OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
-#ifndef GUIVOLUMECHANGE_HEADER
-#define GUIVOLUMECHANGE_HEADER
+#pragma once
#include "irrlichttypes_extrabloated.h"
#include "modalMenu.h"
-#include "client.h"
#include <string>
class GUIVolumeChange : public GUIModalMenu
public:
GUIVolumeChange(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
- IMenuManager *menumgr,
- Client* client);
+ IMenuManager *menumgr);
~GUIVolumeChange();
-
+
void removeChildren();
/*
Remove and re-add (or reposition) stuff
void drawMenu();
bool OnEvent(const SEvent& event);
-
- bool pausesGame(){ return true; }
-
-private:
- Client* m_client;
+ bool pausesGame() { return true; }
};
-
-#endif
-