struct MainMenuData
{
// These are in the native format of the gui elements
+ // Generic
+ int selected_tab;
// Client options
std::wstring address;
std::wstring port;
bool creative_mode;
bool enable_damage;
int selected_world;
+ bool simple_singleplayer_mode;
// Actions
- bool delete_world;
+ WorldSpec delete_world_spec;
std::wstring create_world_name;
std::string create_world_gameid;
- std::list<std::wstring> worlds;
+ std::vector<WorldSpec> worlds;
std::vector<SubgameSpec> games;
MainMenuData():
+ // Generic
+ selected_tab(0),
// Client opts
fancy_trees(false),
smooth_lighting(false),
creative_mode(false),
enable_damage(false),
selected_world(0),
- // Actions
- delete_world(false)
+ simple_singleplayer_mode(false)
{}
};
{ return m_accepted; }
bool OnEvent(const SEvent& event);
void createNewWorld(std::wstring name, std::string gameid);
+ void deleteWorld(WorldSpec spec);
+ int getTab();
private:
MainMenuData *m_data;
gui::IGUIElement* parent;
s32 id;
IMenuManager *menumgr;
+
+ bool m_is_regenerating;
+ v2s32 m_topleft_client;
+ v2s32 m_size_client;
+ v2s32 m_topleft_server;
+ v2s32 m_size_server;
};
#endif