/*
Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef GUIMAINMENU_HEADER
#define GUIMAINMENU_HEADER
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
#include "modalMenu.h"
-#include "utility.h"
#include <string>
-// For IGameCallback
-#include "guiPauseMenu.h"
+#include <list>
+#include "subgame.h"
+class IGameCallback;
struct MainMenuData
{
// These are in the native format of the gui elements
+ // Generic
+ int selected_tab;
+ // Client options
std::wstring address;
std::wstring port;
std::wstring name;
+ std::wstring password;
+ bool fancy_trees;
+ bool smooth_lighting;
+ bool clouds_3d;
+ bool opaque_water;
+ // Server options
bool creative_mode;
+ bool enable_damage;
+ int selected_world;
+ bool simple_singleplayer_mode;
+ // Actions
+ std::wstring create_world_name;
+ std::string create_world_gameid;
+ bool only_refresh;
+
+ std::vector<WorldSpec> worlds;
+ std::vector<SubgameSpec> games;
+
+ MainMenuData():
+ // Generic
+ selected_tab(0),
+ // Client opts
+ fancy_trees(false),
+ smooth_lighting(false),
+ // Server opts
+ creative_mode(false),
+ enable_damage(false),
+ selected_world(0),
+ simple_singleplayer_mode(false),
+ // Actions
+ only_refresh(false)
+ {}
};
class GUIMainMenu : public GUIModalMenu
~GUIMainMenu();
void removeChildren();
- /*
- Remove and re-add (or reposition) stuff
- */
+ // Remove and re-add (or reposition) stuff
void regenerateGui(v2u32 screensize);
-
void drawMenu();
-
+ void readInput(MainMenuData *dst);
void acceptInput();
-
bool getStatus()
- {
- return m_accepted;
- }
-
+ { return m_accepted; }
bool OnEvent(const SEvent& event);
+ void createNewWorld(std::wstring name, std::string gameid);
+ void deleteWorld(const std::vector<std::string> &paths);
+ int getTab();
private:
MainMenuData *m_data;
bool m_accepted;
IGameCallback *m_gamecallback;
+
+ gui::IGUIEnvironment* env;
+ gui::IGUIElement* parent;
+ s32 id;
+ IMenuManager *menumgr;
+
+ bool m_is_regenerating;
+ v2s32 m_topleft_client;
+ v2s32 m_size_client;
+ v2s32 m_topleft_server;
+ v2s32 m_size_server;
};
#endif