]> git.lizzy.rs Git - minetest.git/blobdiff - src/guiMainMenu.h
Grow dirt_with_snow instead of dirt_with_grass if snow is above it
[minetest.git] / src / guiMainMenu.h
index 6c028c6e5e60f18bed4a690adaa8bf28ea6affb4..a594ccd418bac8c2b9a052b5740ab6ccc1245440 100644 (file)
 /*
- Minetest-c55
- Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
 
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- GNU General Public License for more details.
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
 
- You should have received a copy of the GNU General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
 
 #ifndef GUIMAINMENU_HEADER
 #define GUIMAINMENU_HEADER
 
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
 #include "modalMenu.h"
-#include "utility.h"
 #include <string>
-// For IGameCallback
-#include "guiPauseMenu.h"
+#include <list>
+#include "subgame.h"
+#include "serverlist.h"
 
-enum
-{
-       GUI_ID_QUIT_BUTTON = 101,
-       GUI_ID_NAME_INPUT,
-       GUI_ID_ADDRESS_INPUT,
-       GUI_ID_PORT_INPUT,
-       GUI_ID_FANCYTREE_CB,
-       GUI_ID_SMOOTH_LIGHTING_CB,
-       GUI_ID_DAMAGE_CB,
-       GUI_ID_CREATIVE_CB,
-       GUI_ID_JOIN_GAME_BUTTON,
-       GUI_ID_CHANGE_KEYS_BUTTON,
-       GUI_ID_DELETE_MAP_BUTTON
+class IGameCallback;
+
+enum {
+       SERVERLIST_FAVORITES,
+       SERVERLIST_PUBLIC,
 };
 
 struct MainMenuData
 {
-       MainMenuData() :
-               // Client opts
-                               fancy_trees(false), smooth_lighting(false),
-                               // Server opts
-                               creative_mode(false), enable_damage(false),
-                               // Actions
-                               delete_map(false)
-       {
-       }
-
        // These are in the native format of the gui elements
-
+       // Generic
+       int selected_tab;
        // Client options
+       std::string servername;
+       std::string serverdescription;
        std::wstring address;
        std::wstring port;
        std::wstring name;
        std::wstring password;
        bool fancy_trees;
        bool smooth_lighting;
+       bool clouds_3d;
+       bool opaque_water;
+       bool mip_map;
+       bool anisotropic_filter;
+       bool bilinear_filter;
+       bool trilinear_filter;
+       int enable_shaders;
+       bool preload_item_visuals;
+       bool enable_particles;
+       bool liquid_finite;
        // Server options
        bool creative_mode;
        bool enable_damage;
-       // If map deletion is requested, this is set to true
-       bool delete_map;
+       bool enable_public;
+       int selected_world;
+       bool simple_singleplayer_mode;
+       // Actions
+       std::wstring create_world_name;
+       std::string create_world_gameid;
+       bool only_refresh;
+
+       int selected_serverlist;
+
+       std::vector<WorldSpec> worlds;
+       std::vector<SubgameSpec> games;
+       std::vector<ServerListSpec> servers;
+
+       MainMenuData():
+               // Generic
+               selected_tab(0),
+               // Client opts
+               fancy_trees(false),
+               smooth_lighting(false),
+               // Server opts
+               creative_mode(false),
+               enable_damage(false),
+               enable_public(false),
+               selected_world(0),
+               simple_singleplayer_mode(false),
+               // Actions
+               only_refresh(false),
+
+               selected_serverlist(SERVERLIST_FAVORITES)
+       {}
 };
 
-class GUIMainMenu: public GUIModalMenu
+class GUIMainMenu : public GUIModalMenu
 {
 public:
-       GUIMainMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id,
-                       IMenuManager *menumgr, MainMenuData *data,
+       GUIMainMenu(gui::IGUIEnvironment* env,
+                       gui::IGUIElement* parent, s32 id,
+                       IMenuManager *menumgr,
+                       MainMenuData *data,
                        IGameCallback *gamecallback);
        ~GUIMainMenu();
-
-       gui::IGUIEnvironment* env;
-       gui::IGUIElement* parent;
-       s32 id;
-       IMenuManager *menumgr;
-
+       
        void removeChildren();
-       /*
-        Remove and re-add (or reposition) stuff
-        */
+       // Remove and re-add (or reposition) stuff
        void regenerateGui(v2u32 screensize);
-
        void drawMenu();
-
+       void readInput(MainMenuData *dst);
        void acceptInput();
-
        bool getStatus()
-       {
-               return m_accepted;
-       }
-
+       { return m_accepted; }
        bool OnEvent(const SEvent& event);
-
+       void createNewWorld(std::wstring name, std::string gameid);
+       void deleteWorld(const std::vector<std::string> &paths);
+       int getTab();
+       void displayMessageMenu(std::wstring msg);
+       
 private:
        MainMenuData *m_data;
        bool m_accepted;
        IGameCallback *m_gamecallback;
+
+       gui::IGUIEnvironment* env;
+       gui::IGUIElement* parent;
+       s32 id;
+       IMenuManager *menumgr;
+
+       bool m_is_regenerating;
+       v2s32 m_topleft_client;
+       v2s32 m_size_client;
+       v2s32 m_topleft_server;
+       v2s32 m_size_server;
+       void updateGuiServerList();
+       void serverListOnSelected();
+       ServerListSpec getServerListSpec(std::string address, std::string port);
 };
 
 #endif