#include "guiTextInputMenu.h"
#include "debug.h"
#include "serialization.h"
+#include "main.h" // for g_settings
+#include "settings.h"
#include <string>
#include <IGUICheckBox.h>
#include <IGUIEditBox.h>
{
core::rect<s32> rect(0, 0, 300, 30);
rect = rect + v2s32(size.X/2-300/2, size.Y/2-30/2-25);
+ gui::IGUIElement *e;
#if USE_FREETYPE
- gui::IGUIElement *e = (gui::IGUIElement *) new gui::intlGUIEditBox(text.c_str(), true, Environment, this, 256, rect);
- e->drop();
+ if (g_settings->getBool("freetype")) {
+ e = (gui::IGUIElement *) new gui::intlGUIEditBox(text.c_str(), true, Environment, this, 256, rect);
+ e->drop();
+ } else {
+ e = Environment->addEditBox(text.c_str(), rect, true, this, 256);
+ }
#else
- gui::IGUIElement *e = Environment->addEditBox(text.c_str(), rect, true, this, 256);
+ e = Environment->addEditBox(text.c_str(), rect, true, this, 256);
#endif
Environment->setFocus(e);
evt.KeyInput.Shift = 0;
e->OnEvent(evt);
}
- changeCtype("");
{
core::rect<s32> rect(0, 0, 140, 30);
rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2+25);
text);
delete[] text;
}
- changeCtype("C");
}
void GUITextInputMenu::drawMenu()