#include "log.h"
#include "client.h"
#include "inventory.h"
+#include "shader.h"
#include "client/tile.h"
#include "localplayer.h"
#include "camera.h"
#include "guiscalingfilter.h"
#include "mesh.h"
#include "wieldmesh.h"
-#include <IGUIStaticText.h>
+#include "client/renderingengine.h"
#ifdef HAVE_TOUCHSCREENGUI
#include "touchscreengui.h"
#endif
-Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
- gui::IGUIEnvironment* guienv, Client *client, LocalPlayer *player,
+Hud::Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player,
Inventory *inventory)
{
- this->driver = driver;
- this->smgr = smgr;
+ driver = RenderingEngine::get_video_driver();
this->guienv = guienv;
this->client = client;
this->player = player;
this->inventory = inventory;
m_hud_scaling = g_settings->getFloat("hud_scaling");
- m_screensize = v2u32(0, 0);
- m_displaycenter = v2s32(0, 0);
- m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE * porting::getDisplayDensity() + 0.5);
+ m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE *
+ RenderingEngine::getDisplayDensity() + 0.5f);
m_hotbar_imagesize *= m_hud_scaling;
m_padding = m_hotbar_imagesize / 12;
- for (unsigned int i = 0; i < 4; i++)
- hbar_colors[i] = video::SColor(255, 255, 255, 255);
+ for (auto &hbar_color : hbar_colors)
+ hbar_color = video::SColor(255, 255, 255, 255);
tsrc = client->getTextureSource();
use_crosshair_image = tsrc->isKnownSourceImage("crosshair.png");
- hotbar_image = "";
- use_hotbar_image = false;
- hotbar_selected_image = "";
- use_hotbar_selected_image = false;
-
- m_selection_mesh = NULL;
m_selection_boxes.clear();
m_halo_boxes.clear();
- m_selection_pos = v3f(0.0, 0.0, 0.0);
- std::string mode = g_settings->get("node_highlighting");
+ std::string mode_setting = g_settings->get("node_highlighting");
+
+ if (mode_setting == "halo") {
+ m_mode = HIGHLIGHT_HALO;
+ } else if (mode_setting == "none") {
+ m_mode = HIGHLIGHT_NONE;
+ } else {
+ m_mode = HIGHLIGHT_BOX;
+ }
+
m_selection_material.Lighting = false;
if (g_settings->getBool("enable_shaders")) {
IShaderSource *shdrsrc = client->getShaderSource();
u16 shader_id = shdrsrc->getShader(
- mode == "halo" ? "selection_shader" : "default_shader", 1, 1);
+ m_mode == HIGHLIGHT_HALO ? "selection_shader" : "default_shader", 1, 1);
m_selection_material.MaterialType = shdrsrc->getShaderInfo(shader_id).material;
} else {
m_selection_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
}
- if (mode == "box") {
- m_use_selection_mesh = false;
+ if (m_mode == HIGHLIGHT_BOX) {
m_selection_material.Thickness =
rangelim(g_settings->getS16("selectionbox_width"), 1, 5);
- } else if (mode == "halo") {
- m_use_selection_mesh = true;
+ } else if (m_mode == HIGHLIGHT_HALO) {
m_selection_material.setTexture(0, tsrc->getTextureForMesh("halo.png"));
m_selection_material.setFlag(video::EMF_BACK_FACE_CULLING, true);
} else {
bool selected)
{
if (selected) {
- /* draw hihlighting around selected item */
- if (use_hotbar_selected_image) {
- core::rect<s32> imgrect2 = rect;
- imgrect2.UpperLeftCorner.X -= (m_padding*2);
- imgrect2.UpperLeftCorner.Y -= (m_padding*2);
- imgrect2.LowerRightCorner.X += (m_padding*2);
- imgrect2.LowerRightCorner.Y += (m_padding*2);
- video::ITexture *texture = tsrc->getTexture(hotbar_selected_image);
- core::dimension2di imgsize(texture->getOriginalSize());
- draw2DImageFilterScaled(driver, texture, imgrect2,
- core::rect<s32>(core::position2d<s32>(0,0), imgsize),
- NULL, hbar_colors, true);
- } else {
- video::SColor c_outside(255,255,0,0);
- //video::SColor c_outside(255,0,0,0);
- //video::SColor c_inside(255,192,192,192);
- s32 x1 = rect.UpperLeftCorner.X;
- s32 y1 = rect.UpperLeftCorner.Y;
- s32 x2 = rect.LowerRightCorner.X;
- s32 y2 = rect.LowerRightCorner.Y;
- // Black base borders
- driver->draw2DRectangle(c_outside,
- core::rect<s32>(
- v2s32(x1 - m_padding, y1 - m_padding),
- v2s32(x2 + m_padding, y1)
- ), NULL);
- driver->draw2DRectangle(c_outside,
- core::rect<s32>(
- v2s32(x1 - m_padding, y2),
- v2s32(x2 + m_padding, y2 + m_padding)
- ), NULL);
- driver->draw2DRectangle(c_outside,
- core::rect<s32>(
- v2s32(x1 - m_padding, y1),
- v2s32(x1, y2)
- ), NULL);
- driver->draw2DRectangle(c_outside,
- core::rect<s32>(
- v2s32(x2, y1),
- v2s32(x2 + m_padding, y2)
- ), NULL);
- /*// Light inside borders
- driver->draw2DRectangle(c_inside,
- core::rect<s32>(
- v2s32(x1 - padding/2, y1 - padding/2),
- v2s32(x2 + padding/2, y1)
- ), NULL);
- driver->draw2DRectangle(c_inside,
- core::rect<s32>(
- v2s32(x1 - padding/2, y2),
- v2s32(x2 + padding/2, y2 + padding/2)
- ), NULL);
- driver->draw2DRectangle(c_inside,
- core::rect<s32>(
- v2s32(x1 - padding/2, y1),
- v2s32(x1, y2)
- ), NULL);
- driver->draw2DRectangle(c_inside,
- core::rect<s32>(
- v2s32(x2, y1),
- v2s32(x2 + padding/2, y2)
- ), NULL);
- */
- }
+ /* draw hihlighting around selected item */
+ if (use_hotbar_selected_image) {
+ core::rect<s32> imgrect2 = rect;
+ imgrect2.UpperLeftCorner.X -= (m_padding*2);
+ imgrect2.UpperLeftCorner.Y -= (m_padding*2);
+ imgrect2.LowerRightCorner.X += (m_padding*2);
+ imgrect2.LowerRightCorner.Y += (m_padding*2);
+ video::ITexture *texture = tsrc->getTexture(hotbar_selected_image);
+ core::dimension2di imgsize(texture->getOriginalSize());
+ draw2DImageFilterScaled(driver, texture, imgrect2,
+ core::rect<s32>(core::position2d<s32>(0,0), imgsize),
+ NULL, hbar_colors, true);
+ } else {
+ video::SColor c_outside(255,255,0,0);
+ //video::SColor c_outside(255,0,0,0);
+ //video::SColor c_inside(255,192,192,192);
+ s32 x1 = rect.UpperLeftCorner.X;
+ s32 y1 = rect.UpperLeftCorner.Y;
+ s32 x2 = rect.LowerRightCorner.X;
+ s32 y2 = rect.LowerRightCorner.Y;
+ // Black base borders
+ driver->draw2DRectangle(c_outside,
+ core::rect<s32>(
+ v2s32(x1 - m_padding, y1 - m_padding),
+ v2s32(x2 + m_padding, y1)
+ ), NULL);
+ driver->draw2DRectangle(c_outside,
+ core::rect<s32>(
+ v2s32(x1 - m_padding, y2),
+ v2s32(x2 + m_padding, y2 + m_padding)
+ ), NULL);
+ driver->draw2DRectangle(c_outside,
+ core::rect<s32>(
+ v2s32(x1 - m_padding, y1),
+ v2s32(x1, y2)
+ ), NULL);
+ driver->draw2DRectangle(c_outside,
+ core::rect<s32>(
+ v2s32(x2, y1),
+ v2s32(x2 + m_padding, y2)
+ ), NULL);
+ /*// Light inside borders
+ driver->draw2DRectangle(c_inside,
+ core::rect<s32>(
+ v2s32(x1 - padding/2, y1 - padding/2),
+ v2s32(x2 + padding/2, y1)
+ ), NULL);
+ driver->draw2DRectangle(c_inside,
+ core::rect<s32>(
+ v2s32(x1 - padding/2, y2),
+ v2s32(x2 + padding/2, y2 + padding/2)
+ ), NULL);
+ driver->draw2DRectangle(c_inside,
+ core::rect<s32>(
+ v2s32(x1 - padding/2, y1),
+ v2s32(x1, y2)
+ ), NULL);
+ driver->draw2DRectangle(c_inside,
+ core::rect<s32>(
+ v2s32(x2, y1),
+ v2s32(x2 + padding/2, y2)
+ ), NULL);
+ */
}
-
- video::SColor bgcolor2(128, 0, 0, 0);
- if (!use_hotbar_image)
- driver->draw2DRectangle(bgcolor2, rect, NULL);
- drawItemStack(driver, g_fontengine->getFont(), item, rect, NULL,
- client, selected ? IT_ROT_SELECTED : IT_ROT_NONE);
}
+ video::SColor bgcolor2(128, 0, 0, 0);
+ if (!use_hotbar_image)
+ driver->draw2DRectangle(bgcolor2, rect, NULL);
+ drawItemStack(driver, g_fontengine->getFont(), item, rect, NULL,
+ client, selected ? IT_ROT_SELECTED : IT_ROT_NONE);
+}
+
//NOTE: selectitem = 0 -> no selected; selectitem 1-based
void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction)
// Position of upper left corner of bar
v2s32 pos = screen_offset;
- pos.X *= m_hud_scaling * porting::getDisplayDensity();
- pos.Y *= m_hud_scaling * porting::getDisplayDensity();
+ pos.X *= m_hud_scaling * RenderingEngine::getDisplayDensity();
+ pos.Y *= m_hud_scaling * RenderingEngine::getDisplayDensity();
pos += upperleftpos;
// Store hotbar_image in member variable, used by drawItem()
if (hotbar_image != player->hotbar_image) {
hotbar_image = player->hotbar_image;
- if (hotbar_image != "")
+ if (!hotbar_image.empty())
use_hotbar_image = tsrc->isKnownSourceImage(hotbar_image);
else
use_hotbar_image = false;
// Store hotbar_selected_image in member variable, used by drawItem()
if (hotbar_selected_image != player->hotbar_selected_image) {
hotbar_selected_image = player->hotbar_selected_image;
- if (hotbar_selected_image != "")
+ if (!hotbar_selected_image.empty())
use_hotbar_selected_image = tsrc->isKnownSourceImage(hotbar_selected_image);
else
use_hotbar_selected_image = false;
(e->number >> 8) & 0xFF,
(e->number >> 0) & 0xFF);
core::rect<s32> size(0, 0, e->scale.X, text_height * e->scale.Y);
- std::wstring text = unescape_enriched(utf8_to_wide(e->text));
+ std::wstring text = unescape_translate(utf8_to_wide(e->text));
core::dimension2d<u32> textsize = font->getDimension(text.c_str());
v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
(e->align.Y - 1.0) * (textsize.Height / 2));
v3f p_pos = player->getPosition() / BS;
v3f w_pos = e->world_pos * BS;
float distance = floor(10 * p_pos.getDistanceFrom(e->world_pos)) / 10;
- scene::ICameraSceneNode* camera = smgr->getActiveCamera();
+ scene::ICameraSceneNode* camera =
+ RenderingEngine::get_scene_manager()->getActiveCamera();
w_pos -= intToFloat(camera_offset, BS);
core::matrix4 trans = camera->getProjectionMatrix();
trans *= camera->getViewMatrix();
(e->number >> 8) & 0xFF,
(e->number >> 0) & 0xFF);
core::rect<s32> size(0, 0, 200, 2 * text_height);
- std::wstring text = unescape_enriched(utf8_to_wide(e->name));
+ std::wstring text = unescape_translate(utf8_to_wide(e->name));
font->draw(text.c_str(), size + pos, color);
std::ostringstream os;
os << distance << e->text;
- text = unescape_enriched(utf8_to_wide(os.str()));
+ text = unescape_translate(utf8_to_wide(os.str()));
pos.Y += text_height;
font->draw(text.c_str(), size + pos, color);
break; }
if (size == v2s32()) {
dstd = srcd;
} else {
- float size_factor = m_hud_scaling * porting::getDisplayDensity();
+ float size_factor = m_hud_scaling * RenderingEngine::getDisplayDensity();
dstd.Height = size.Y * size_factor;
dstd.Width = size.X * size_factor;
offset.X *= size_factor;
s32 width = hotbar_itemcount * (m_hotbar_imagesize + m_padding * 2);
v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 3);
- if ( (float) width / (float) porting::getWindowSize().X <=
+ const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
+ if ( (float) width / (float) window_size.X <=
g_settings->getFloat("hud_hotbar_max_width")) {
if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
drawItems(pos, v2s32(0, 0), hotbar_itemcount, 0, mainlist, playeritem + 1, 0);
void Hud::drawSelectionMesh()
{
- if (!m_use_selection_mesh) {
+ if (m_mode == HIGHLIGHT_BOX) {
// Draw 3D selection boxes
video::SMaterial oldmaterial = driver->getMaterial2D();
driver->setMaterial(m_selection_material);
driver->draw3DBox(box, video::SColor(255, r, g, b));
}
driver->setMaterial(oldmaterial);
- } else if (m_selection_mesh) {
+ } else if (m_mode == HIGHLIGHT_HALO && m_selection_mesh) {
// Draw selection mesh
video::SMaterial oldmaterial = driver->getMaterial2D();
driver->setMaterial(m_selection_material);
void Hud::updateSelectionMesh(const v3s16 &camera_offset)
{
m_camera_offset = camera_offset;
- if (!m_use_selection_mesh)
+ if (m_mode != HIGHLIGHT_HALO)
return;
if (m_selection_mesh) {
m_selection_mesh = NULL;
}
- if (!m_selection_boxes.size()) {
+ if (m_selection_boxes.empty()) {
// No pointed object
return;
}
aabb3f halo_box(100.0, 100.0, 100.0, -100.0, -100.0, -100.0);
m_halo_boxes.clear();
- for (std::vector<aabb3f>::iterator
- i = m_selection_boxes.begin();
- i != m_selection_boxes.end(); ++i) {
- halo_box.addInternalBox(*i);
+ for (const auto &selection_box : m_selection_boxes) {
+ halo_box.addInternalBox(selection_box);
}
m_halo_boxes.push_back(halo_box);
}
void Hud::resizeHotbar() {
- if (m_screensize != porting::getWindowSize()) {
- m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE * porting::getDisplayDensity() + 0.5);
+ const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
+
+ if (m_screensize != window_size) {
+ m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE *
+ RenderingEngine::getDisplayDensity() + 0.5);
m_hotbar_imagesize *= m_hud_scaling;
m_padding = m_hotbar_imagesize / 12;
- m_screensize = porting::getWindowSize();
+ m_screensize = window_size;
m_displaycenter = v2s32(m_screensize.X/2,m_screensize.Y/2);
}
}
struct MeshTimeInfo {
- s64 time;
+ u64 time;
scene::IMesh *mesh;
};
ItemRotationKind rotation_kind)
{
static MeshTimeInfo rotation_time_infos[IT_ROT_NONE];
- static bool enable_animations =
+ static thread_local bool enable_animations =
g_settings->getBool("inventory_items_animations");
if (item.empty()) {
if (p->override_base)
c = p->color;
}
- colorizeMeshBuffer(buf, &c);
+ if (imesh->needs_shading)
+ colorizeMeshBuffer(buf, &c);
+ else
+ setMeshBufferColor(buf, c);
video::SMaterial &material = buf->getMaterial();
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
material.Lighting = false;