]> git.lizzy.rs Git - minetest.git/blobdiff - src/guiMainMenu.h
Grow dirt_with_snow instead of dirt_with_grass if snow is above it
[minetest.git] / src / guiMainMenu.h
index abfc6bdb494141d4582fb1a7ecab9c5c3cfe2098..a594ccd418bac8c2b9a052b5740ab6ccc1245440 100644 (file)
@@ -1,6 +1,6 @@
 /*
-Minetest-c55
-Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -25,14 +25,23 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <string>
 #include <list>
 #include "subgame.h"
+#include "serverlist.h"
+
 class IGameCallback;
 
+enum {
+       SERVERLIST_FAVORITES,
+       SERVERLIST_PUBLIC,
+};
+
 struct MainMenuData
 {
        // These are in the native format of the gui elements
        // Generic
        int selected_tab;
        // Client options
+       std::string servername;
+       std::string serverdescription;
        std::wstring address;
        std::wstring port;
        std::wstring name;
@@ -45,9 +54,14 @@ struct MainMenuData
        bool anisotropic_filter;
        bool bilinear_filter;
        bool trilinear_filter;
+       int enable_shaders;
+       bool preload_item_visuals;
+       bool enable_particles;
+       bool liquid_finite;
        // Server options
        bool creative_mode;
        bool enable_damage;
+       bool enable_public;
        int selected_world;
        bool simple_singleplayer_mode;
        // Actions
@@ -55,8 +69,11 @@ struct MainMenuData
        std::string create_world_gameid;
        bool only_refresh;
 
+       int selected_serverlist;
+
        std::vector<WorldSpec> worlds;
        std::vector<SubgameSpec> games;
+       std::vector<ServerListSpec> servers;
 
        MainMenuData():
                // Generic
@@ -67,10 +84,13 @@ struct MainMenuData
                // Server opts
                creative_mode(false),
                enable_damage(false),
+               enable_public(false),
                selected_world(0),
                simple_singleplayer_mode(false),
                // Actions
-               only_refresh(false)
+               only_refresh(false),
+
+               selected_serverlist(SERVERLIST_FAVORITES)
        {}
 };
 
@@ -107,12 +127,15 @@ class GUIMainMenu : public GUIModalMenu
        gui::IGUIElement* parent;
        s32 id;
        IMenuManager *menumgr;
-       
+
        bool m_is_regenerating;
        v2s32 m_topleft_client;
        v2s32 m_size_client;
        v2s32 m_topleft_server;
        v2s32 m_size_server;
+       void updateGuiServerList();
+       void serverListOnSelected();
+       ServerListSpec getServerListSpec(std::string address, std::string port);
 };
 
 #endif