/*
Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include "common_irrlicht.h"
#include "modalMenu.h"
-#include "utility.h"
#include <string>
-// For IGameCallback
-#include "guiPauseMenu.h"
-
-enum
-{
- GUI_ID_QUIT_BUTTON = 101,
- GUI_ID_NAME_INPUT,
- GUI_ID_ADDRESS_INPUT,
- GUI_ID_PORT_INPUT,
- GUI_ID_FANCYTREE_CB,
- GUI_ID_SMOOTH_LIGHTING_CB,
- GUI_ID_DAMAGE_CB,
- GUI_ID_CREATIVE_CB,
- GUI_ID_JOIN_GAME_BUTTON,
- GUI_ID_CHANGE_KEYS_BUTTON,
- GUI_ID_DELETE_MAP_BUTTON
-};
+#include <list>
+#include "subgame.h"
+class IGameCallback;
struct MainMenuData
{
- MainMenuData():
- // Client opts
- fancy_trees(false),
- smooth_lighting(false),
- // Server opts
- creative_mode(false),
- enable_damage(false),
- // Actions
- delete_map(false)
- {}
-
// These are in the native format of the gui elements
-
// Client options
std::wstring address;
std::wstring port;
std::wstring password;
bool fancy_trees;
bool smooth_lighting;
+ bool clouds_3d;
+ bool opaque_water;
// Server options
bool creative_mode;
bool enable_damage;
- // If map deletion is requested, this is set to true
- bool delete_map;
+ int selected_world;
+ // Actions
+ WorldSpec delete_world_spec;
+ std::wstring create_world_name;
+ std::string create_world_gameid;
+
+ std::vector<WorldSpec> worlds;
+ std::vector<SubgameSpec> games;
+
+ MainMenuData():
+ // Client opts
+ fancy_trees(false),
+ smooth_lighting(false),
+ // Server opts
+ creative_mode(false),
+ enable_damage(false),
+ selected_world(0)
+ {}
};
class GUIMainMenu : public GUIModalMenu
~GUIMainMenu();
void removeChildren();
- /*
- Remove and re-add (or reposition) stuff
- */
+ // Remove and re-add (or reposition) stuff
void regenerateGui(v2u32 screensize);
-
void drawMenu();
-
+ void readInput(MainMenuData *dst);
void acceptInput();
-
bool getStatus()
- {
- return m_accepted;
- }
-
+ { return m_accepted; }
bool OnEvent(const SEvent& event);
+ void createNewWorld(std::wstring name, std::string gameid);
+ void deleteWorld(WorldSpec spec);
+ int getTab();
private:
MainMenuData *m_data;
gui::IGUIElement* parent;
s32 id;
IMenuManager *menumgr;
+
+ bool m_is_regenerating;
};
#endif