/*
Minetest
-Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-Copyright (C) 2010-2013 blue42u, Jonathon Anderson <anderjon@umail.iu.edu>
-Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+Copyright (C) 2010-2018 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#include <IGUIStaticText.h>
-
-#include "guiFormSpecMenu.h"
-#include "main.h"
-#include "util/numeric.h"
-#include "log.h"
-#include "client.h"
#include "hud.h"
+#include <cmath>
-
-Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
- gui::IGUIFont *font, u32 text_height, IGameDef *gamedef,
- LocalPlayer *player, Inventory *inventory) {
- this->driver = driver;
- this->guienv = guienv;
- this->font = font;
- this->text_height = text_height;
- this->gamedef = gamedef;
- this->player = player;
- this->inventory = inventory;
-
- screensize = v2u32(0, 0);
- displaycenter = v2s32(0, 0);
- hotbar_imagesize = 48;
- hotbar_itemcount = 8;
-
- v3f crosshair_color = g_settings->getV3F("crosshair_color");
- u32 cross_r = rangelim(myround(crosshair_color.X), 0, 255);
- u32 cross_g = rangelim(myround(crosshair_color.Y), 0, 255);
- u32 cross_b = rangelim(myround(crosshair_color.Z), 0, 255);
- u32 cross_a = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255);
- crosshair_argb = video::SColor(cross_a, cross_r, cross_g, cross_b);
-
- v3f selectionbox_color = g_settings->getV3F("selectionbox_color");
- u32 sbox_r = rangelim(myround(selectionbox_color.X), 0, 255);
- u32 sbox_g = rangelim(myround(selectionbox_color.Y), 0, 255);
- u32 sbox_b = rangelim(myround(selectionbox_color.Z), 0, 255);
- selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b);
-}
-
-
-//NOTE: selectitem = 0 -> no selected; selectitem 1-based
-void Hud::drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
- InventoryList *mainlist, u16 selectitem, u16 direction)
+const struct EnumString es_HudElementType[] =
{
- s32 padding = imgsize / 12;
- s32 height = imgsize + padding * 2;
- s32 width = itemcount * (imgsize + padding * 2);
- if (direction == HUD_DIR_TOP_BOTTOM || direction == HUD_DIR_BOTTOM_TOP) {
- width = imgsize + padding * 2;
- height = itemcount * (imgsize + padding * 2);
- }
- s32 fullimglen = imgsize + padding * 2;
-
- // Position of upper left corner of bar
- v2s32 pos = upperleftpos;
-
- // Draw background color
- /*core::rect<s32> barrect(0,0,width,height);
- barrect += pos;
- video::SColor bgcolor(255,128,128,128);
- driver->draw2DRectangle(bgcolor, barrect, NULL);*/
-
- core::rect<s32> imgrect(0, 0, imgsize, imgsize);
-
- for (s32 i = 0; i < itemcount; i++)
- {
- const ItemStack &item = mainlist->getItem(i);
-
- v2s32 steppos;
- switch (direction) {
- case HUD_DIR_RIGHT_LEFT:
- steppos = v2s32(-(padding + i * fullimglen), padding);
- break;
- case HUD_DIR_TOP_BOTTOM:
- steppos = v2s32(padding, padding + i * fullimglen);
- break;
- case HUD_DIR_BOTTOM_TOP:
- steppos = v2s32(padding, -(padding + i * fullimglen));
- break;
- default:
- steppos = v2s32(padding + i * fullimglen, padding);
- }
-
- core::rect<s32> rect = imgrect + pos + steppos;
-
- if (selectitem == i + 1)
- {
- video::SColor c_outside(255,255,0,0);
- //video::SColor c_outside(255,0,0,0);
- //video::SColor c_inside(255,192,192,192);
- s32 x1 = rect.UpperLeftCorner.X;
- s32 y1 = rect.UpperLeftCorner.Y;
- s32 x2 = rect.LowerRightCorner.X;
- s32 y2 = rect.LowerRightCorner.Y;
- // Black base borders
- driver->draw2DRectangle(c_outside,
- core::rect<s32>(
- v2s32(x1 - padding, y1 - padding),
- v2s32(x2 + padding, y1)
- ), NULL);
- driver->draw2DRectangle(c_outside,
- core::rect<s32>(
- v2s32(x1 - padding, y2),
- v2s32(x2 + padding, y2 + padding)
- ), NULL);
- driver->draw2DRectangle(c_outside,
- core::rect<s32>(
- v2s32(x1 - padding, y1),
- v2s32(x1, y2)
- ), NULL);
- driver->draw2DRectangle(c_outside,
- core::rect<s32>(
- v2s32(x2, y1),
- v2s32(x2 + padding, y2)
- ), NULL);
- /*// Light inside borders
- driver->draw2DRectangle(c_inside,
- core::rect<s32>(
- v2s32(x1 - padding/2, y1 - padding/2),
- v2s32(x2 + padding/2, y1)
- ), NULL);
- driver->draw2DRectangle(c_inside,
- core::rect<s32>(
- v2s32(x1 - padding/2, y2),
- v2s32(x2 + padding/2, y2 + padding/2)
- ), NULL);
- driver->draw2DRectangle(c_inside,
- core::rect<s32>(
- v2s32(x1 - padding/2, y1),
- v2s32(x1, y2)
- ), NULL);
- driver->draw2DRectangle(c_inside,
- core::rect<s32>(
- v2s32(x2, y1),
- v2s32(x2 + padding/2, y2)
- ), NULL);
- */
- }
-
- video::SColor bgcolor2(128, 0, 0, 0);
- driver->draw2DRectangle(bgcolor2, rect, NULL);
- drawItemStack(driver, font, item, rect, NULL, gamedef);
- }
-}
-
-
-void Hud::drawLuaElements() {
- for (size_t i = 0; i != player->hud.size(); i++) {
- HudElement *e = player->hud[i];
- if (!e)
- continue;
-
- v2s32 pos(e->pos.X * screensize.X, e->pos.Y * screensize.Y);
- switch (e->type) {
- case HUD_ELEM_IMAGE: {
- video::ITexture *texture =
- gamedef->getTextureSource()->getTextureRaw(e->text);
- if (!texture)
- continue;
-
- const video::SColor color(255, 255, 255, 255);
- const video::SColor colors[] = {color, color, color, color};
- core::dimension2di imgsize(texture->getOriginalSize());
- core::rect<s32> rect(0, 0, imgsize.Width * e->scale.X,
- imgsize.Height * e->scale.X);
- rect += pos;
- driver->draw2DImage(texture, rect,
- core::rect<s32>(core::position2d<s32>(0,0), imgsize),
- NULL, colors, true);
- break; }
- case HUD_ELEM_TEXT: {
- video::SColor color(255, (e->number >> 16) & 0xFF,
- (e->number >> 8) & 0xFF,
- (e->number >> 0) & 0xFF);
- core::rect<s32> size(0, 0, e->scale.X, text_height * e->scale.Y);
- font->draw(narrow_to_wide(e->text).c_str(), size + pos, color);
- break; }
- case HUD_ELEM_STATBAR:
- drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number);
- break;
- case HUD_ELEM_INVENTORY: {
- InventoryList *inv = inventory->getList(e->text);
- drawItem(pos, hotbar_imagesize, e->number, inv, e->item, e->dir);
- break; }
- default:
- infostream << "Hud::drawLuaElements: ignoring drawform " << e->type <<
- "of hud element ID " << i << " due to unrecognized type" << std::endl;
- }
- }
-}
-
-
-void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count) {
- const video::SColor color(255, 255, 255, 255);
- const video::SColor colors[] = {color, color, color, color};
-
- video::ITexture *stat_texture =
- gamedef->getTextureSource()->getTextureRaw(texture);
- if (!stat_texture)
- return;
-
- core::dimension2di srcd(stat_texture->getOriginalSize());
-
- v2s32 p = pos;
- if (corner & HUD_CORNER_LOWER)
- p -= srcd.Height;
-
- v2s32 steppos;
- switch (drawdir) {
- case HUD_DIR_RIGHT_LEFT:
- steppos = v2s32(-1, 0);
- break;
- case HUD_DIR_TOP_BOTTOM:
- steppos = v2s32(0, 1);
- break;
- case HUD_DIR_BOTTOM_TOP:
- steppos = v2s32(0, -1);
- break;
- default:
- steppos = v2s32(1, 0);
- }
- steppos.X *= srcd.Width;
- steppos.Y *= srcd.Height;
-
- for (s32 i = 0; i < count / 2; i++)
- {
- core::rect<s32> srcrect(0, 0, srcd.Width, srcd.Height);
- core::rect<s32> dstrect(srcrect);
-
- dstrect += p;
- driver->draw2DImage(stat_texture, dstrect, srcrect, NULL, colors, true);
- p += steppos;
- }
-
- if (count % 2 == 1)
- {
- core::rect<s32> srcrect(0, 0, srcd.Width / 2, srcd.Height);
- core::rect<s32> dstrect(srcrect);
-
- dstrect += p;
- driver->draw2DImage(stat_texture, dstrect, srcrect, NULL, colors, true);
- }
-}
-
-
-void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem) {
- InventoryList *mainlist = inventory->getList("main");
- if (mainlist == NULL) {
- errorstream << "draw_hotbar(): mainlist == NULL" << std::endl;
- return;
- }
-
- s32 padding = hotbar_imagesize / 12;
- s32 width = hotbar_itemcount * (hotbar_imagesize + padding * 2);
- v2s32 pos = centerlowerpos - v2s32(width / 2, hotbar_imagesize + padding * 2);
-
- drawItem(pos, hotbar_imagesize, hotbar_itemcount, mainlist, playeritem + 1, 0);
- drawStatbar(pos - v2s32(0, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT,
- "heart.png", halfheartcount);
-}
-
-
-void Hud::drawCrosshair() {
- driver->draw2DLine(displaycenter - v2s32(10, 0),
- displaycenter + v2s32(10, 0), crosshair_argb);
- driver->draw2DLine(displaycenter - v2s32(0, 10),
- displaycenter + v2s32(0, 10), crosshair_argb);
-}
-
-
-void Hud::drawSelectionBoxes(std::vector<aabb3f> &hilightboxes) {
- for (std::vector<aabb3f>::const_iterator
- i = hilightboxes.begin();
- i != hilightboxes.end(); i++) {
- driver->draw3DBox(*i, selectionbox_argb);
- }
-}
-
-
-void Hud::resizeHotbar() {
- if (screensize.Y <= 800)
- hotbar_imagesize = 32;
- else if (screensize.Y <= 1280)
- hotbar_imagesize = 48;
- else
- hotbar_imagesize = 64;
-}
+ {HUD_ELEM_IMAGE, "image"},
+ {HUD_ELEM_TEXT, "text"},
+ {HUD_ELEM_STATBAR, "statbar"},
+ {HUD_ELEM_INVENTORY, "inventory"},
+ {HUD_ELEM_WAYPOINT, "waypoint"},
+ {0, NULL},
+};
+
+const struct EnumString es_HudElementStat[] =
+{
+ {HUD_STAT_POS, "position"},
+ {HUD_STAT_POS, "pos"}, /* Deprecated, only for compatibility's sake */
+ {HUD_STAT_NAME, "name"},
+ {HUD_STAT_SCALE, "scale"},
+ {HUD_STAT_TEXT, "text"},
+ {HUD_STAT_NUMBER, "number"},
+ {HUD_STAT_ITEM, "item"},
+ {HUD_STAT_DIR, "direction"},
+ {HUD_STAT_ALIGN, "alignment"},
+ {HUD_STAT_OFFSET, "offset"},
+ {HUD_STAT_WORLD_POS, "world_pos"},
+ {HUD_STAT_SIZE, "size"},
+ {HUD_STAT_Z_INDEX, "z_index"},
+ {0, NULL},
+};
+
+const struct EnumString es_HudBuiltinElement[] =
+{
+ {HUD_FLAG_HOTBAR_VISIBLE, "hotbar"},
+ {HUD_FLAG_HEALTHBAR_VISIBLE, "healthbar"},
+ {HUD_FLAG_CROSSHAIR_VISIBLE, "crosshair"},
+ {HUD_FLAG_WIELDITEM_VISIBLE, "wielditem"},
+ {HUD_FLAG_BREATHBAR_VISIBLE, "breathbar"},
+ {HUD_FLAG_MINIMAP_VISIBLE, "minimap"},
+ {HUD_FLAG_MINIMAP_RADAR_VISIBLE, "minimap_radar"},
+ {0, NULL},
+};