Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef GUIMAINMENU_HEADER
#define GUIMAINMENU_HEADER
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
#include "modalMenu.h"
#include <string>
#include <list>
struct MainMenuData
{
// These are in the native format of the gui elements
+ // Generic
+ int selected_tab;
// Client options
std::wstring address;
std::wstring port;
bool creative_mode;
bool enable_damage;
int selected_world;
+ bool simple_singleplayer_mode;
// Actions
- WorldSpec delete_world_spec;
std::wstring create_world_name;
std::string create_world_gameid;
+ bool only_refresh;
std::vector<WorldSpec> worlds;
std::vector<SubgameSpec> games;
MainMenuData():
+ // Generic
+ selected_tab(0),
// Client opts
fancy_trees(false),
smooth_lighting(false),
// Server opts
creative_mode(false),
enable_damage(false),
- selected_world(0)
+ selected_world(0),
+ simple_singleplayer_mode(false),
+ // Actions
+ only_refresh(false)
{}
};
{ return m_accepted; }
bool OnEvent(const SEvent& event);
void createNewWorld(std::wstring name, std::string gameid);
- void deleteWorld(WorldSpec spec);
+ void deleteWorld(const std::vector<std::string> &paths);
+ int getTab();
private:
MainMenuData *m_data;
gui::IGUIElement* parent;
s32 id;
IMenuManager *menumgr;
+
+ bool m_is_regenerating;
+ v2s32 m_topleft_client;
+ v2s32 m_size_client;
+ v2s32 m_topleft_server;
+ v2s32 m_size_server;
};
#endif