                       core::rect<s32>(core::position2d<s32>(0,0), imgsize),
-                                       NULL, hbar_colors, true);
-               } else {
-                       video::SColor c_outside(255,255,0,0);
-                       //video::SColor c_outside(255,0,0,0);
-                       //video::SColor c_inside(255,192,192,192);
-                       s32 x1 = rect.UpperLeftCorner.X;
-                       s32 y1 = rect.UpperLeftCorner.Y;
-                       s32 x2 = rect.LowerRightCorner.X;
-                       s32 y2 = rect.LowerRightCorner.Y;
-                       // Black base borders
-                       driver->draw2DRectangle(c_outside,
-                               core::rect<s32>(
-                               v2s32(x1 - m_padding, y1 - m_padding),
-                               v2s32(x2 + m_padding, y1)
-                               ), NULL);
-                       driver->draw2DRectangle(c_outside,
-                               core::rect<s32>(
-                               v2s32(x1 - m_padding, y2),
-                               v2s32(x2 + m_padding, y2 + m_padding)
-                               ), NULL);
-                       driver->draw2DRectangle(c_outside,
-                               core::rect<s32>(
-                               v2s32(x1 - m_padding, y1),
-                                       v2s32(x1, y2)
-                               ), NULL);
-                       driver->draw2DRectangle(c_outside,
-                               core::rect<s32>(
-                                       v2s32(x2, y1),
-                               v2s32(x2 + m_padding, y2)
-                               ), NULL);
-                       /*// Light inside borders
-                       driver->draw2DRectangle(c_inside,
-                               core::rect<s32>(
-                                       v2s32(x1 - padding/2, y1 - padding/2),
-                                       v2s32(x2 + padding/2, y1)
-                               ), NULL);
-                       driver->draw2DRectangle(c_inside,
-                               core::rect<s32>(
-                                       v2s32(x1 - padding/2, y2),
-                                       v2s32(x2 + padding/2, y2 + padding/2)
-                               ), NULL);
-                       driver->draw2DRectangle(c_inside,
-                               core::rect<s32>(
-                                       v2s32(x1 - padding/2, y1),
-                                       v2s32(x1, y2)
-                               ), NULL);
-                       driver->draw2DRectangle(c_inside,
-                               core::rect<s32>(
-                                       v2s32(x2, y1),
-                                       v2s32(x2 + padding/2, y2)
-                               ), NULL);
-                       */
-               }
-       }
-
-       video::SColor bgcolor2(128, 0, 0, 0);
-       if (!use_hotbar_image)
-               driver->draw2DRectangle(bgcolor2, rect, NULL);
-       drawItemStack(driver, g_fontengine->getFont(), item, rect, NULL,
-               client, selected ? IT_ROT_SELECTED : IT_ROT_NONE);
-}
-
-//NOTE: selectitem = 0 -> no selected; selectitem 1-based
-void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
-               s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction)
-{
-#ifdef HAVE_TOUCHSCREENGUI
-       if (g_touchscreengui && inv_offset == 0)
-               g_touchscreengui->resetHud();
-#endif
-
-       s32 height  = m_hotbar_imagesize + m_padding * 2;
-       s32 width   = (itemcount - inv_offset) * (m_hotbar_imagesize + m_padding * 2);
-
-       if (direction == HUD_DIR_TOP_BOTTOM || direction == HUD_DIR_BOTTOM_TOP) {
-               s32 tmp = height;
-               height = width;
-               width = tmp;
-       }
-
-       // Position of upper left corner of bar
-       v2s32 pos = screen_offset;
-       pos.X *= m_hud_scaling * RenderingEngine::getDisplayDensity();
-       pos.Y *= m_hud_scaling * RenderingEngine::getDisplayDensity();
-       pos += upperleftpos;
-
-       // Store hotbar_image in member variable, used by drawItem()
-       if (hotbar_image != player->hotbar_image) {
-               hotbar_image = player->hotbar_image;
-               if (hotbar_image != "")
-                       use_hotbar_image = tsrc->isKnownSourceImage(hotbar_image);
-               else
-                       use_hotbar_image = false;
-       }
-
-       // Store hotbar_selected_image in member variable, used by drawItem()
-       if (hotbar_selected_image != player->hotbar_selected_image) {
-               hotbar_selected_image = player->hotbar_selected_image;
-               if (hotbar_selected_image != "")
-                       use_hotbar_selected_image = tsrc->isKnownSourceImage(hotbar_selected_image);
-               else
-                       use_hotbar_selected_image = false;
-       }
-
-       // draw customized item background
-       if (use_hotbar_image) {
-               core::rect<s32> imgrect2(-m_padding/2, -m_padding/2,
-                       width+m_padding/2, height+m_padding/2);
-               core::rect<s32> rect2 = imgrect2 + pos;
-               video::ITexture *texture = tsrc->getTexture(hotbar_image);
-               core::dimension2di imgsize(texture->getOriginalSize());
-               draw2DImageFilterScaled(driver, texture, rect2,
-                       core::rect<s32>(core::position2d<s32>(0,0), imgsize),
-                       NULL, hbar_colors, true);
-       }
-
-       // Draw items
-       core::rect<s32> imgrect(0, 0, m_hotbar_imagesize, m_hotbar_imagesize);
-       for (s32 i = inv_offset; i < itemcount && (size_t)i < mainlist->getSize(); i++) {
-               s32 fullimglen = m_hotbar_imagesize + m_padding * 2;
-
-               v2s32 steppos;
-               switch (direction) {
-               case HUD_DIR_RIGHT_LEFT:
-                       steppos = v2s32(-(m_padding + (i - inv_offset) * fullimglen), m_padding);
-                       break;
-               case HUD_DIR_TOP_BOTTOM:
-                       steppos = v2s32(m_padding, m_padding + (i - inv_offset) * fullimglen);
-                       break;
-               case HUD_DIR_BOTTOM_TOP:
-                       steppos = v2s32(m_padding, -(m_padding + (i - inv_offset) * fullimglen));
-                       break;
-               default:
-                       steppos = v2s32(m_padding + (i - inv_offset) * fullimglen, m_padding);
-                       break;
-               }
-
-               drawItem(mainlist->getItem(i), (imgrect + pos + steppos), (i + 1) == selectitem);
-
-#ifdef HAVE_TOUCHSCREENGUI
-               if (g_touchscreengui)
-                       g_touchscreengui->registerHudItem(i, (imgrect + pos + steppos));
-#endif
-       }
-}
-
-
-void Hud::drawLuaElements(const v3s16 &camera_offset)
-{
-       u32 text_height = g_fontengine->getTextHeight();
-       irr::gui::IGUIFont* font = g_fontengine->getFont();
-       for (size_t i = 0; i != player->maxHudId(); i++) {
-               HudElement *e = player->getHud(i);
-               if (!e)
-                       continue;
-
-               v2s32 pos(floor(e->pos.X * (float) m_screensize.X + 0.5),
-                               floor(e->pos.Y * (float) m_screensize.Y + 0.5));
-               switch (e->type) {
-                       case HUD_ELEM_IMAGE: {
-                               video::ITexture *texture = tsrc->getTexture(e->text);
-                               if (!texture)
-                                       continue;
-
-                               const video::SColor color(255, 255, 255, 255);
-                               const video::SColor colors[] = {color, color, color, color};
-                               core::dimension2di imgsize(texture->getOriginalSize());
-                               v2s32 dstsize(imgsize.Width * e->scale.X,
-                                             imgsize.Height * e->scale.Y);
-                               if (e->scale.X < 0)
-                                       dstsize.X = m_screensize.X * (e->scale.X * -0.01);
-                               if (e->scale.Y < 0)
-                                       dstsize.Y = m_screensize.Y * (e->scale.Y * -0.01);
-                               v2s32 offset((e->align.X - 1.0) * dstsize.X / 2,
-                                            (e->align.Y - 1.0) * dstsize.Y / 2);
-                               core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y);
-                               rect += pos + offset + v2s32(e->offset.X, e->offset.Y);
-                               draw2DImageFilterScaled(driver, texture, rect,
-                                       core::rect<s32>(core::position2d<s32>(0,0), imgsize),
-                                       NULL, colors, true);
-                               break; }
-                       case HUD_ELEM_TEXT: {
-                               video::SColor color(255, (e->number >> 16) & 0xFF,
-                                                                                (e->number >> 8)  & 0xFF,
-                                                                                (e->number >> 0)  & 0xFF);
-                               core::rect<s32> size(0, 0, e->scale.X, text_height * e->scale.Y);
-                               std::wstring text = unescape_enriched(utf8_to_wide(e->text));
-                               core::dimension2d<u32> textsize = font->getDimension(text.c_str());
-                               v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
-                                            (e->align.Y - 1.0) * (textsize.Height / 2));
-                               v2s32 offs(e->offset.X, e->offset.Y);
-                               font->draw(text.c_str(), size + pos + offset + offs, color);
-                               break; }
-                       case HUD_ELEM_STATBAR: {
-                               v2s32 offs(e->offset.X, e->offset.Y);
-                               drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number, offs, e->size);
-                               break; }
-                       case HUD_ELEM_INVENTORY: {
-                               InventoryList *inv = inventory->getList(e->text);
-                               drawItems(pos, v2s32(e->offset.X, e->offset.Y), e->number, 0,
-                                       inv, e->item, e->dir);
-                               break; }
-                       case HUD_ELEM_WAYPOINT: {
-                               v3f p_pos = player->getPosition() / BS;
-                               v3f w_pos = e->world_pos * BS;
-                               float distance = floor(10 * p_pos.getDistanceFrom(e->world_pos)) / 10;
-                               scene::ICameraSceneNode* camera =
-                                       RenderingEngine::get_scene_manager()->getActiveCamera();
-                               w_pos -= intToFloat(camera_offset, BS);
-                               core::matrix4 trans = camera->getProjectionMatrix();
-                               trans *= camera->getViewMatrix();
-                               f32 transformed_pos[4] = { w_pos.X, w_pos.Y, w_pos.Z, 1.0f };
-                               trans.multiplyWith1x4Matrix(transformed_pos);
-                               if (transformed_pos[3] < 0)
-                                       break;
-                               f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f :
-                                       core::reciprocal(transformed_pos[3]);
-                               pos.X = m_screensize.X * (0.5 * transformed_pos[0] * zDiv + 0.5);
-                               pos.Y = m_screensize.Y * (0.5 - transformed_pos[1] * zDiv * 0.5);
-                               video::SColor color(255, (e->number >> 16) & 0xFF,
-                                                                                (e->number >> 8)  & 0xFF,
-                                                                                (e->number >> 0)  & 0xFF);
-                               core::rect<s32> size(0, 0, 200, 2 * text_height);
-                               std::wstring text = unescape_enriched(utf8_to_wide(e->name));
-                               font->draw(text.c_str(), size + pos, color);
-                               std::ostringstream os;
-                               os << distance << e->text;
-                               text = unescape_enriched(utf8_to_wide(os.str()));
-                               pos.Y += text_height;
-                               font->draw(text.c_str(), size + pos, color);
-                               break; }
-                       default:
-                               infostream << "Hud::drawLuaElements: ignoring drawform " << e->type <<
-                                       " of hud element ID " << i << " due to unrecognized type" << std::endl;
-               }
-       }
-}
-
-
-void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
-               s32 count, v2s32 offset, v2s32 size)
+const struct EnumString es_HudElementType[] =
 {
-       const video::SColor color(255, 255, 255, 255);
-       const video::SColor colors[] = {color, color, color, color};
-
-       video::ITexture *stat_texture = tsrc->getTexture(texture);
-       if (!stat_texture)
-               return;
-
-       core::dimension2di srcd(stat_texture->getOriginalSize());
-       core::dimension2di dstd;
-       if (size == v2s32()) {
-               dstd = srcd;
-       } else {
-               float size_factor = m_hud_scaling * RenderingEngine::getDisplayDensity();
-               dstd.Height = size.Y * size_factor;
-               dstd.Width  = size.X * size_factor;
-               offset.X *= size_factor;
-               offset.Y *= size_factor;
-       }
-
-       v2s32 p = pos;
-       if (corner & HUD_CORNER_LOWER)
-               p -= dstd.Height;
-
-       p += offset;
-
-       v2s32 steppos;
-       switch (drawdir) {
-               case HUD_DIR_RIGHT_LEFT:
-                       steppos = v2s32(-1, 0);
-                       break;
-               case HUD_DIR_TOP_BOTTOM:
-                       steppos = v2s32(0, 1);
-                       break;
-               case HUD_DIR_BOTTOM_TOP:
-                       steppos = v2s32(0, -1);
-                       break;
-               default:
-                       steppos = v2s32(1, 0);
-       }
-       steppos.X *= dstd.Width;
-       steppos.Y *= dstd.Height;
-
-       for (s32 i = 0; i < count / 2; i++)
-       {
-               core::rect<s32> srcrect(0, 0, srcd.Width, srcd.Height);
-               core::rect<s32> dstrect(0,0, dstd.Width, dstd.Height);
-
-               dstrect += p;
-               draw2DImageFilterScaled(driver, stat_texture, dstrect, srcrect, NULL, colors, true);
-               p += steppos;
-       }
-
-       if (count % 2 == 1)
-       {
-               core::rect<s32> srcrect(0, 0, srcd.Width / 2, srcd.Height);
-               core::rect<s32> dstrect(0,0, dstd.Width / 2, dstd.Height);
-
-               dstrect += p;
-               draw2DImageFilterScaled(driver, stat_texture, dstrect, srcrect, NULL, colors, true);
-       }
-}
-
-
-void Hud::drawHotbar(u16 playeritem) {
-
-       v2s32 centerlowerpos(m_displaycenter.X, m_screensize.Y);
-
-       InventoryList *mainlist = inventory->getList("main");
-       if (mainlist == NULL) {
-               //silently ignore this we may not be initialized completely
-               return;
-       }
-
-       s32 hotbar_itemcount = player->hud_hotbar_itemcount;
-       s32 width = hotbar_itemcount * (m_hotbar_imagesize + m_padding * 2);
-       v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 3);
-
-       const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
-       if ( (float) width / (float) window_size.X <=
-                       g_settings->getFloat("hud_hotbar_max_width")) {
-               if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
-                       drawItems(pos, v2s32(0, 0), hotbar_itemcount, 0, mainlist, playeritem + 1, 0);
-               }
-       } else {
-               pos.X += width/4;
-
-               v2s32 secondpos = pos;
-               pos = pos - v2s32(0, m_hotbar_imagesize + m_padding);
-
-               if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
-                       drawItems(pos, v2s32(0, 0), hotbar_itemcount / 2, 0,
-                               mainlist, playeritem + 1, 0);
-                       drawItems(secondpos, v2s32(0, 0), hotbar_itemcount,
-                               hotbar_itemcount / 2, mainlist, playeritem + 1, 0);
-               }
-       }
-
-       //////////////////////////// compatibility code to be removed //////////////
-       // this is ugly as hell but there's no other way to keep compatibility to
-       // old servers
-       if ((player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE)) {
-               drawStatbar(v2s32(floor(0.5 * (float)m_screensize.X + 0.5),
-                       floor(1 * (float) m_screensize.Y + 0.5)),
-                       HUD_CORNER_UPPER, 0, "heart.png",
-                       player->hp, v2s32((-10*24)-25,-(48+24+10)), v2s32(24,24));
-       }
-
-       if ((player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE) &&
-                       (player->getBreath() < 11)) {
-               drawStatbar(v2s32(floor(0.5 * (float)m_screensize.X + 0.5),
-                       floor(1 * (float) m_screensize.Y + 0.5)),
-                       HUD_CORNER_UPPER, 0, "bubble.png",
-                       player->getBreath(), v2s32(25,-(48+24+10)), v2s32(24,24));
-       }
-       ////////////////////////////////////////////////////////////////////////////
-}
-
-
-void Hud::drawCrosshair()
-{
-       if (use_crosshair_image) {
-               video::ITexture *crosshair = tsrc->getTexture("crosshair.png");
-               v2u32 size  = crosshair->getOriginalSize();
-               v2s32 lsize = v2s32(m_displaycenter.X - (size.X / 2),
-                               m_displaycenter.Y - (size.Y / 2));
-               driver->draw2DImage(crosshair, lsize,
-                               core::rect<s32>(0, 0, size.X, size.Y),
-                               0, crosshair_argb, true);
-       } else {
-               driver->draw2DLine(m_displaycenter - v2s32(10, 0),
-                               m_displaycenter + v2s32(10, 0), crosshair_argb);
-               driver->draw2DLine(m_displaycenter - v2s32(0, 10),
-                               m_displaycenter + v2s32(0, 10), crosshair_argb);
-       }
-}
-
-void Hud::setSelectionPos(const v3f &pos, const v3s16 &camera_offset)
-{
-       m_camera_offset = camera_offset;
-       m_selection_pos = pos;
-       m_selection_pos_with_offset = pos - intToFloat(camera_offset, BS);
-}
-
-void Hud::drawSelectionMesh()
-{
-       if (m_mode == HIGHLIGHT_BOX) {
-               // Draw 3D selection boxes
-               video::SMaterial oldmaterial = driver->getMaterial2D();
-               driver->setMaterial(m_selection_material);
-               for (std::vector<aabb3f>::const_iterator
-                               i = m_selection_boxes.begin();
-                               i != m_selection_boxes.end(); ++i) {
-                       aabb3f box = aabb3f(
-                               i->MinEdge + m_selection_pos_with_offset,
-                               i->MaxEdge + m_selection_pos_with_offset);
-
-                       u32 r = (selectionbox_argb.getRed() *
-                                       m_selection_mesh_color.getRed() / 255);
-                       u32 g = (selectionbox_argb.getGreen() *
-                                       m_selection_mesh_color.getGreen() / 255);
-                       u32 b = (selectionbox_argb.getBlue() *
-                                       m_selection_mesh_color.getBlue() / 255);
-                       driver->draw3DBox(box, video::SColor(255, r, g, b));
-               }
-               driver->setMaterial(oldmaterial);
-       } else if (m_mode == HIGHLIGHT_HALO && m_selection_mesh) {
-               // Draw selection mesh
-               video::SMaterial oldmaterial = driver->getMaterial2D();
-               driver->setMaterial(m_selection_material);
-               setMeshColor(m_selection_mesh, m_selection_mesh_color);
-               video::SColor face_color(0,
-                       MYMIN(255, m_selection_mesh_color.getRed() * 1.5),
-                       MYMIN(255, m_selection_mesh_color.getGreen() * 1.5),
-                       MYMIN(255, m_selection_mesh_color.getBlue() * 1.5));
-               setMeshColorByNormal(m_selection_mesh, m_selected_face_normal,
-                       face_color);
-               scene::IMesh* mesh = cloneMesh(m_selection_mesh);
-               translateMesh(mesh, m_selection_pos_with_offset);
-               u32 mc = m_selection_mesh->getMeshBufferCount();
-               for (u32 i = 0; i < mc; i++) {
-                       scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
-                       driver->drawMeshBuffer(buf);
-               }
-               mesh->drop();
-               driver->setMaterial(oldmaterial);
-       }
-}
+       {HUD_ELEM_IMAGE,     "image"},
+       {HUD_ELEM_TEXT,      "text"},
+       {HUD_ELEM_STATBAR,   "statbar"},
+       {HUD_ELEM_INVENTORY, "inventory"},
+       {HUD_ELEM_WAYPOINT,  "waypoint"},
+       {HUD_ELEM_IMAGE_WAYPOINT, "image_waypoint"},
+       {HUD_ELEM_COMPASS,   "compass"},
+       {HUD_ELEM_MINIMAP,   "minimap"},
+       {0, NULL},
+};
 
-void Hud::updateSelectionMesh(const v3s16 &camera_offset)
+const struct EnumString es_HudElementStat[] =
 {
-       m_camera_offset = camera_offset;
-       if (m_mode != HIGHLIGHT_HALO)
-               return;
-
-       if (m_selection_mesh) {
-               m_selection_mesh->drop();
-               m_selection_mesh = NULL;
-       }
-
-       if (!m_selection_boxes.size()) {
-               // No pointed object
-               return;
-       }
-
-       // New pointed object, create new mesh.
-
-       // Texture UV coordinates for selection boxes
-       static f32 texture_uv[24] = {
-               0,0,1,1,
-               0,0,1,1,
-               0,0,1,1,
-               0,0,1,1,
-               0,0,1,1,
-               0,0,1,1
-       };
-
-       // Use single halo box instead of multiple overlapping boxes.
-       // Temporary solution - problem can be solved with multiple
-       // rendering targets, or some method to remove inner surfaces.
-       // Thats because of halo transparency.
-
-       aabb3f halo_box(100.0, 100.0, 100.0, -100.0, -100.0, -100.0);
-       m_halo_boxes.clear();
-
-       for (std::vector<aabb3f>::iterator
-                       i = m_selection_boxes.begin();
-                       i != m_selection_boxes.end(); ++i) {
-               halo_box.addInternalBox(*i);
-       }
-
-       m_halo_boxes.push_back(halo_box);
-       m_selection_mesh = convertNodeboxesToMesh(
-               m_halo_boxes, texture_uv, 0.5);
-}
-
-void Hud::resizeHotbar() {
-       const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
-
-       if (m_screensize != window_size) {
-               m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE *
-                       RenderingEngine::getDisplayDensity() + 0.5);
-               m_hotbar_imagesize *= m_hud_scaling;
-               m_padding = m_hotbar_imagesize / 12;
-               m_screensize = window_size;
-               m_displaycenter = v2s32(m_screensize.X/2,m_screensize.Y/2);
-       }
-}
-
-struct MeshTimeInfo {
-       u64 time;
-       scene::IMesh *mesh;
+       {HUD_STAT_POS,    "position"},
+       {HUD_STAT_POS,    "pos"}, /* Deprecated, only for compatibility's sake */
+       {HUD_STAT_NAME,   "name"},
+       {HUD_STAT_SCALE,  "scale"},
+       {HUD_STAT_TEXT,   "text"},
+       {HUD_STAT_NUMBER, "number"},
+       {HUD_STAT_ITEM,   "item"},
+       {HUD_STAT_ITEM,   "precision"},
+       {HUD_STAT_DIR,    "direction"},
+       {HUD_STAT_ALIGN,  "alignment"},
+       {HUD_STAT_OFFSET, "offset"},
+       {HUD_STAT_WORLD_POS, "world_pos"},
+       {HUD_STAT_SIZE,    "size"},
+       {HUD_STAT_Z_INDEX, "z_index"},
+       {HUD_STAT_TEXT2,   "text2"},
+       {HUD_STAT_STYLE,   "style"},
+       {0, NULL},
 };
 
-void drawItemStack(video::IVideoDriver *driver,
-               gui::IGUIFont *font,
-               const ItemStack &item,
-               const core::rect<s32> &rect,
-               const core::rect<s32> *clip,
-               Client *client,
-               ItemRotationKind rotation_kind)
+const struct EnumString es_HudBuiltinElement[] =
 {
-       static MeshTimeInfo rotation_time_infos[IT_ROT_NONE];
-       static thread_local bool enable_animations =
-               g_settings->getBool("inventory_items_animations");
-
-       if (item.empty()) {
-               if (rotation_kind < IT_ROT_NONE) {
-                       rotation_time_infos[rotation_kind].mesh = NULL;
-               }
-               return;
-       }
-
-       const ItemDefinition &def = item.getDefinition(client->idef());
-       ItemMesh *imesh = client->idef()->getWieldMesh(def.name, client);
-
-       if (imesh && imesh->mesh) {
-               scene::IMesh *mesh = imesh->mesh;
-               driver->clearZBuffer();
-               s32 delta = 0;
-               if (rotation_kind < IT_ROT_NONE) {
-                       MeshTimeInfo &ti = rotation_time_infos[rotation_kind];
-                       if (mesh != ti.mesh) {
-                               ti.mesh = mesh;
-                               ti.time = porting::getTimeMs();
-                       } else {
-                               delta = porting::getDeltaMs(ti.time, porting::getTimeMs()) % 100000;
-                       }
-               }
-               core::rect<s32> oldViewPort = driver->getViewPort();
-               core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
-               core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
-               core::matrix4 ProjMatrix;
-               ProjMatrix.buildProjectionMatrixOrthoLH(2, 2, -1, 100);
-               driver->setTransform(video::ETS_PROJECTION, ProjMatrix);
-               driver->setTransform(video::ETS_VIEW, ProjMatrix);
-               core::matrix4 matrix;
-               matrix.makeIdentity();
-
-               if (enable_animations) {
-                       float timer_f = (float) delta / 5000.0;
-                       matrix.setRotationDegrees(core::vector3df(0, 360 * timer_f, 0));
-               }
-
-               driver->setTransform(video::ETS_WORLD, matrix);
-               driver->setViewPort(rect);
-
-               video::SColor basecolor =
-                       client->idef()->getItemstackColor(item, client);
-
-               u32 mc = mesh->getMeshBufferCount();
-               for (u32 j = 0; j < mc; ++j) {
-                       scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
-                       // we can modify vertices relatively fast,
-                       // because these meshes are not buffered.
-                       assert(buf->getHardwareMappingHint_Vertex() == scene::EHM_NEVER);
-                       video::SColor c = basecolor;
-                       if (imesh->buffer_colors.size() > j) {
-                               ItemPartColor *p = &imesh->buffer_colors[j];
-                               if (p->override_base)
-                                       c = p->color;
-                       }
-                       if (imesh->needs_shading)
-                               colorizeMeshBuffer(buf, &c);
-                       else
-                               setMeshBufferColor(buf, c);
-                       video::SMaterial &material = buf->getMaterial();
-                       material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
-                       material.Lighting = false;
-                       driver->setMaterial(material);
-                       driver->drawMeshBuffer(buf);
-               }
-
-               driver->setTransform(video::ETS_VIEW, oldViewMat);
-               driver->setTransform(video::ETS_PROJECTION, oldProjMat);
-               driver->setViewPort(oldViewPort);
-       }
-
-       if(def.type == ITEM_TOOL && item.wear != 0)
-       {
-               // Draw a progressbar
-               float barheight = rect.getHeight()/16;
-               float barpad_x = rect.getWidth()/16;
-               float barpad_y = rect.getHeight()/16;
-               core::rect<s32> progressrect(
-                       rect.UpperLeftCorner.X + barpad_x,
-                       rect.LowerRightCorner.Y - barpad_y - barheight,
-                       rect.LowerRightCorner.X - barpad_x,
-                       rect.LowerRightCorner.Y - barpad_y);
-
-               // Shrink progressrect by amount of tool damage
-               float wear = item.wear / 65535.0;
-               int progressmid =
-                       wear * progressrect.UpperLeftCorner.X +
-                       (1-wear) * progressrect.LowerRightCorner.X;
-
-               // Compute progressbar color
-               //   wear = 0.0: green
-               //   wear = 0.5: yellow
-               //   wear = 1.0: red
-               video::SColor color(255,255,255,255);
-               int wear_i = MYMIN(floor(wear * 600), 511);
-               wear_i = MYMIN(wear_i + 10, 511);
-               if(wear_i <= 255)
-                       color.set(255, wear_i, 255, 0);
-               else
-                       color.set(255, 255, 511-wear_i, 0);
-
-               core::rect<s32> progressrect2 = progressrect;
-               progressrect2.LowerRightCorner.X = progressmid;
-               driver->draw2DRectangle(color, progressrect2, clip);
-
-               color = video::SColor(255,0,0,0);
-               progressrect2 = progressrect;
-               progressrect2.UpperLeftCorner.X = progressmid;
-               driver->draw2DRectangle(color, progressrect2, clip);
-       }
-
-       if(font != NULL && item.count >= 2)
-       {
-               // Get the item count as a string
-               std::string text = itos(item.count);
-               v2u32 dim = font->getDimension(utf8_to_wide(text).c_str());
-               v2s32 sdim(dim.X,dim.Y);
-
-               core::rect<s32> rect2(
-                       /*rect.UpperLeftCorner,
-                       core::dimension2d<u32>(rect.getWidth(), 15)*/
-                       rect.LowerRightCorner - sdim,
-                       sdim
-               );
-
-               video::SColor bgcolor(128,0,0,0);
-               driver->draw2DRectangle(bgcolor, rect2, clip);
-
-               video::SColor color(255,255,255,255);
-               font->draw(text.c_str(), rect2, color, false, false, clip);
-       }
-}
+       {HUD_FLAG_HOTBAR_VISIBLE,        "hotbar"},
+       {HUD_FLAG_HEALTHBAR_VISIBLE,     "healthbar"},
+       {HUD_FLAG_CROSSHAIR_VISIBLE,     "crosshair"},
+       {HUD_FLAG_WIELDITEM_VISIBLE,     "wielditem"},
+       {HUD_FLAG_BREATHBAR_VISIBLE,     "breathbar"},
+       {HUD_FLAG_MINIMAP_VISIBLE,       "minimap"},
+       {HUD_FLAG_MINIMAP_RADAR_VISIBLE, "minimap_radar"},
+       {HUD_FLAG_BASIC_DEBUG,           "basic_debug"},
+       {0, NULL},
+};