#include <IGUIScrollBar.h>
#include "debug.h"
#include "log.h"
-#include "tile.h"
+#include "client/tile.h"
#include "gettime.h"
#include "util/string.h"
#include "util/numeric.h"
#include "util/string.h" // for parseColorString()
-#include "main.h"
#include "settings.h" // for settings
#include "porting.h" // for dpi
+#include "guiscalingfilter.h"
/*
GUITable
client_clip.UpperLeftCorner.Y += 1;
client_clip.UpperLeftCorner.X += 1;
client_clip.LowerRightCorner.Y -= 1;
- client_clip.LowerRightCorner.X -=
- m_scrollbar->isVisible() ?
- skin->getSize(gui::EGDS_SCROLLBAR_SIZE) :
- 1;
+ client_clip.LowerRightCorner.X -= 1;
+ if (m_scrollbar->isVisible()) {
+ client_clip.LowerRightCorner.X =
+ m_scrollbar->getAbsolutePosition().UpperLeftCorner.X;
+ }
client_clip.clipAgainst(AbsoluteClippingRect);
// draw visible rows