struct MainMenuData
{
// These are in the native format of the gui elements
+ // Generic
+ int selected_tab;
// Client options
std::wstring address;
std::wstring port;
bool creative_mode;
bool enable_damage;
int selected_world;
+ bool simple_singleplayer_mode;
// Actions
- WorldSpec delete_world_spec;
std::wstring create_world_name;
std::string create_world_gameid;
+ bool only_refresh;
std::vector<WorldSpec> worlds;
std::vector<SubgameSpec> games;
MainMenuData():
+ // Generic
+ selected_tab(0),
// Client opts
fancy_trees(false),
smooth_lighting(false),
// Server opts
creative_mode(false),
enable_damage(false),
- selected_world(0)
+ selected_world(0),
+ simple_singleplayer_mode(false),
+ // Actions
+ only_refresh(false)
{}
};
{ return m_accepted; }
bool OnEvent(const SEvent& event);
void createNewWorld(std::wstring name, std::string gameid);
- void deleteWorld(WorldSpec spec);
+ void deleteWorld(const std::vector<std::string> &paths);
int getTab();
private:
IMenuManager *menumgr;
bool m_is_regenerating;
+ v2s32 m_topleft_client;
+ v2s32 m_size_client;
+ v2s32 m_topleft_server;
+ v2s32 m_size_server;
};
#endif