bool creative_mode;
bool enable_damage;
int selected_world;
+ bool simple_singleplayer_mode;
// Actions
WorldSpec delete_world_spec;
std::wstring create_world_name;
// Server opts
creative_mode(false),
enable_damage(false),
- selected_world(0)
+ selected_world(0),
+ simple_singleplayer_mode(false)
{}
};