struct MainMenuData
{
// These are in the native format of the gui elements
+ // Generic
+ int selected_tab;
// Client options
std::wstring address;
std::wstring port;
bool creative_mode;
bool enable_damage;
int selected_world;
+ bool simple_singleplayer_mode;
// Actions
WorldSpec delete_world_spec;
std::wstring create_world_name;
std::vector<SubgameSpec> games;
MainMenuData():
+ // Generic
+ selected_tab(0),
// Client opts
fancy_trees(false),
smooth_lighting(false),
// Server opts
creative_mode(false),
enable_damage(false),
- selected_world(0)
+ selected_world(0),
+ simple_singleplayer_mode(false)
{}
};
IMenuManager *menumgr;
bool m_is_regenerating;
+ v2s32 m_topleft_client;
+ v2s32 m_size_client;
+ v2s32 m_topleft_server;
+ v2s32 m_size_server;
};
#endif