const s32 btn_gap = 20;
const s32 btn_num = m_simple_singleplayer_mode ? 4 : 5;
s32 btn_y = size.Y/2-((btn_num*btn_height+(btn_num-1)*btn_gap))/2;
- changeCtype("");
{
core::rect<s32> rect(0, 0, 140, btn_height);
rect = rect + v2s32(size.X/2-140/2, btn_y);
Environment->addStaticText(narrow_to_wide(os.str()).c_str(), rect, false, true, this, 259);
}
- changeCtype("C");
}
void GUIPauseMenu::drawMenu()