#ifndef GUIMAINMENU_HEADER
#define GUIMAINMENU_HEADER
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
#include "modalMenu.h"
#include <string>
#include <list>
bool smooth_lighting;
bool clouds_3d;
bool opaque_water;
+ bool mip_map;
+ bool anisotropic_filter;
+ bool bilinear_filter;
+ bool trilinear_filter;
+ int enable_shaders;
+ bool preload_item_visuals;
// Server options
bool creative_mode;
bool enable_damage;
void createNewWorld(std::wstring name, std::string gameid);
void deleteWorld(const std::vector<std::string> &paths);
int getTab();
+ void displayMessageMenu(std::wstring msg);
private:
MainMenuData *m_data;