#include "serialization.h"
#include "porting.h"
#include "config.h"
+#include "version.h"
#include "main.h"
#include <IGUICheckBox.h>
#include <IGUIEditBox.h>
const s32 btn_gap = 20;
const s32 btn_num = m_simple_singleplayer_mode ? 4 : 5;
s32 btn_y = size.Y/2-((btn_num*btn_height+(btn_num-1)*btn_gap))/2;
- changeCtype("");
{
core::rect<s32> rect(0, 0, 140, btn_height);
rect = rect + v2s32(size.X/2-140/2, btn_y);
+ wchar_t* text = wgettext("Continue");
Environment->addButton(rect, this, 256,
- wgettext("Continue"));
+ text);
+ delete[] text;
}
btn_y += btn_height + btn_gap;
if(!m_simple_singleplayer_mode)
{
core::rect<s32> rect(0, 0, 140, btn_height);
rect = rect + v2s32(size.X/2-140/2, btn_y);
+ wchar_t* text = wgettext("Change Password");
Environment->addButton(rect, this, 261,
- wgettext("Change Password"));
+ text);
+ delete[] text;
}
btn_y += btn_height + btn_gap;
}
{
core::rect<s32> rect(0, 0, 140, btn_height);
rect = rect + v2s32(size.X/2-140/2, btn_y);
+ wchar_t* text = wgettext("Sound Volume");
Environment->addButton(rect, this, 262,
- wgettext("Sound Volume"));
+ text);
+ delete[] text;
}
btn_y += btn_height + btn_gap;
{
core::rect<s32> rect(0, 0, 140, btn_height);
rect = rect + v2s32(size.X/2-140/2, btn_y);
+ wchar_t* text = wgettext("Exit to Menu");
Environment->addButton(rect, this, 260,
- wgettext("Exit to Menu"));
+ text);
+ delete[] text;
}
btn_y += btn_height + btn_gap;
{
core::rect<s32> rect(0, 0, 140, btn_height);
rect = rect + v2s32(size.X/2-140/2, btn_y);
+ wchar_t* text = wgettext("Exit to OS");
Environment->addButton(rect, this, 257,
- wgettext("Exit to OS"));
+ text);
+ delete[] text;
}
{
core::rect<s32> rect(0, 0, 180, 240);
rect = rect + v2s32(size.X/2 + 90, size.Y/2-rect.getHeight()/2);
- Environment->addStaticText(chartowchar_t(gettext(
- "Default Controls:\n"
- "- WASD: Walk\n"
- "- Mouse left: dig/hit\n"
- "- Mouse right: place/use\n"
- "- Mouse wheel: select item\n"
- "- 0...9: select item\n"
- "- Shift: sneak\n"
- "- R: Toggle viewing all loaded chunks\n"
- "- I: Inventory menu\n"
- "- ESC: This menu\n"
- "- T: Chat\n"
- )), rect, false, true, this, 258);
+ wchar_t* text = wgettext("Default Controls:\n"
+ "- WASD: move\n"
+ "- Space: jump/climb\n"
+ "- Shift: sneak/go down\n"
+ "- Q: drop item\n"
+ "- I: inventory\n"
+ "- Mouse: turn/look\n"
+ "- Mouse left: dig/punch\n"
+ "- Mouse right: place/use\n"
+ "- Mouse wheel: select item\n"
+ "- T: chat\n"
+ );
+ Environment->addStaticText(text, rect, false, true, this, 258);
+ delete[] text;
+
}
{
core::rect<s32> rect(0, 0, 180, 220);
std::ostringstream os;
os<<"Minetest\n";
- os<<BUILD_INFO<<"\n";
+ os<<minetest_build_info<<"\n";
os<<"path_user = "<<wrap_rows(porting::path_user, 20)<<"\n";
Environment->addStaticText(narrow_to_wide(os.str()).c_str(), rect, false, true, this, 259);
}
- changeCtype("C");
}
void GUIPauseMenu::drawMenu()