]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/hud.cpp
Get neighbor from same map block if possible in ABMHandler (#4998)
[dragonfireclient.git] / src / hud.cpp
index d72141899afd63b391d7e124eb0228fdaad00684..43d9573801c2f22ba15450e487943703edab858c 100644 (file)
@@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "hud.h"
 #include "settings.h"
 #include "util/numeric.h"
+#include "util/string.h"
 #include "log.h"
 #include "gamedef.h"
 #include "itemdef.h"
@@ -208,14 +209,18 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
        s32 width   = (itemcount - inv_offset) * (m_hotbar_imagesize + m_padding * 2);
 
        if (direction == HUD_DIR_TOP_BOTTOM || direction == HUD_DIR_BOTTOM_TOP) {
-               width  = m_hotbar_imagesize + m_padding * 2;
-               height = (itemcount - inv_offset) * (m_hotbar_imagesize + m_padding * 2);
+               s32 tmp = height;
+               height = width;
+               width = tmp;
        }
 
        // Position of upper left corner of bar
-       v2s32 pos = upperleftpos + screen_offset;
-       pos *= m_hud_scaling * porting::getDisplayDensity();
+       v2s32 pos = screen_offset;
+       pos.X *= m_hud_scaling * porting::getDisplayDensity();
+       pos.Y *= m_hud_scaling * porting::getDisplayDensity();
+       pos += upperleftpos;
 
+       // Store hotbar_image in member variable, used by drawItem()
        if (hotbar_image != player->hotbar_image) {
                hotbar_image = player->hotbar_image;
                if (hotbar_image != "")
@@ -224,6 +229,7 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
                        use_hotbar_image = false;
        }
 
+       // Store hotbar_selected_image in member variable, used by drawItem()
        if (hotbar_selected_image != player->hotbar_selected_image) {
                hotbar_selected_image = player->hotbar_selected_image;
                if (hotbar_selected_image != "")
@@ -232,7 +238,7 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
                        use_hotbar_selected_image = false;
        }
 
-       /* draw customized item background */
+       // draw customized item background
        if (use_hotbar_image) {
                core::rect<s32> imgrect2(-m_padding/2, -m_padding/2,
                        width+m_padding/2, height+m_padding/2);
@@ -244,12 +250,12 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
                        NULL, hbar_colors, true);
        }
 
+       // Draw items
+       core::rect<s32> imgrect(0, 0, m_hotbar_imagesize, m_hotbar_imagesize);
        for (s32 i = inv_offset; i < itemcount && (size_t)i < mainlist->getSize(); i++) {
-               v2s32 steppos;
                s32 fullimglen = m_hotbar_imagesize + m_padding * 2;
 
-               core::rect<s32> imgrect(0, 0, m_hotbar_imagesize, m_hotbar_imagesize);
-
+               v2s32 steppos;
                switch (direction) {
                case HUD_DIR_RIGHT_LEFT:
                        steppos = v2s32(-(m_padding + (i - inv_offset) * fullimglen), m_padding);
@@ -314,7 +320,7 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
                                                                                 (e->number >> 8)  & 0xFF,
                                                                                 (e->number >> 0)  & 0xFF);
                                core::rect<s32> size(0, 0, e->scale.X, text_height * e->scale.Y);
-                               std::wstring text = utf8_to_wide(e->text);
+                               std::wstring text = unescape_enriched(utf8_to_wide(e->text));
                                core::dimension2d<u32> textsize = font->getDimension(text.c_str());
                                v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
                                             (e->align.Y - 1.0) * (textsize.Height / 2));
@@ -350,11 +356,11 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
                                                                                 (e->number >> 8)  & 0xFF,
                                                                                 (e->number >> 0)  & 0xFF);
                                core::rect<s32> size(0, 0, 200, 2 * text_height);
-                               std::wstring text = utf8_to_wide(e->name);
+                               std::wstring text = unescape_enriched(utf8_to_wide(e->name));
                                font->draw(text.c_str(), size + pos, color);
                                std::ostringstream os;
                                os << distance << e->text;
-                               text = utf8_to_wide(os.str());
+                               text = unescape_enriched(utf8_to_wide(os.str()));
                                pos.Y += text_height;
                                font->draw(text.c_str(), size + pos, color);
                                break; }
@@ -538,6 +544,12 @@ void Hud::drawSelectionMesh()
                video::SMaterial oldmaterial = driver->getMaterial2D();
                driver->setMaterial(m_selection_material);
                setMeshColor(m_selection_mesh, m_selection_mesh_color);
+               video::SColor face_color(0,
+                       MYMIN(255, m_selection_mesh_color.getRed() * 1.5),
+                       MYMIN(255, m_selection_mesh_color.getGreen() * 1.5),
+                       MYMIN(255, m_selection_mesh_color.getBlue() * 1.5));
+               setMeshColorByNormal(m_selection_mesh, m_selected_face_normal,
+                       face_color);
                scene::IMesh* mesh = cloneMesh(m_selection_mesh);
                translateMesh(mesh, m_selection_pos_with_offset);
                u32 mc = m_selection_mesh->getMeshBufferCount();