]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/hud.cpp
Add clientside translations.
[dragonfireclient.git] / src / hud.cpp
index 9729013ee69adc92b48d8f03074e601e9cc68198..7135bc42affb4919ff5e309053643a72fc59020d 100644 (file)
@@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "log.h"
 #include "client.h"
 #include "inventory.h"
+#include "shader.h"
 #include "client/tile.h"
 #include "localplayer.h"
 #include "camera.h"
@@ -33,32 +34,29 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "guiscalingfilter.h"
 #include "mesh.h"
 #include "wieldmesh.h"
-#include <IGUIStaticText.h>
+#include "client/renderingengine.h"
 
 #ifdef HAVE_TOUCHSCREENGUI
 #include "touchscreengui.h"
 #endif
 
-Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
-               gui::IGUIEnvironment* guienv, Client *client, LocalPlayer *player,
+Hud::Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player,
                Inventory *inventory)
 {
-       this->driver      = driver;
-       this->smgr        = smgr;
+       driver            = RenderingEngine::get_video_driver();
        this->guienv      = guienv;
        this->client      = client;
        this->player      = player;
        this->inventory   = inventory;
 
        m_hud_scaling      = g_settings->getFloat("hud_scaling");
-       m_screensize       = v2u32(0, 0);
-       m_displaycenter    = v2s32(0, 0);
-       m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE * porting::getDisplayDensity() + 0.5);
+       m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE *
+               RenderingEngine::getDisplayDensity() + 0.5f);
        m_hotbar_imagesize *= m_hud_scaling;
        m_padding = m_hotbar_imagesize / 12;
 
-       for (unsigned int i = 0; i < 4; i++)
-               hbar_colors[i] = video::SColor(255, 255, 255, 255);
+       for (auto &hbar_color : hbar_colors)
+               hbar_color = video::SColor(255, 255, 255, 255);
 
        tsrc = client->getTextureSource();
 
@@ -77,34 +75,34 @@ Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
 
        use_crosshair_image = tsrc->isKnownSourceImage("crosshair.png");
 
-       hotbar_image = "";
-       use_hotbar_image = false;
-       hotbar_selected_image = "";
-       use_hotbar_selected_image = false;
-
-       m_selection_mesh = NULL;
        m_selection_boxes.clear();
        m_halo_boxes.clear();
 
-       m_selection_pos = v3f(0.0, 0.0, 0.0);
-       std::string mode = g_settings->get("node_highlighting");
+       std::string mode_setting = g_settings->get("node_highlighting");
+
+       if (mode_setting == "halo") {
+               m_mode = HIGHLIGHT_HALO;
+       } else if (mode_setting == "none") {
+               m_mode = HIGHLIGHT_NONE;
+       } else {
+               m_mode = HIGHLIGHT_BOX;
+       }
+
        m_selection_material.Lighting = false;
 
        if (g_settings->getBool("enable_shaders")) {
                IShaderSource *shdrsrc = client->getShaderSource();
                u16 shader_id = shdrsrc->getShader(
-                       mode == "halo" ? "selection_shader" : "default_shader", 1, 1);
+                       m_mode == HIGHLIGHT_HALO ? "selection_shader" : "default_shader", 1, 1);
                m_selection_material.MaterialType = shdrsrc->getShaderInfo(shader_id).material;
        } else {
                m_selection_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
        }
 
-       if (mode == "box") {
-               m_use_selection_mesh = false;
+       if (m_mode == HIGHLIGHT_BOX) {
                m_selection_material.Thickness =
                        rangelim(g_settings->getS16("selectionbox_width"), 1, 5);
-       } else if (mode == "halo") {
-               m_use_selection_mesh = true;
+       } else if (m_mode == HIGHLIGHT_HALO) {
                m_selection_material.setTexture(0, tsrc->getTextureForMesh("halo.png"));
                m_selection_material.setFlag(video::EMF_BACK_FACE_CULLING, true);
        } else {
@@ -122,79 +120,79 @@ void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect,
                bool selected)
 {
        if (selected) {
-                       /* draw hihlighting around selected item */
-                       if (use_hotbar_selected_image) {
-                               core::rect<s32> imgrect2 = rect;
-                               imgrect2.UpperLeftCorner.X  -= (m_padding*2);
-                               imgrect2.UpperLeftCorner.Y  -= (m_padding*2);
-                               imgrect2.LowerRightCorner.X += (m_padding*2);
-                               imgrect2.LowerRightCorner.Y += (m_padding*2);
-                                       video::ITexture *texture = tsrc->getTexture(hotbar_selected_image);
-                                       core::dimension2di imgsize(texture->getOriginalSize());
-                               draw2DImageFilterScaled(driver, texture, imgrect2,
-                                               core::rect<s32>(core::position2d<s32>(0,0), imgsize),
-                                               NULL, hbar_colors, true);
-                       } else {
-                               video::SColor c_outside(255,255,0,0);
-                               //video::SColor c_outside(255,0,0,0);
-                               //video::SColor c_inside(255,192,192,192);
-                               s32 x1 = rect.UpperLeftCorner.X;
-                               s32 y1 = rect.UpperLeftCorner.Y;
-                               s32 x2 = rect.LowerRightCorner.X;
-                               s32 y2 = rect.LowerRightCorner.Y;
-                               // Black base borders
-                               driver->draw2DRectangle(c_outside,
-                                       core::rect<s32>(
-                                       v2s32(x1 - m_padding, y1 - m_padding),
-                                       v2s32(x2 + m_padding, y1)
-                                       ), NULL);
-                               driver->draw2DRectangle(c_outside,
-                                       core::rect<s32>(
-                                       v2s32(x1 - m_padding, y2),
-                                       v2s32(x2 + m_padding, y2 + m_padding)
-                                       ), NULL);
-                               driver->draw2DRectangle(c_outside,
-                                       core::rect<s32>(
-                                       v2s32(x1 - m_padding, y1),
-                                               v2s32(x1, y2)
-                                       ), NULL);
-                               driver->draw2DRectangle(c_outside,
-                                       core::rect<s32>(
-                                               v2s32(x2, y1),
-                                       v2s32(x2 + m_padding, y2)
-                                       ), NULL);
-                               /*// Light inside borders
-                               driver->draw2DRectangle(c_inside,
-                                       core::rect<s32>(
-                                               v2s32(x1 - padding/2, y1 - padding/2),
-                                               v2s32(x2 + padding/2, y1)
-                                       ), NULL);
-                               driver->draw2DRectangle(c_inside,
-                                       core::rect<s32>(
-                                               v2s32(x1 - padding/2, y2),
-                                               v2s32(x2 + padding/2, y2 + padding/2)
-                                       ), NULL);
-                               driver->draw2DRectangle(c_inside,
-                                       core::rect<s32>(
-                                               v2s32(x1 - padding/2, y1),
-                                               v2s32(x1, y2)
-                                       ), NULL);
-                               driver->draw2DRectangle(c_inside,
-                                       core::rect<s32>(
-                                               v2s32(x2, y1),
-                                               v2s32(x2 + padding/2, y2)
-                                       ), NULL);
-                               */
-                       }
+               /* draw hihlighting around selected item */
+               if (use_hotbar_selected_image) {
+                       core::rect<s32> imgrect2 = rect;
+                       imgrect2.UpperLeftCorner.X  -= (m_padding*2);
+                       imgrect2.UpperLeftCorner.Y  -= (m_padding*2);
+                       imgrect2.LowerRightCorner.X += (m_padding*2);
+                       imgrect2.LowerRightCorner.Y += (m_padding*2);
+                               video::ITexture *texture = tsrc->getTexture(hotbar_selected_image);
+                               core::dimension2di imgsize(texture->getOriginalSize());
+                       draw2DImageFilterScaled(driver, texture, imgrect2,
+                                       core::rect<s32>(core::position2d<s32>(0,0), imgsize),
+                                       NULL, hbar_colors, true);
+               } else {
+                       video::SColor c_outside(255,255,0,0);
+                       //video::SColor c_outside(255,0,0,0);
+                       //video::SColor c_inside(255,192,192,192);
+                       s32 x1 = rect.UpperLeftCorner.X;
+                       s32 y1 = rect.UpperLeftCorner.Y;
+                       s32 x2 = rect.LowerRightCorner.X;
+                       s32 y2 = rect.LowerRightCorner.Y;
+                       // Black base borders
+                       driver->draw2DRectangle(c_outside,
+                               core::rect<s32>(
+                               v2s32(x1 - m_padding, y1 - m_padding),
+                               v2s32(x2 + m_padding, y1)
+                               ), NULL);
+                       driver->draw2DRectangle(c_outside,
+                               core::rect<s32>(
+                               v2s32(x1 - m_padding, y2),
+                               v2s32(x2 + m_padding, y2 + m_padding)
+                               ), NULL);
+                       driver->draw2DRectangle(c_outside,
+                               core::rect<s32>(
+                               v2s32(x1 - m_padding, y1),
+                                       v2s32(x1, y2)
+                               ), NULL);
+                       driver->draw2DRectangle(c_outside,
+                               core::rect<s32>(
+                                       v2s32(x2, y1),
+                               v2s32(x2 + m_padding, y2)
+                               ), NULL);
+                       /*// Light inside borders
+                       driver->draw2DRectangle(c_inside,
+                               core::rect<s32>(
+                                       v2s32(x1 - padding/2, y1 - padding/2),
+                                       v2s32(x2 + padding/2, y1)
+                               ), NULL);
+                       driver->draw2DRectangle(c_inside,
+                               core::rect<s32>(
+                                       v2s32(x1 - padding/2, y2),
+                                       v2s32(x2 + padding/2, y2 + padding/2)
+                               ), NULL);
+                       driver->draw2DRectangle(c_inside,
+                               core::rect<s32>(
+                                       v2s32(x1 - padding/2, y1),
+                                       v2s32(x1, y2)
+                               ), NULL);
+                       driver->draw2DRectangle(c_inside,
+                               core::rect<s32>(
+                                       v2s32(x2, y1),
+                                       v2s32(x2 + padding/2, y2)
+                               ), NULL);
+                       */
                }
-
-               video::SColor bgcolor2(128, 0, 0, 0);
-               if (!use_hotbar_image)
-                       driver->draw2DRectangle(bgcolor2, rect, NULL);
-               drawItemStack(driver, g_fontengine->getFont(), item, rect, NULL,
-                       client, selected ? IT_ROT_SELECTED : IT_ROT_NONE);
        }
 
+       video::SColor bgcolor2(128, 0, 0, 0);
+       if (!use_hotbar_image)
+               driver->draw2DRectangle(bgcolor2, rect, NULL);
+       drawItemStack(driver, g_fontengine->getFont(), item, rect, NULL,
+               client, selected ? IT_ROT_SELECTED : IT_ROT_NONE);
+}
+
 //NOTE: selectitem = 0 -> no selected; selectitem 1-based
 void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
                s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction)
@@ -215,14 +213,14 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
 
        // Position of upper left corner of bar
        v2s32 pos = screen_offset;
-       pos.X *= m_hud_scaling * porting::getDisplayDensity();
-       pos.Y *= m_hud_scaling * porting::getDisplayDensity();
+       pos.X *= m_hud_scaling * RenderingEngine::getDisplayDensity();
+       pos.Y *= m_hud_scaling * RenderingEngine::getDisplayDensity();
        pos += upperleftpos;
 
        // Store hotbar_image in member variable, used by drawItem()
        if (hotbar_image != player->hotbar_image) {
                hotbar_image = player->hotbar_image;
-               if (hotbar_image != "")
+               if (!hotbar_image.empty())
                        use_hotbar_image = tsrc->isKnownSourceImage(hotbar_image);
                else
                        use_hotbar_image = false;
@@ -231,7 +229,7 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
        // Store hotbar_selected_image in member variable, used by drawItem()
        if (hotbar_selected_image != player->hotbar_selected_image) {
                hotbar_selected_image = player->hotbar_selected_image;
-               if (hotbar_selected_image != "")
+               if (!hotbar_selected_image.empty())
                        use_hotbar_selected_image = tsrc->isKnownSourceImage(hotbar_selected_image);
                else
                        use_hotbar_selected_image = false;
@@ -319,7 +317,7 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
                                                                                 (e->number >> 8)  & 0xFF,
                                                                                 (e->number >> 0)  & 0xFF);
                                core::rect<s32> size(0, 0, e->scale.X, text_height * e->scale.Y);
-                               std::wstring text = unescape_enriched(utf8_to_wide(e->text));
+                               std::wstring text = unescape_translate(utf8_to_wide(e->text));
                                core::dimension2d<u32> textsize = font->getDimension(text.c_str());
                                v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
                                             (e->align.Y - 1.0) * (textsize.Height / 2));
@@ -339,7 +337,8 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
                                v3f p_pos = player->getPosition() / BS;
                                v3f w_pos = e->world_pos * BS;
                                float distance = floor(10 * p_pos.getDistanceFrom(e->world_pos)) / 10;
-                               scene::ICameraSceneNode* camera = smgr->getActiveCamera();
+                               scene::ICameraSceneNode* camera =
+                                       RenderingEngine::get_scene_manager()->getActiveCamera();
                                w_pos -= intToFloat(camera_offset, BS);
                                core::matrix4 trans = camera->getProjectionMatrix();
                                trans *= camera->getViewMatrix();
@@ -355,11 +354,11 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
                                                                                 (e->number >> 8)  & 0xFF,
                                                                                 (e->number >> 0)  & 0xFF);
                                core::rect<s32> size(0, 0, 200, 2 * text_height);
-                               std::wstring text = unescape_enriched(utf8_to_wide(e->name));
+                               std::wstring text = unescape_translate(utf8_to_wide(e->name));
                                font->draw(text.c_str(), size + pos, color);
                                std::ostringstream os;
                                os << distance << e->text;
-                               text = unescape_enriched(utf8_to_wide(os.str()));
+                               text = unescape_translate(utf8_to_wide(os.str()));
                                pos.Y += text_height;
                                font->draw(text.c_str(), size + pos, color);
                                break; }
@@ -386,7 +385,7 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
        if (size == v2s32()) {
                dstd = srcd;
        } else {
-               float size_factor = m_hud_scaling * porting::getDisplayDensity();
+               float size_factor = m_hud_scaling * RenderingEngine::getDisplayDensity();
                dstd.Height = size.Y * size_factor;
                dstd.Width  = size.X * size_factor;
                offset.X *= size_factor;
@@ -451,7 +450,8 @@ void Hud::drawHotbar(u16 playeritem) {
        s32 width = hotbar_itemcount * (m_hotbar_imagesize + m_padding * 2);
        v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 3);
 
-       if ( (float) width / (float) porting::getWindowSize().X <=
+       const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
+       if ( (float) width / (float) window_size.X <=
                        g_settings->getFloat("hud_hotbar_max_width")) {
                if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
                        drawItems(pos, v2s32(0, 0), hotbar_itemcount, 0, mainlist, playeritem + 1, 0);
@@ -518,7 +518,7 @@ void Hud::setSelectionPos(const v3f &pos, const v3s16 &camera_offset)
 
 void Hud::drawSelectionMesh()
 {
-       if (!m_use_selection_mesh) {
+       if (m_mode == HIGHLIGHT_BOX) {
                // Draw 3D selection boxes
                video::SMaterial oldmaterial = driver->getMaterial2D();
                driver->setMaterial(m_selection_material);
@@ -538,7 +538,7 @@ void Hud::drawSelectionMesh()
                        driver->draw3DBox(box, video::SColor(255, r, g, b));
                }
                driver->setMaterial(oldmaterial);
-       } else if (m_selection_mesh) {
+       } else if (m_mode == HIGHLIGHT_HALO && m_selection_mesh) {
                // Draw selection mesh
                video::SMaterial oldmaterial = driver->getMaterial2D();
                driver->setMaterial(m_selection_material);
@@ -564,7 +564,7 @@ void Hud::drawSelectionMesh()
 void Hud::updateSelectionMesh(const v3s16 &camera_offset)
 {
        m_camera_offset = camera_offset;
-       if (!m_use_selection_mesh)
+       if (m_mode != HIGHLIGHT_HALO)
                return;
 
        if (m_selection_mesh) {
@@ -572,7 +572,7 @@ void Hud::updateSelectionMesh(const v3s16 &camera_offset)
                m_selection_mesh = NULL;
        }
 
-       if (!m_selection_boxes.size()) {
+       if (m_selection_boxes.empty()) {
                // No pointed object
                return;
        }
@@ -597,10 +597,8 @@ void Hud::updateSelectionMesh(const v3s16 &camera_offset)
        aabb3f halo_box(100.0, 100.0, 100.0, -100.0, -100.0, -100.0);
        m_halo_boxes.clear();
 
-       for (std::vector<aabb3f>::iterator
-                       i = m_selection_boxes.begin();
-                       i != m_selection_boxes.end(); ++i) {
-               halo_box.addInternalBox(*i);
+       for (const auto &selection_box : m_selection_boxes) {
+               halo_box.addInternalBox(selection_box);
        }
 
        m_halo_boxes.push_back(halo_box);
@@ -609,17 +607,20 @@ void Hud::updateSelectionMesh(const v3s16 &camera_offset)
 }
 
 void Hud::resizeHotbar() {
-       if (m_screensize != porting::getWindowSize()) {
-               m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE * porting::getDisplayDensity() + 0.5);
+       const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
+
+       if (m_screensize != window_size) {
+               m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE *
+                       RenderingEngine::getDisplayDensity() + 0.5);
                m_hotbar_imagesize *= m_hud_scaling;
                m_padding = m_hotbar_imagesize / 12;
-               m_screensize = porting::getWindowSize();
+               m_screensize = window_size;
                m_displaycenter = v2s32(m_screensize.X/2,m_screensize.Y/2);
        }
 }
 
 struct MeshTimeInfo {
-       s64 time;
+       u64 time;
        scene::IMesh *mesh;
 };
 
@@ -632,7 +633,7 @@ void drawItemStack(video::IVideoDriver *driver,
                ItemRotationKind rotation_kind)
 {
        static MeshTimeInfo rotation_time_infos[IT_ROT_NONE];
-       static bool enable_animations =
+       static thread_local bool enable_animations =
                g_settings->getBool("inventory_items_animations");
 
        if (item.empty()) {
@@ -691,7 +692,10 @@ void drawItemStack(video::IVideoDriver *driver,
                                if (p->override_base)
                                        c = p->color;
                        }
-                       colorizeMeshBuffer(buf, &c);
+                       if (imesh->needs_shading)
+                               colorizeMeshBuffer(buf, &c);
+                       else
+                               setMeshBufferColor(buf, c);
                        video::SMaterial &material = buf->getMaterial();
                        material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
                        material.Lighting = false;