GUIPauseMenu(gui::IGUIEnvironment* env,\r
gui::IGUIElement* parent, s32 id,\r
IGameCallback *gamecallback,\r
- IMenuManager *menumgr);\r
+ IMenuManager *menumgr,\r
+ bool simple_singleplayer_mode);\r
~GUIPauseMenu();\r
\r
void removeChildren();\r
\r
private:\r
IGameCallback *m_gamecallback;\r
+ bool m_simple_singleplayer_mode;\r
};\r
\r
#endif\r