]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/hud.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
[dragonfireclient.git] / src / hud.cpp
index 0f3ab40d2d2a8b7fd9daf18e111f5d176d559ed1..58a6c7cf86c693977c57b3d269b8ea83aa91e0e1 100644 (file)
@@ -19,14 +19,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#include <IGUIStaticText.h>
-
-#include "guiFormSpecMenu.h"
+#include "hud.h"
 #include "main.h"
+#include "settings.h"
 #include "util/numeric.h"
 #include "log.h"
-#include "client.h"
-#include "hud.h"
+#include "gamedef.h"
+#include "itemdef.h"
+#include "inventory.h"
+#include "tile.h"
+#include "localplayer.h"
+
+#include <IGUIStaticText.h>
 
 
 Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
@@ -43,7 +47,8 @@ Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
        screensize       = v2u32(0, 0);
        displaycenter    = v2s32(0, 0);
        hotbar_imagesize = 48;
-       hotbar_itemcount = 8;
+       
+       tsrc = gamedef->getTextureSource();
        
        v3f crosshair_color = g_settings->getV3F("crosshair_color");
        u32 cross_r = rangelim(myround(crosshair_color.X), 0, 255);
@@ -57,6 +62,8 @@ Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
        u32 sbox_g = rangelim(myround(selectionbox_color.Y), 0, 255);
        u32 sbox_b = rangelim(myround(selectionbox_color.Z), 0, 255);
        selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b);
+       
+       use_crosshair_image = tsrc->isKnownSourceImage("crosshair.png");
 }
 
 
@@ -175,8 +182,7 @@ void Hud::drawLuaElements() {
                v2s32 pos(e->pos.X * screensize.X, e->pos.Y * screensize.Y);
                switch (e->type) {
                        case HUD_ELEM_IMAGE: {
-                               video::ITexture *texture =
-                                       gamedef->getTextureSource()->getTextureRaw(e->text);
+                               video::ITexture *texture = tsrc->getTexture(e->text);
                                if (!texture)
                                        continue;
 
@@ -189,6 +195,7 @@ void Hud::drawLuaElements() {
                                v2s32 offset((e->align.X - 1.0) * ((imgsize.Width  * e->scale.X) / 2),
                                             (e->align.Y - 1.0) * ((imgsize.Height * e->scale.X) / 2));
                                rect += offset;
+                               rect += v2s32(e->offset.X, e->offset.Y);
                                driver->draw2DImage(texture, rect,
                                        core::rect<s32>(core::position2d<s32>(0,0), imgsize),
                                        NULL, colors, true);
@@ -202,11 +209,13 @@ void Hud::drawLuaElements() {
                                core::dimension2d<u32> textsize = font->getDimension(text.c_str());
                                v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
                                             (e->align.Y - 1.0) * (textsize.Height / 2));
-                               font->draw(text.c_str(), size + pos + offset, color);
+                               v2s32 offs(e->offset.X, e->offset.Y);
+                               font->draw(text.c_str(), size + pos + offset + offs, color);
+                               break; }
+                       case HUD_ELEM_STATBAR: {
+                               v2s32 offs(e->offset.X, e->offset.Y);
+                               drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number, offs);
                                break; }
-                       case HUD_ELEM_STATBAR:
-                               drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number);
-                               break;
                        case HUD_ELEM_INVENTORY: {
                                InventoryList *inv = inventory->getList(e->text);
                                drawItem(pos, hotbar_imagesize, e->number, inv, e->item, e->dir);
@@ -219,12 +228,11 @@ void Hud::drawLuaElements() {
 }
 
 
-void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count) {
+void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count, v2s32 offset) {
        const video::SColor color(255, 255, 255, 255);
        const video::SColor colors[] = {color, color, color, color};
        
-       video::ITexture *stat_texture =
-               gamedef->getTextureSource()->getTextureRaw(texture);
+       video::ITexture *stat_texture = tsrc->getTexture(texture);
        if (!stat_texture)
                return;
                
@@ -234,6 +242,8 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s
        if (corner & HUD_CORNER_LOWER)
                p -= srcd.Height;
 
+       p += offset;
+
        v2s32 steppos;
        switch (drawdir) {
                case HUD_DIR_RIGHT_LEFT:
@@ -272,28 +282,47 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s
 }
 
 
-void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem) {
+void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem, s32 breath) {
        InventoryList *mainlist = inventory->getList("main");
        if (mainlist == NULL) {
                errorstream << "draw_hotbar(): mainlist == NULL" << std::endl;
                return;
        }
        
+       s32 hotbar_itemcount = player->hud_hotbar_itemcount;
        s32 padding = hotbar_imagesize / 12;
        s32 width = hotbar_itemcount * (hotbar_imagesize + padding * 2);
        v2s32 pos = centerlowerpos - v2s32(width / 2, hotbar_imagesize + padding * 2);
        
-       drawItem(pos, hotbar_imagesize, hotbar_itemcount, mainlist, playeritem + 1, 0);
-       drawStatbar(pos - v2s32(0, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT,
-                               "heart.png", halfheartcount);
+       if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE)
+               drawItem(pos, hotbar_imagesize, hotbar_itemcount, mainlist, playeritem + 1, 0);
+       if (player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE)
+               drawStatbar(pos - v2s32(0, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT,
+                               "heart.png", halfheartcount, v2s32(0, 0));
+       if (player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE && breath <= 10)
+               drawStatbar(pos - v2s32(-180, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT,
+                               "bubble.png", breath*2, v2s32(0, 0));
 }
 
 
 void Hud::drawCrosshair() {
-       driver->draw2DLine(displaycenter - v2s32(10, 0),
-                       displaycenter + v2s32(10, 0), crosshair_argb);
-       driver->draw2DLine(displaycenter - v2s32(0, 10),
-                       displaycenter + v2s32(0, 10), crosshair_argb);
+       if (!(player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE))
+               return;
+               
+       if (use_crosshair_image) {
+               video::ITexture *crosshair = tsrc->getTexture("crosshair.png");
+               v2u32 size  = crosshair->getOriginalSize();
+               v2s32 lsize = v2s32(displaycenter.X - (size.X / 2),
+                                                       displaycenter.Y - (size.Y / 2));
+               driver->draw2DImage(crosshair, lsize,
+                               core::rect<s32>(0, 0, size.X, size.Y),
+                               0, crosshair_argb, true);
+       } else {
+               driver->draw2DLine(displaycenter - v2s32(10, 0),
+                               displaycenter + v2s32(10, 0), crosshair_argb);
+               driver->draw2DLine(displaycenter - v2s32(0, 10),
+                               displaycenter + v2s32(0, 10), crosshair_argb);
+       }
 }
 
 
@@ -314,3 +343,90 @@ void Hud::resizeHotbar() {
        else
                hotbar_imagesize = 64;
 }
+
+void drawItemStack(video::IVideoDriver *driver,
+               gui::IGUIFont *font,
+               const ItemStack &item,
+               const core::rect<s32> &rect,
+               const core::rect<s32> *clip,
+               IGameDef *gamedef)
+{
+       if(item.empty())
+               return;
+       
+       const ItemDefinition &def = item.getDefinition(gamedef->idef());
+       video::ITexture *texture = gamedef->idef()->getInventoryTexture(def.name, gamedef);
+
+       // Draw the inventory texture
+       if(texture != NULL)
+       {
+               const video::SColor color(255,255,255,255);
+               const video::SColor colors[] = {color,color,color,color};
+               driver->draw2DImage(texture, rect,
+                       core::rect<s32>(core::position2d<s32>(0,0),
+                       core::dimension2di(texture->getOriginalSize())),
+                       clip, colors, true);
+       }
+
+       if(def.type == ITEM_TOOL && item.wear != 0)
+       {
+               // Draw a progressbar
+               float barheight = rect.getHeight()/16;
+               float barpad_x = rect.getWidth()/16;
+               float barpad_y = rect.getHeight()/16;
+               core::rect<s32> progressrect(
+                       rect.UpperLeftCorner.X + barpad_x,
+                       rect.LowerRightCorner.Y - barpad_y - barheight,
+                       rect.LowerRightCorner.X - barpad_x,
+                       rect.LowerRightCorner.Y - barpad_y);
+
+               // Shrink progressrect by amount of tool damage
+               float wear = item.wear / 65535.0;
+               int progressmid =
+                       wear * progressrect.UpperLeftCorner.X +
+                       (1-wear) * progressrect.LowerRightCorner.X;
+
+               // Compute progressbar color
+               //   wear = 0.0: green
+               //   wear = 0.5: yellow
+               //   wear = 1.0: red
+               video::SColor color(255,255,255,255);
+               int wear_i = MYMIN(floor(wear * 600), 511);
+               wear_i = MYMIN(wear_i + 10, 511);
+               if(wear_i <= 255)
+                       color.set(255, wear_i, 255, 0);
+               else
+                       color.set(255, 255, 511-wear_i, 0);
+
+               core::rect<s32> progressrect2 = progressrect;
+               progressrect2.LowerRightCorner.X = progressmid;
+               driver->draw2DRectangle(color, progressrect2, clip);
+
+               color = video::SColor(255,0,0,0);
+               progressrect2 = progressrect;
+               progressrect2.UpperLeftCorner.X = progressmid;
+               driver->draw2DRectangle(color, progressrect2, clip);
+       }
+
+       if(font != NULL && item.count >= 2)
+       {
+               // Get the item count as a string
+               std::string text = itos(item.count);
+               v2u32 dim = font->getDimension(narrow_to_wide(text).c_str());
+               v2s32 sdim(dim.X,dim.Y);
+
+               core::rect<s32> rect2(
+                       /*rect.UpperLeftCorner,
+                       core::dimension2d<u32>(rect.getWidth(), 15)*/
+                       rect.LowerRightCorner - sdim,
+                       sdim
+               );
+
+               video::SColor bgcolor(128,0,0,0);
+               driver->draw2DRectangle(bgcolor, rect2, clip);
+
+               video::SColor color(255,255,255,255);
+               font->draw(text.c_str(), rect2, color, false, false, clip);
+       }
+}
+