struct MainMenuDataForScript {
- MainMenuDataForScript() :
- reconnect_requested(false)
- {}
+ MainMenuDataForScript() {}
// Whether the server has requested a reconnect
- bool reconnect_requested;
-
- std::string errormessage;
+ bool reconnect_requested = false;
+ std::string errormessage = "";
};
struct MainMenuData {
std::string name;
std::string password;
// Whether to reconnect
- bool do_reconnect;
+ bool do_reconnect = false;
// Server options
- bool enable_public;
- int selected_world;
- bool simple_singleplayer_mode;
+ int selected_world = 0;
+ bool simple_singleplayer_mode = false;
// Data to be passed to the script
MainMenuDataForScript script_data;
- MainMenuData():
- do_reconnect(false),
- enable_public(false),
- selected_world(0),
- simple_singleplayer_mode(false)
- {}
+ MainMenuData() {}
};
#endif