#include <IGUIScrollBar.h>
#include <IGUIStaticText.h>
#include <IGUIFont.h>
-#include "main.h"
+#include "settings.h"
#include "gettext.h"
IMenuManager *menumgr,
Client* client
):
- GUIModalMenu(env, parent, id, menumgr),
- m_client(client)
+ GUIModalMenu(env, parent, id, menumgr)
{
}
v2s32 size = rect.getSize();
v2s32 topleft_client(40, 0);
- v2s32 size_client = size - v2s32(40, 0);
int volume=(int)(g_settings->getFloat("sound_volume")*100);
/*
Add stuff
*/
- changeCtype("");
{
core::rect<s32> rect(0, 0, 120, 20);
rect = rect + v2s32(size.X/2-60, size.Y/2-35);
- Environment->addStaticText(wgettext("Sound Volume: "), rect, false,
+ const wchar_t *text = wgettext("Sound Volume: ");
+ Environment->addStaticText(text, rect, false,
true, this, ID_soundText1);
+ delete[] text;
}
{
core::rect<s32> rect(0, 0, 30, 20);
{
core::rect<s32> rect(0, 0, 80, 30);
rect = rect + v2s32(size.X/2-80/2, size.Y/2+55);
+ const wchar_t *text = wgettext("Exit");
Environment->addButton(rect, this, ID_soundExitButton,
- wgettext("Exit"));
+ text);
+ delete[] text;
}
{
core::rect<s32> rect(0, 0, 300, 20);
e->setMax(100);
e->setPos(volume);
}
- changeCtype("");
}
void GUIVolumeChange::drawMenu()