]> git.lizzy.rs Git - minetest.git/blobdiff - src/hud.cpp
Use single box for halo mesh
[minetest.git] / src / hud.cpp
index 0a77a1a28092bbc997fc4040125efad6a635a2c1..6b28021afd0b94a163b636679e6246c29079c819 100644 (file)
@@ -84,6 +84,8 @@ Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
 
        m_selection_mesh = NULL;
        m_selection_boxes.clear();
+       m_halo_boxes.clear();
+
        m_selection_pos = v3f(0.0, 0.0, 0.0);
        std::string mode = g_settings->get("node_highlighting");
        m_selection_material.Lighting = false;
@@ -574,10 +576,23 @@ void Hud::updateSelectionMesh(const v3s16 &camera_offset)
                0,0,1,1
        };
 
-       m_selection_mesh = convertNodeboxesToMesh(m_selection_boxes, texture_uv);
+       // Use single halo box instead of multiple overlapping boxes.
+       // Temporary solution - problem can be solved with multiple
+       // rendering targets, or some method to remove inner surfaces.
+       // Thats because of halo transparency.
+
+       aabb3f halo_box(100.0, 100.0, 100.0, -100.0, -100.0, -100.0);
+       m_halo_boxes.clear();
+
+       for (std::vector<aabb3f>::iterator
+                       i = m_selection_boxes.begin();
+                       i != m_selection_boxes.end(); ++i) {
+               halo_box.addInternalBox(*i);
+       }
 
-       // scale final halo mesh
-       scaleMesh(m_selection_mesh, v3f(1.08, 1.08, 1.08));
+       m_halo_boxes.push_back(halo_box);
+       m_selection_mesh = convertNodeboxesToMesh(
+               m_halo_boxes, texture_uv, 0.5);
 }
 
 void Hud::resizeHotbar() {