/*
-Minetest-c55
-Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef GUIMAINMENU_HEADER
#define GUIMAINMENU_HEADER
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
#include "modalMenu.h"
#include <string>
#include <list>
-#include "subgame.h"
-class IGameCallback;
+
+enum
+{
+ TAB_SINGLEPLAYER=0,
+ TAB_MULTIPLAYER,
+ TAB_ADVANCED,
+ TAB_SETTINGS,
+ TAB_CREDITS
+};
struct MainMenuData
{
- // These are in the native format of the gui elements
- // Generic
- int selected_tab;
// Client options
- std::wstring address;
- std::wstring port;
- std::wstring name;
- std::wstring password;
- bool fancy_trees;
- bool smooth_lighting;
- bool clouds_3d;
- bool opaque_water;
+ std::string servername;
+ std::string serverdescription;
+ std::string address;
+ std::string port;
+ std::string name;
+ std::string password;
+
// Server options
- bool creative_mode;
- bool enable_damage;
+ bool enable_public;
int selected_world;
bool simple_singleplayer_mode;
- // Actions
- std::wstring create_world_name;
- std::string create_world_gameid;
- bool only_refresh;
-
- std::vector<WorldSpec> worlds;
- std::vector<SubgameSpec> games;
+ //error handling
+ std::string errormessage;
MainMenuData():
- // Generic
- selected_tab(0),
- // Client opts
- fancy_trees(false),
- smooth_lighting(false),
- // Server opts
- creative_mode(false),
- enable_damage(false),
+ enable_public(false),
selected_world(0),
simple_singleplayer_mode(false),
- // Actions
- only_refresh(false)
+ errormessage("")
{}
};
-class GUIMainMenu : public GUIModalMenu
-{
-public:
- GUIMainMenu(gui::IGUIEnvironment* env,
- gui::IGUIElement* parent, s32 id,
- IMenuManager *menumgr,
- MainMenuData *data,
- IGameCallback *gamecallback);
- ~GUIMainMenu();
-
- void removeChildren();
- // Remove and re-add (or reposition) stuff
- void regenerateGui(v2u32 screensize);
- void drawMenu();
- void readInput(MainMenuData *dst);
- void acceptInput();
- bool getStatus()
- { return m_accepted; }
- bool OnEvent(const SEvent& event);
- void createNewWorld(std::wstring name, std::string gameid);
- void deleteWorld(const std::vector<std::string> &paths);
- int getTab();
-
-private:
- MainMenuData *m_data;
- bool m_accepted;
- IGameCallback *m_gamecallback;
-
- gui::IGUIEnvironment* env;
- gui::IGUIElement* parent;
- s32 id;
- IMenuManager *menumgr;
-
- bool m_is_regenerating;
- v2s32 m_topleft_client;
- v2s32 m_size_client;
- v2s32 m_topleft_server;
- v2s32 m_size_server;
-};
-
#endif