]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/guiMainMenu.h
Merge pull request #1825 from Zeno-/control_key_cache
[dragonfireclient.git] / src / guiMainMenu.h
index 08c585b88b038d870c2808888cf438b7794fd0b0..34362dba6495333422ff91d76e68e0c7092c9947 100644 (file)
@@ -1,18 +1,18 @@
 /*
-Minetest-c55
-Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
@@ -20,81 +20,44 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #ifndef GUIMAINMENU_HEADER
 #define GUIMAINMENU_HEADER
 
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
 #include "modalMenu.h"
 #include <string>
 #include <list>
-#include "subgame.h"
-class IGameCallback;
+
+enum
+{
+       TAB_SINGLEPLAYER=0,
+       TAB_MULTIPLAYER,
+       TAB_ADVANCED,
+       TAB_SETTINGS,
+       TAB_CREDITS
+};
 
 struct MainMenuData
 {
-       // These are in the native format of the gui elements
        // Client options
-       std::wstring address;
-       std::wstring port;
-       std::wstring name;
-       std::wstring password;
-       bool fancy_trees;
-       bool smooth_lighting;
-       bool clouds_3d;
-       bool opaque_water;
+       std::string servername;
+       std::string serverdescription;
+       std::string address;
+       std::string port;
+       std::string name;
+       std::string password;
+
        // Server options
-       bool creative_mode;
-       bool enable_damage;
+       bool enable_public;
        int selected_world;
-       // Actions
-       bool delete_world;
-       std::wstring create_world_name;
-       std::string create_world_gameid;
-
-       std::list<std::wstring> worlds;
-       std::vector<SubgameSpec> games;
+       bool simple_singleplayer_mode;
 
+       //error handling
+       std::string errormessage;
        MainMenuData():
-               // Client opts
-               fancy_trees(false),
-               smooth_lighting(false),
-               // Server opts
-               creative_mode(false),
-               enable_damage(false),
+               enable_public(false),
                selected_world(0),
-               // Actions
-               delete_world(false)
+               simple_singleplayer_mode(false),
+               errormessage("")
        {}
 };
 
-class GUIMainMenu : public GUIModalMenu
-{
-public:
-       GUIMainMenu(gui::IGUIEnvironment* env,
-                       gui::IGUIElement* parent, s32 id,
-                       IMenuManager *menumgr,
-                       MainMenuData *data,
-                       IGameCallback *gamecallback);
-       ~GUIMainMenu();
-       
-       void removeChildren();
-       // Remove and re-add (or reposition) stuff
-       void regenerateGui(v2u32 screensize);
-       void drawMenu();
-       void readInput(MainMenuData *dst);
-       void acceptInput();
-       bool getStatus()
-       { return m_accepted; }
-       bool OnEvent(const SEvent& event);
-       void createNewWorld(std::wstring name, std::string gameid);
-       
-private:
-       MainMenuData *m_data;
-       bool m_accepted;
-       IGameCallback *m_gamecallback;
-
-       gui::IGUIEnvironment* env;
-       gui::IGUIElement* parent;
-       s32 id;
-       IMenuManager *menumgr;
-};
-
 #endif