/*
- Minetest-c55
- Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest-c55
+Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
- You should have received a copy of the GNU General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
#ifndef GUIMAINMENU_HEADER
#define GUIMAINMENU_HEADER
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
#include "modalMenu.h"
-#include "utility.h"
#include <string>
-// For IGameCallback
-#include "guiPauseMenu.h"
-
-enum
-{
- GUI_ID_QUIT_BUTTON = 101,
- GUI_ID_NAME_INPUT,
- GUI_ID_ADDRESS_INPUT,
- GUI_ID_PORT_INPUT,
- GUI_ID_FANCYTREE_CB,
- GUI_ID_SMOOTH_LIGHTING_CB,
- GUI_ID_DAMAGE_CB,
- GUI_ID_CREATIVE_CB,
- GUI_ID_JOIN_GAME_BUTTON,
- GUI_ID_CHANGE_KEYS_BUTTON,
- GUI_ID_DELETE_MAP_BUTTON
-};
+#include <list>
+#include "subgame.h"
+class IGameCallback;
struct MainMenuData
{
- MainMenuData() :
- // Client opts
- fancy_trees(false), smooth_lighting(false),
- // Server opts
- creative_mode(false), enable_damage(false),
- // Actions
- delete_map(false)
- {
- }
-
// These are in the native format of the gui elements
-
+ // Generic
+ int selected_tab;
// Client options
std::wstring address;
std::wstring port;
std::wstring password;
bool fancy_trees;
bool smooth_lighting;
+ bool clouds_3d;
+ bool opaque_water;
// Server options
bool creative_mode;
bool enable_damage;
- // If map deletion is requested, this is set to true
- bool delete_map;
+ int selected_world;
+ bool simple_singleplayer_mode;
+ // Actions
+ std::wstring create_world_name;
+ std::string create_world_gameid;
+ bool only_refresh;
+
+ std::vector<WorldSpec> worlds;
+ std::vector<SubgameSpec> games;
+
+ MainMenuData():
+ // Generic
+ selected_tab(0),
+ // Client opts
+ fancy_trees(false),
+ smooth_lighting(false),
+ // Server opts
+ creative_mode(false),
+ enable_damage(false),
+ selected_world(0),
+ simple_singleplayer_mode(false),
+ // Actions
+ only_refresh(false)
+ {}
};
-class GUIMainMenu: public GUIModalMenu
+class GUIMainMenu : public GUIModalMenu
{
public:
- GUIMainMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id,
- IMenuManager *menumgr, MainMenuData *data,
+ GUIMainMenu(gui::IGUIEnvironment* env,
+ gui::IGUIElement* parent, s32 id,
+ IMenuManager *menumgr,
+ MainMenuData *data,
IGameCallback *gamecallback);
~GUIMainMenu();
-
- gui::IGUIEnvironment* env;
- gui::IGUIElement* parent;
- s32 id;
- IMenuManager *menumgr;
-
+
void removeChildren();
- /*
- Remove and re-add (or reposition) stuff
- */
+ // Remove and re-add (or reposition) stuff
void regenerateGui(v2u32 screensize);
-
void drawMenu();
-
+ void readInput(MainMenuData *dst);
void acceptInput();
-
bool getStatus()
- {
- return m_accepted;
- }
-
+ { return m_accepted; }
bool OnEvent(const SEvent& event);
-
+ void createNewWorld(std::wstring name, std::string gameid);
+ void deleteWorld(const std::vector<std::string> &paths);
+ int getTab();
+
private:
MainMenuData *m_data;
bool m_accepted;
IGameCallback *m_gamecallback;
+
+ gui::IGUIEnvironment* env;
+ gui::IGUIElement* parent;
+ s32 id;
+ IMenuManager *menumgr;
+
+ bool m_is_regenerating;
+ v2s32 m_topleft_client;
+ v2s32 m_size_client;
+ v2s32 m_topleft_server;
+ v2s32 m_size_server;
};
#endif